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Diffstat (limited to 'src/client/views/nodes/PhysicsSimulationBox.tsx')
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationBox.tsx | 494 |
1 files changed, 0 insertions, 494 deletions
diff --git a/src/client/views/nodes/PhysicsSimulationBox.tsx b/src/client/views/nodes/PhysicsSimulationBox.tsx deleted file mode 100644 index d0e854263..000000000 --- a/src/client/views/nodes/PhysicsSimulationBox.tsx +++ /dev/null @@ -1,494 +0,0 @@ -import "./PhysicsSimulationBox.scss"; -import { FieldView, FieldViewProps } from './FieldView'; -import React = require('react'); -import { ViewBoxAnnotatableComponent } from '../DocComponent'; -import { observer } from 'mobx-react'; -import "./PhysicsSimulationBox.scss"; -import Weight from "./PhysicsSimulationWeight"; -import Wall from "./PhysicsSimulationWall" -import Wedge from "./PhysicsSimulationWedge" -import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'; -import { CheckBox } from "../search/CheckBox"; -export interface IForce { - description: string; - magnitude: number; - directionInDegrees: number; -} -export interface IWallProps { - length: number; - xPos: number; - yPos: number; - angleInDegrees: number; -} - -interface PhysicsVectorTemplate { - top: number; - left: number; - width: number; - height: number; - x1: number; - y1: number; - x2: number; - y2: number; - weightX: number; - weightY: number; -} - -@observer -export default class PhysicsSimulationBox extends ViewBoxAnnotatableComponent<FieldViewProps>() { - - public static LayoutString(fieldKey: string) { return FieldView.LayoutString(PhysicsSimulationBox, fieldKey); } - - // Constants - gravityMagnitude = 9.81; - forceOfGravity: IForce = { - description: "Gravity", - magnitude: this.gravityMagnitude, - directionInDegrees: 270, - }; - xMin = 0; - yMin = 0; - xMax = 300; - yMax = 300; - color = `rgba(0,0,0,0.5)`; - radius = 0.1*this.yMax - update = true - menuIsOpen = false - - constructor(props: any) { - super(props); - } - - // Add one weight to the simulation - addWeight () { - this.dataDoc.weight = true; - this.dataDoc.wedge = false; - this.dataDoc.pendulum = false; - this.addWalls(); - }; - - // Set weight defaults - setToWeightDefault () { - this.dataDoc.startPosY = this.yMin+this.radius; - this.dataDoc.startPosX = (this.xMax+this.xMin-this.radius)/2; - this.dataDoc.updatedForces = [this.forceOfGravity]; - this.dataDoc.startForces = [this.forceOfGravity]; - } - - // Add a wedge with a One Weight to the simulation - addWedge () { - this.dataDoc.weight = true; - this.dataDoc.wedge = true; - this.dataDoc.pendulum = false; - this.addWalls(); - }; - - // Set wedge defaults - setToWedgeDefault () { - this.changeWedgeBasedOnNewAngle(26); - this.updateForcesWithFriction(this.dataDoc.coefficientOfStaticFriction); - } - - // Add a simple pendulum to the simulation - addPendulum = () => { - this.dataDoc.weight = true; - this.dataDoc.wedge = false; - this.dataDoc.pendulum = true; - this.removeWalls(); - let angle = this.dataDoc.pendulumAngle; - let mag = 9.81 * Math.cos((angle * Math.PI) / 180); - let forceOfTension: IForce = { - description: "Tension", - magnitude: mag, - directionInDegrees: 90 - angle, - }; - this.dataDoc.updatedForces = [this.forceOfGravity, forceOfTension]; - this.dataDoc.startForces = [this.forceOfGravity, forceOfTension]; - }; - - // Set pendulum defaults - setToPendulumDefault () { - let length = this.xMax*0.7; - let angle = 35; - let x = length * Math.cos(((90 - angle) * Math.PI) / 180); - let y = length * Math.sin(((90 - angle) * Math.PI) / 180); - let xPos = this.xMax / 2 - x - this.radius; - let yPos = y - this.radius; - this.dataDoc.startPosX = xPos; - this.dataDoc.startPosY = yPos; - let mag = 9.81 * Math.cos((angle * Math.PI) / 180); - this.dataDoc.pendulumAngle = angle; - this.dataDoc.pendulumLength = length; - this.dataDoc.startPendulumAngle = angle; - this.dataDoc.adjustPendulumAngle = !this.dataDoc.adjustPendulumAngle; - } - - // Update forces when coefficient of static friction changes in freeform mode - updateForcesWithFriction ( - coefficient: number, - width: number = this.dataDoc.wedgeWidth, - height: number = this.dataDoc.wedgeHeight - ) { - let normalForce = { - description: "Normal Force", - magnitude: this.forceOfGravity.magnitude * Math.cos(Math.atan(height / width)), - directionInDegrees: - 180 - 90 - (Math.atan(height / width) * 180) / Math.PI, - }; - let frictionForce: IForce = { - description: "Static Friction Force", - magnitude: - coefficient * - this.forceOfGravity.magnitude * - Math.cos(Math.atan(height / width)), - directionInDegrees: 180 - (Math.atan(height / width) * 180) / Math.PI, - }; - // reduce magnitude of friction force if necessary such that block cannot slide up plane - let yForce = -this.forceOfGravity.magnitude; - yForce += - normalForce.magnitude * - Math.sin((normalForce.directionInDegrees * Math.PI) / 180); - yForce += - frictionForce.magnitude * - Math.sin((frictionForce.directionInDegrees * Math.PI) / 180); - if (yForce > 0) { - frictionForce.magnitude = - (-normalForce.magnitude * - Math.sin((normalForce.directionInDegrees * Math.PI) / 180) + - this.forceOfGravity.magnitude) / - Math.sin((frictionForce.directionInDegrees * Math.PI) / 180); - } - if (coefficient != 0) { - this.dataDoc.startForces = [this.forceOfGravity, normalForce, frictionForce]; - this.dataDoc.updatedForces = [this.forceOfGravity, normalForce, frictionForce]; - } else { - this.dataDoc.startForces = [this.forceOfGravity, normalForce]; - this.dataDoc.updatedForces = [this.forceOfGravity, normalForce]; - } - }; - - // Change wedge height and width and weight position to match new wedge angle - changeWedgeBasedOnNewAngle = (angle: number) => { - let width = 0; - let height = 0; - if (angle < 50) { - width = this.xMax*0.6; - height = Math.tan((angle * Math.PI) / 180) * width; - this.dataDoc.wedgeWidth = width; - this.dataDoc.wedgeHeight = height; - } else if (angle < 70) { - width = this.xMax*0.3; - height = Math.tan((angle * Math.PI) / 180) * width; - this.dataDoc.wedgeWidth = width; - this.dataDoc.wedgeHeight = height; - } else { - width = this.xMax*0.15; - height = Math.tan((angle * Math.PI) / 180) * width; - this.dataDoc.wedgeWidth = width; - this.dataDoc.wedgeHeight = height; - } - - // update weight position based on updated wedge width/height - let xPos = (this.xMax * 0.2)-this.radius; - let yPos = width * Math.tan((angle * Math.PI) / 180) - this.radius; - - this.dataDoc.startPosX = xPos; - this.dataDoc.startPosY = this.getDisplayYPos(yPos); - this.updateForcesWithFriction( - Number(this.dataDoc.coefficientOfStaticFriction), - width, - height - ); - this.dataDoc['updateDisplay'] = !this.dataDoc['updateDisplay'] - }; - - // Helper function to go between display and real values - getDisplayYPos = (yPos: number) => { - return this.yMax - yPos - 2 * 50 + 5; - }; - - // In review mode, edit force arrow sketch on mouse movement - editForce = (element: PhysicsVectorTemplate) => { - if (!this.dataDoc.sketching) { - let sketches = this.dataDoc.forceSketches.filter((sketch: PhysicsVectorTemplate) => sketch != element); - this.dataDoc.forceSketches = sketches; - this.dataDoc.currentForceSketch = element; - this.dataDoc.sketching = true; - } - }; - - // In review mode, used to delete force arrow sketch on SHIFT+click - deleteForce = (element: PhysicsVectorTemplate) => { - if (!this.dataDoc.sketching) { - let sketches = this.dataDoc.forceSketches.filter((sketch: PhysicsVectorTemplate) => sketch != element); - this.dataDoc.forceSketches = sketches; - } - }; - - // Remove floor and walls from simulation - removeWalls = () => { - this.dataDoc.wallPositions = [] - }; - - // Add floor and walls to simulation - addWalls = () => { - let walls = []; - walls.push({ length: 100, xPos: 0, yPos: 97, angleInDegrees: 0 }); - walls.push({ length: 100, xPos: 0, yPos: 0, angleInDegrees: 90 }); - walls.push({ length: 100, xPos: 97, yPos: 0, angleInDegrees: 90 }); - this.dataDoc.wallPositions = walls - }; - - - componentDidMount() { - this.xMax = this.layoutDoc._width; - this.yMax = this.layoutDoc._height; - this.radius = 0.1*this.layoutDoc._height; - - // Add weight - if (this.dataDoc.simulationType == "Inclined Plane") { - this.addWedge() - } else if (this.dataDoc.simulationType == "Pendulum") { - this.addPendulum() - } else { - this.dataDoc.simulationType = "Free Weight" - this.addWeight() - } - this.dataDoc.accelerationXDisplay = this.dataDoc.accelerationXDisplay ?? 0; - this.dataDoc.accelerationYDisplay = this.dataDoc.accelerationYDisplay ?? 0; - this.dataDoc.coefficientOfKineticFriction = this.dataDoc.coefficientOfKineticFriction ?? 0; - this.dataDoc.coefficientOfStaticFriction = this.dataDoc.coefficientOfStaticFriction ?? 0; - this.dataDoc.currentForceSketch = this.dataDoc.currentForceSketch ?? []; - this.dataDoc.elasticCollisions = this.dataDoc.elasticCollisions ?? false; - this.dataDoc.forceSketches = this.dataDoc.forceSketches ?? []; - this.dataDoc.pendulumAngle = this.dataDoc.pendulumAngle ?? 26; - this.dataDoc.pendulumLength = this.dataDoc.pendulumLength ?? 300; - this.dataDoc.positionXDisplay = this.dataDoc.positionXDisplay ?? 0; - this.dataDoc.positionYDisplay = this.dataDoc.positionYDisplay ?? 0; - this.dataDoc.showAcceleration = this.dataDoc.showAcceleration ?? false; - this.dataDoc.showForceMagnitudes = this.dataDoc.showForceMagnitudes ?? false; - this.dataDoc.showForces = this.dataDoc.showForces ?? false; - this.dataDoc.showVelocity = this.dataDoc.showVelocity ?? false; - this.dataDoc.startForces = this.dataDoc.startForces ?? [this.forceOfGravity]; - this.dataDoc.startPendulumAngle = this.dataDoc.startPendulumAngle ?? 0; - this.dataDoc.startPosX = this.dataDoc.startPosX ?? 50; - this.dataDoc.startPosY = this.dataDoc.startPosY ?? 50; - this.dataDoc.stepNumber = this.dataDoc.stepNumber ?? 0; - this.dataDoc.updateDisplay = this.dataDoc.updateDisplay ?? false; - this.dataDoc.updatedForces = this.dataDoc.updatedForces ?? [this.forceOfGravity]; - this.dataDoc.velocityXDisplay = this.dataDoc.velocityXDisplay ?? 0; - this.dataDoc.velocityYDisplay = this.dataDoc.velocityYDisplay ?? 0; - this.dataDoc.wallPositions = this.dataDoc.wallPositions ?? []; - this.dataDoc.wedgeAngle = this.dataDoc.wedgeAngle ?? 26; - this.dataDoc.wedgeHeight = this.dataDoc.wedgeHeight ?? Math.tan((26 * Math.PI) / 180) * this.xMax*0.6; - this.dataDoc.wedgeWidth = this.dataDoc.wedgeWidth ?? this.xMax*0.6; - - this.dataDoc.adjustPendulumAngle = true; - this.dataDoc.simulationPaused = true; - this.dataDoc.simulationReset = false; - - // Add listener for SHIFT key, which determines if sketch force arrow will be edited or deleted on click - document.addEventListener("keydown", (e) => { - if (e.shiftKey) { - this.dataDoc.deleteMode = true; - } - }); - document.addEventListener("keyup", (e) => { - if (e.shiftKey) { - this.dataDoc.deleteMode = false; - } - }); - } - - componentDidUpdate() { - this.xMax = this.layoutDoc._width; - this.yMax = this.layoutDoc._height; - this.radius = 0.1*this.layoutDoc._height; - } - - render () { - return ( - <div> - <div className="mechanicsSimulationContainer"> - <div className="mechanicsSimulationContentContainer"> - <div className="mechanicsSimulationButtonsAndElements"> - <div className="mechanicsSimulationElements"> - {this.dataDoc.weight && ( - <Weight - adjustPendulumAngle={this.dataDoc.adjustPendulumAngle} - color={"red"} - dataDoc={this.dataDoc} - mass={1} - radius={this.radius} - simulationReset={this.dataDoc.simulationReset} - startPosX={this.dataDoc.startPosX} - startPosY={this.dataDoc.startPosY} - timestepSize={0.002} - updateDisplay={this.dataDoc.updateDisplay} - walls={this.dataDoc.wallPositions} - wedge={this.dataDoc.wedge} - wedgeWidth={this.dataDoc.wedgeWidth} - wedgeHeight={this.dataDoc.wedgeHeight} - xMax={this.xMax} - xMin={this.xMin} - yMax={this.yMax} - yMin={this.yMin} - /> - )} - {this.dataDoc.wedge && ( - <Wedge - startWidth={this.dataDoc.wedgeWidth} - startHeight={this.dataDoc.wedgeHeight} - startLeft={this.xMax * 0.2} - xMax={this.xMax} - yMax={this.yMax} - /> - )} - </div> - <div> - {(this.dataDoc.wallPositions ?? []).map((element: { length: number; xPos: number; yPos: number; angleInDegrees: number; }, index: React.Key | null | undefined) => { - return ( - <div key={index}> - <Wall - length={element.length} - xPos={element.xPos} - yPos={element.yPos} - angleInDegrees={element.angleInDegrees} - /> - </div> - ); - })} - </div> - </div> - </div> - <div style = {{width: this.layoutDoc._width+'px', height: this.layoutDoc._height+'px'}}> - {this.menuIsOpen && ( - <div className="mechanicsSimulationSettingsMenu"> - <div className="close-button" onClick={() => {this.menuIsOpen = false; this.dataDoc.simulationReset = !this.dataDoc.simulationReset;}}> - <FontAwesomeIcon icon={'times'} color="black" size={'lg'} /> - </div> - <h4>Simulation Settings</h4> - <div className="mechanicsSimulationSettingsMenuRow"> - <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Show forces</p></div> - <div><input type="checkbox" checked={this.dataDoc.showForces} onClick={() => {this.dataDoc.showForces = !this.dataDoc.showForces}}/></div> - </div> - <div className="mechanicsSimulationSettingsMenuRow"> - <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Show acceleration</p></div> - <div><input type="checkbox" checked={this.dataDoc.showAcceleration} onClick={() => {this.dataDoc.showAcceleration = !this.dataDoc.showAcceleration}}/></div> - </div> - <div className="mechanicsSimulationSettingsMenuRow"> - <div className="mechanicsSimulationSettingsMenuRowDescription"> - <p>Show velocity</p></div> - <div><input type="checkbox" checked={this.dataDoc.showVelocity} onClick={() => {this.dataDoc.showVelocity = !this.dataDoc.showVelocity}}/></div> - </div> - <hr/> - {this.dataDoc.simulationType == "Free Weight" && <div className="mechanicsSimulationSettingsMenuRow"> - <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Elastic collisions </p></div> - <div><input type="checkbox" checked={this.dataDoc.elasticCollisions} onClick={() => {this.dataDoc.elasticCollisions = !this.dataDoc.elasticCollisions}}/></div> - </div>} - {this.dataDoc.simulationType == "Pendulum" && <div className="mechanicsSimulationSettingsMenuRow"> - <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Pendulum start angle</p></div> - <div> - <input - type="number" - value={this.dataDoc.startPendulumAngle} - max={35} - min={0} - step={1} - onInput={(e) => { - let angle = e.target.value; - if (angle > 35) { - angle = 35 - } - if (angle < 0) { - angle = 0 - } - let length = this.xMax*0.7; - let x = length * Math.cos(((90 - angle) * Math.PI) / 180); - let y = length * Math.sin(((90 - angle) * Math.PI) / 180); - let xPos = this.xMax / 2 - x - this.radius; - let yPos = y - this.radius; - this.dataDoc.startPosX = xPos; - this.dataDoc.startPosY = yPos; - let mag = 9.81 * Math.cos((angle * Math.PI) / 180); - this.dataDoc.pendulumAngle = angle; - this.dataDoc.pendulumLength = length; - this.dataDoc.startPendulumAngle = angle; - this.dataDoc.adjustPendulumAngle = !this.dataDoc.adjustPendulumAngle; - }} - /> - </div> - </div>} - {this.dataDoc.simulationType == "Inclined Plane" && <div className="mechanicsSimulationSettingsMenuRow"> - <div className="mechanicsSimulationSettingsMenuRowDescription"><p>Inclined plane angle</p></div> - <div> - <input - type="number" - value={this.dataDoc.wedgeAngle} - max={70} - min={0} - step={1} - onInput={(e) => { - let angle = e.target.value ?? 0 - if (angle > 70) { - angle = 70 - } - if (angle < 0) { - angle = 0 - } - this.dataDoc.wedgeAngle = angle - this.changeWedgeBasedOnNewAngle(angle) - }} - /> - </div> - </div>} - </div> - )} - </div> - <div className="mechanicsSimulationEquationContainer"> - <div className="mechanicsSimulationControls"> - <div> - {this.dataDoc.simulationPaused && ( - <button onClick={() => { - this.dataDoc.simulationPaused = false} - } >START</button> - )} - {!this.dataDoc.simulationPaused && ( - <button onClick={() => { - this.dataDoc.simulationPaused = true} - } >PAUSE</button> - )} - {this.dataDoc.simulationPaused && ( - <button onClick={() => { - this.dataDoc.simulationReset = !this.dataDoc.simulationReset} - } >RESET</button> - )} - {this.dataDoc.simulationPaused && ( <button onClick={() => { - if (!this.dataDoc.pendulum && !this.dataDoc.wedge) { - this.addWedge() - this.setToWedgeDefault() - this.dataDoc.simulationType = "Inclined Plane" - this.dataDoc.elasticCollisions = false - } - else if (!this.dataDoc.pendulum && this.dataDoc.wedge) { - this.setToPendulumDefault() - this.addPendulum() - this.dataDoc.simulationType = "Pendulum" - this.dataDoc.elasticCollisions = false - } - else { - this.setToWeightDefault() - this.addWeight() - this.dataDoc.simulationType = "Free Weight" - } - this.dataDoc.simulationReset = !this.dataDoc.simulationReset - }} >TYPE</button>)} - <button onClick={() => {this.menuIsOpen=true; this.dataDoc.simulationReset = !this.dataDoc.simulationReset;}}>MENU</button> - </div> - </div> - </div> - </div> - </div> - ); - } - }
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