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-rw-r--r--src/client/views/GestureOverlay.tsx400
1 files changed, 332 insertions, 68 deletions
diff --git a/src/client/views/GestureOverlay.tsx b/src/client/views/GestureOverlay.tsx
index 3a2738c3b..935eeb251 100644
--- a/src/client/views/GestureOverlay.tsx
+++ b/src/client/views/GestureOverlay.tsx
@@ -7,30 +7,35 @@ import { emptyFunction } from '../../Utils';
import { Doc, Opt, returnEmptyDoclist } from '../../fields/Doc';
import { InkData, InkField, InkTool } from '../../fields/InkField';
import { NumCast } from '../../fields/Types';
+import { Gestures } from '../../pen-gestures/GestureTypes';
+import { GestureUtils } from '../../pen-gestures/GestureUtils';
+import { Result } from '../../pen-gestures/ndollar';
+import { DocumentType } from '../documents/DocumentTypes';
+import { Docs } from '../documents/Documents';
+import { InteractionUtils } from '../util/InteractionUtils';
+import { ScriptingGlobals } from '../util/ScriptingGlobals';
+import { Transform } from '../util/Transform';
+import './GestureOverlay.scss';
+import { InkingStroke } from './InkingStroke';
+import { ObservableReactComponent } from './ObservableReactComponent';
+import { returnEmptyDocViewList } from './StyleProvider';
+import { CollectionFreeFormView } from './collections/collectionFreeForm';
import {
ActiveArrowEnd,
ActiveArrowScale,
ActiveArrowStart,
ActiveDash,
+ ActiveFillColor,
ActiveInkBezierApprox,
ActiveInkColor,
ActiveInkWidth,
+ DocumentView,
SetActiveArrowStart,
SetActiveDash,
SetActiveFillColor,
SetActiveInkColor,
SetActiveInkWidth,
} from './nodes/DocumentView';
-import { Gestures } from '../../pen-gestures/GestureTypes';
-import { GestureUtils } from '../../pen-gestures/GestureUtils';
-import { InteractionUtils } from '../util/InteractionUtils';
-import { ScriptingGlobals } from '../util/ScriptingGlobals';
-import { Transform } from '../util/Transform';
-import './GestureOverlay.scss';
-import { ObservableReactComponent } from './ObservableReactComponent';
-import { returnEmptyDocViewList } from './StyleProvider';
-import { ActiveFillColor, DocumentView } from './nodes/DocumentView';
-
export enum ToolglassTools {
InkToText = 'inktotext',
IgnoreGesture = 'ignoregesture',
@@ -41,10 +46,12 @@ interface GestureOverlayProps {
isActive: boolean;
}
@observer
+/**
+ * class for gestures. will determine if what the user drew is a gesture, and will transform the ink stroke into the shape the user
+ * drew or perform the gesture's action
+ */
export class GestureOverlay extends ObservableReactComponent<React.PropsWithChildren<GestureOverlayProps>> {
- // eslint-disable-next-line no-use-before-define
static Instance: GestureOverlay;
- // eslint-disable-next-line no-use-before-define
static Instances: GestureOverlay[] = [];
@observable public InkShape: Opt<Gestures> = undefined;
@@ -127,70 +134,331 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
// SetActiveArrowEnd('none');
}
}
+ /**
+ * this method returns if what the user drew is a scribble. if it is, it will determine what documents need
+ * to be deleted and then it will delete them.
+ * @returns
+ */
+ isScribble() {
+ const ffView = DocumentView.allViews().find(view => view.ComponentView instanceof CollectionFreeFormView);
+ const cuspArray = this.getCusps();
+ const cuspBooleanArray: boolean[] = [];
+ const docsToDelete: Doc[] = [];
+ const childDocs = (ffView?.ComponentView as CollectionFreeFormView).childDocs;
+ childDocs.filter(doc => doc.type === 'ink').map(doc => DocumentView.getDocumentView(doc, DocumentView.getDocumentView(doc)));
+ if ((ffView?.ComponentView as CollectionFreeFormView).childDocs) {
+ //how many cusps the scribble hsa
+ if (cuspArray.length > 4) {
+ for (let i = 0; i < cuspArray.length - 2; i++) {
+ let hasDocInTriangle = false;
+ for (const doc of childDocs) {
+ const point1 = cuspArray[i];
+ const point2 = cuspArray[i + 1];
+ const point3 = cuspArray[i + 2];
+ const triangleObject = { p1: { X: point1.X, Y: point1.Y }, p2: { X: point2.X, Y: point2.Y }, p3: { X: point3.X, Y: point3.Y } };
+ const otherInk = DocumentView.getDocumentView(doc)?.ComponentView as InkingStroke;
+ if (otherInk instanceof InkingStroke) {
+ const { inkData: otherInkData } = otherInk?.inkScaledData() ?? { inkData: [] };
+ const otherScreenPts = otherInkData.map(point => otherInk.ptToScreen(point));
+ if (doc.title === 'line') {
+ if (this.doesLineIntersectTriangle(otherScreenPts, triangleObject)) {
+ docsToDelete.push(doc);
+ hasDocInTriangle = true;
+ cuspBooleanArray.push(true);
+ }
+ } else {
+ if (this.isAnyPointInTriangle(triangleObject, otherScreenPts)) {
+ docsToDelete.push(doc);
+ hasDocInTriangle = true;
+ cuspBooleanArray.push(true);
+ }
+ }
+ }
+ }
+ cuspBooleanArray.push(hasDocInTriangle);
+ }
+ if (this.determineIfScribble(cuspBooleanArray)) {
+ docsToDelete.forEach(doc => {
+ ffView?.ComponentView?.removeDocument?.(doc);
+ });
+ this._points = [];
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+ /**
+ * this method determines if what the user drew is a scribble based on certain criteria.
+ * @param cuspBooleanArray will take in an array of booleans tht represent what triangles in the scribble
+ * has an object in it. the 1st triangle is the 0th index, 2nd triangle is the 1st index and so on.
+ * @returns
+ */
+ determineIfScribble(cuspBooleanArray: boolean[]) {
+ if (!cuspBooleanArray) {
+ return false;
+ }
+ const quarterArrayLength = Math.ceil((cuspBooleanArray.length - 2) * 0.25);
+ let hasObjectInFirstAndLast25 = true;
+ for (let i = 0; i < quarterArrayLength; i++) {
+ if (cuspBooleanArray[i] == false || cuspBooleanArray[cuspBooleanArray.length - 1 - i] == false) {
+ hasObjectInFirstAndLast25 = false;
+ }
+ }
+ const trueCount = cuspBooleanArray.filter(value => value).length;
+ const percentageTrues = trueCount / cuspBooleanArray.length;
+ return percentageTrues > 0.65 || hasObjectInFirstAndLast25;
+ }
+ /**
+ * determines if two rectangles are overlapping each other
+ * @param rect1 the rectangle object has has a minX,maxX,minY, and maxY
+ * @param rect2
+ * @returns
+ */
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
+ isRectangleOverlap(rect1: any, rect2: any): boolean {
+ const noOverlap = rect1.maxX < rect2.minX || rect1.minX > rect2.maxX || rect1.maxY < rect2.minY || rect1.minY > rect2.maxY;
+
+ return !noOverlap;
+ }
+ /**
+ * determines if there is a point in a triangle used to determine what triangles in the scribble have an object
+ * @param pt the point in question
+ * @param triangle the triangle with 3 points
+ * @returns true or false if point is in triangle
+ */
+ isPointInTriangle(pt: { X: number; Y: number }, triangle: { p1: { X: number; Y: number }; p2: { X: number; Y: number }; p3: { X: number; Y: number } }): boolean {
+ const area = (v1: { X: number; Y: number }, v2: { X: number; Y: number }, v3: { X: number; Y: number }) => Math.abs((v1.X * (v2.Y - v3.Y) + v2.X * (v3.Y - v1.Y) + v3.X * (v1.Y - v2.Y)) / 2.0);
+
+ const A = area(triangle.p1, triangle.p2, triangle.p3);
+
+ const A1 = area(pt, triangle.p2, triangle.p3);
+ const A2 = area(triangle.p1, pt, triangle.p3);
+ const A3 = area(triangle.p1, triangle.p2, pt);
+
+ return A === A1 + A2 + A3;
+ }
+ /**
+ * determines if any points in an array are in a triangle
+ * @param triangle the triangle with 3 points
+ * @param points the point in question
+ * @returns true or false if point is in triangle
+ */
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
+ isAnyPointInTriangle(triangle: any, points: any[]): boolean {
+ for (const point of points) {
+ if (this.isPointInTriangle(point, triangle)) {
+ return true;
+ }
+ }
+ return false;
+ }
+ /**
+ * determines if a line intersects a triangle. used for scribble gesture since the line doesnt have a lot
+ * of points across is so isPointInTriangle will not work for it.
+ * @param line is pointData
+ * @param triangle triangle with 3 points
+ * @returns true or false if it intersects
+ */
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
+ doesLineIntersectTriangle(line: any, triangle: any): boolean {
+ const edges = [
+ { start: triangle.p1, end: triangle.p2 },
+ { start: triangle.p2, end: triangle.p3 },
+ { start: triangle.p3, end: triangle.p1 },
+ ];
+
+ for (const edge of edges) {
+ if (this.doLinesIntersect(line, edge)) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ /**
+ * used in doesLineIntersectTriangle, splits up the triangle into 3 lines and runs this method
+ * individually
+ * @param line1 point data where 0th index is the coordinate of beginnning of line and last index is the coordinate of end of limne
+ * @param line2 same thing
+ * @returns
+ */
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
+ doLinesIntersect(line1: any, line2: any): boolean {
+ const A = line1[0];
+ const B = line1[line1.length - 1];
+ const { start: C, end: D } = line2;
+ const denominator = (B.X - A.X) * (D.Y - C.Y) - (B.Y - A.Y) * (D.X - C.X);
+ if (denominator === 0) return false;
+
+ const numerator1 = (A.Y - C.Y) * (D.X - C.X) - (A.X - C.X) * (D.Y - C.Y);
+ const numerator2 = (A.Y - C.Y) * (B.X - A.X) - (A.X - C.X) * (B.Y - A.Y);
+
+ const r = numerator1 / denominator;
+ const s = numerator2 / denominator;
+
+ return r >= 0 && r <= 1 && s >= 0 && s <= 1;
+ }
+
+ dryInk = () => {
+ const newPoints = this._points.reduce((p, pts) => {
+ p.push([pts.X, pts.Y]);
+ return p;
+ }, [] as number[][]);
+ newPoints.pop();
+ const controlPoints: { X: number; Y: number }[] = [];
+
+ const bezierCurves = fitCurve.default(newPoints, 10);
+ Array.from(bezierCurves).forEach(curve => {
+ controlPoints.push({ X: curve[0][0], Y: curve[0][1] });
+ controlPoints.push({ X: curve[1][0], Y: curve[1][1] });
+ controlPoints.push({ X: curve[2][0], Y: curve[2][1] });
+ controlPoints.push({ X: curve[3][0], Y: curve[3][1] });
+ });
+ const dist = Math.sqrt((controlPoints[0].X - controlPoints.lastElement().X) * (controlPoints[0].X - controlPoints.lastElement().X) + (controlPoints[0].Y - controlPoints.lastElement().Y) * (controlPoints[0].Y - controlPoints.lastElement().Y));
+ if (controlPoints.length > 4 && dist < 10) controlPoints[controlPoints.length - 1] = controlPoints[0];
+ this._points.length = 0;
+ this._points.push(...controlPoints);
+ this.dispatchGesture(Gestures.Stroke);
+ };
@action
onPointerUp = () => {
DocumentView.DownDocView = undefined;
if (this._points.length > 1) {
const B = this.svgBounds;
const points = this._points.map(p => ({ X: p.X - B.left, Y: p.Y - B.top }));
-
+ const { Name, Score } =
+ (this.InkShape
+ ? new Result(this.InkShape, 1, Date.now)
+ : Doc.UserDoc().recognizeGestures && points.length > 2
+ ? GestureUtils.GestureRecognizer.Recognize([points])
+ : undefined) ??
+ new Result(Gestures.Stroke, 1, Date.now); // prettier-ignore
// if any of the shape is activated in the CollectionFreeFormViewChrome
- if (this.InkShape) {
- this.makeBezierPolygon(this.InkShape, false);
- this.dispatchGesture(this.InkShape);
- this.primCreated();
- }
- // if we're not drawing in a toolglass try to recognize as gesture
- else {
- // need to decide when to turn gestures back on
- const result = points.length > 2 && GestureUtils.GestureRecognizer.Recognize([points]);
- let actionPerformed = false;
- if (Doc.UserDoc().recognizeGestures && result && result.Score > 0.7) {
- switch (result.Name) {
- case Gestures.Line:
- case Gestures.Triangle:
- case Gestures.Rectangle:
- case Gestures.Circle:
- this.makeBezierPolygon(result.Name, true);
- actionPerformed = this.dispatchGesture(result.Name);
- break;
- case Gestures.Scribble:
- console.log('scribble');
- break;
- default:
- }
- }
-
- // if no gesture (or if the gesture was unsuccessful), "dry" the stroke into an ink document
- if (!actionPerformed) {
- const newPoints = this._points.reduce((p, pts) => {
- p.push([pts.X, pts.Y]);
- return p;
- }, [] as number[][]);
- newPoints.pop();
- const controlPoints: { X: number; Y: number }[] = [];
-
- const bezierCurves = fitCurve.default(newPoints, 10);
- Array.from(bezierCurves).forEach(curve => {
- controlPoints.push({ X: curve[0][0], Y: curve[0][1] });
- controlPoints.push({ X: curve[1][0], Y: curve[1][1] });
- controlPoints.push({ X: curve[2][0], Y: curve[2][1] });
- controlPoints.push({ X: curve[3][0], Y: curve[3][1] });
- });
- const dist = Math.sqrt(
- (controlPoints[0].X - controlPoints.lastElement().X) * (controlPoints[0].X - controlPoints.lastElement().X) + (controlPoints[0].Y - controlPoints.lastElement().Y) * (controlPoints[0].Y - controlPoints.lastElement().Y)
- );
- // eslint-disable-next-line prefer-destructuring
- if (controlPoints.length > 4 && dist < 10) controlPoints[controlPoints.length - 1] = controlPoints[0];
- this._points.length = 0;
- this._points.push(...controlPoints);
- this.dispatchGesture(Gestures.Stroke);
+ // need to decide when to turn gestures back on
+ const actionPerformed = ((name: Gestures) => {
+ switch (name) {
+ case Gestures.Line:
+ case Gestures.Triangle:
+ case Gestures.Rectangle:
+ case Gestures.Circle:
+ this.makeBezierPolygon(Name, true);
+ return this.dispatchGesture(name);
+ case Gestures.RightAngle:
+ return this.convertToText().length > 0;
+ default:
+ case Gestures.Stroke:
+ return this.isScribble();
}
- }
+ })(Score < 0.7 ? Gestures.Stroke : (Name as Gestures));
+ // if no gesture (or if the gesture was unsuccessful), "dry" the stroke into an ink document
+ if (!actionPerformed) this.dryInk();
}
this._points.length = 0;
};
+ /**
+ * used in the rightAngle gesture to convert handwriting into text. will only work on collections
+ * TODO: make it work on individual ink docs.
+ */
+ convertToText() {
+ const ffView = DocumentView.allViews().find(view => view.ComponentView instanceof CollectionFreeFormView);
+ let minX = 999999999;
+ let maxX = -999999999;
+ let minY = 999999999;
+ let maxY = -999999999;
+ const textDocs: Doc[] = [];
+ (ffView?.ComponentView as CollectionFreeFormView).childDocs
+ .filter(doc => doc.type === DocumentType.COL)
+ .forEach(doc => {
+ if (typeof doc.width === 'number' && typeof doc.height === 'number' && typeof doc.x === 'number' && typeof doc.y === 'number') {
+ const bounds = DocumentView.getDocumentView(doc)?.getBounds;
+ if (bounds) {
+ const rect1 = { minX: bounds.left, maxX: bounds.right, minY: bounds.top, maxY: bounds.bottom };
+ if (this.isRectangleOverlap(rect1, this.getExtremeCoordinates())) {
+ if (doc.x < minX) {
+ minX = doc.x;
+ }
+ if (doc.x > maxX) {
+ maxX = doc.x;
+ }
+ if (doc.y < minY) {
+ minY = doc.y;
+ }
+ if (doc.y + doc.height > maxY) {
+ maxY = doc.y + doc.height;
+ }
+ const newDoc = Docs.Create.TextDocument(doc.transcription as string, { title: '', x: doc.x as number, y: minY });
+ newDoc.height = doc.height;
+ newDoc.width = doc.width;
+ if (ffView?.ComponentView?.addDocument && ffView?.ComponentView?.removeDocument) {
+ ffView.ComponentView.addDocument(newDoc);
+ ffView.ComponentView.removeDocument(doc);
+ }
+ textDocs.push(newDoc);
+ }
+ }
+ }
+ });
+ return textDocs;
+ }
+ /**
+ * used to determine how many cusps and where the cusps are in order
+ * @returns will return an array containing the coordinates of the sharp cusps
+ */
+ getCusps() {
+ const points = this._points.map(p => ({ X: p.X, Y: p.Y }));
+ const arrayOfPoints: { X: number; Y: number }[] = [];
+ arrayOfPoints.push(points[0]);
+ for (let i = 0; i < points.length - 2; i++) {
+ const point1 = points[i];
+ const point2 = points[i + 1];
+ const point3 = points[i + 2];
+ if (this.find_angle(point1, point2, point3) < 90) {
+ arrayOfPoints.push(point2);
+ }
+ }
+ arrayOfPoints.push(points[points.length - 1]);
+ return arrayOfPoints;
+ }
+ /**
+ * will look through an array of point data and return the coordinates of the smallest box that can fit all the points
+ * @returns the minX,maxX,minY,maxY of the box
+ */
+ getExtremeCoordinates() {
+ const coordinates = this._points;
+ if (coordinates.length === 0) {
+ throw new Error('Coordinates array is empty');
+ }
+ let minX = coordinates[0].X;
+ let maxX = coordinates[0].X;
+ let minY = coordinates[0].Y;
+ let maxY = coordinates[0].Y;
+
+ coordinates.forEach(coord => {
+ if (coord.X < minX) minX = coord.X;
+ if (coord.X > maxX) maxX = coord.X;
+ if (coord.Y < minY) minY = coord.Y;
+ if (coord.Y > maxY) maxY = coord.Y;
+ });
+ return {
+ minX,
+ maxX,
+ minY,
+ maxY,
+ };
+ }
+ /**
+ * takes in three points and then determines the angle of the points. used to determine if the cusp
+ * is sharp enoug
+ * @returns
+ */
+ find_angle(A: { X: number; Y: number }, B: { X: number; Y: number }, C: { X: number; Y: number }) {
+ const AB = Math.sqrt(Math.pow(B.X - A.X, 2) + Math.pow(B.Y - A.Y, 2));
+ const BC = Math.sqrt(Math.pow(B.X - C.X, 2) + Math.pow(B.Y - C.Y, 2));
+ const AC = Math.sqrt(Math.pow(C.X - A.X, 2) + Math.pow(C.Y - A.Y, 2));
+ return Math.acos((BC * BC + AB * AB - AC * AC) / (2 * BC * AB)) * (180 / Math.PI);
+ }
makeBezierPolygon = (shape: string, gesture: boolean) => {
const xs = this._points.map(p => p.X);
const ys = this._points.map(p => p.Y);
@@ -389,7 +657,6 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
this._strokes.map((l, i) => {
const b = { left: -20000, right: 20000, top: -20000, bottom: 20000, width: 40000, height: 40000 }; // this.getBounds(l, true);
return (
- // eslint-disable-next-line react/no-array-index-key
<svg key={i} width={b.width} height={b.height} style={{ top: 0, left: 0, transform: `translate(${b.left}px, ${b.top}px)`, pointerEvents: 'none', position: 'absolute', zIndex: 30000, overflow: 'visible' }}>
{InteractionUtils.CreatePolyline(
l,
@@ -511,7 +778,6 @@ export class GestureOverlay extends ObservableReactComponent<React.PropsWithChil
}
ScriptingGlobals.add('GestureOverlay', GestureOverlay);
-// eslint-disable-next-line prefer-arrow-callback
ScriptingGlobals.add(function setPen(width: string, color: string, fill: string, arrowStart: string, arrowEnd: string, dash: string) {
runInAction(() => {
GestureOverlay.Instance.SavedColor = ActiveInkColor();
@@ -524,7 +790,6 @@ ScriptingGlobals.add(function setPen(width: string, color: string, fill: string,
SetActiveDash(dash);
});
});
-// eslint-disable-next-line prefer-arrow-callback
ScriptingGlobals.add(function resetPen() {
runInAction(() => {
SetActiveInkColor(GestureOverlay.Instance.SavedColor ?? 'rgb(0, 0, 0)');
@@ -532,7 +797,6 @@ ScriptingGlobals.add(function resetPen() {
});
}, 'resets the pen tool');
ScriptingGlobals.add(
- // eslint-disable-next-line prefer-arrow-callback
function createText(text: string, X: number, Y: number) {
GestureOverlay.Instance.dispatchGesture(Gestures.Text, [{ X, Y }], text);
},