diff options
Diffstat (limited to 'src/client/views/nodes/PhysicsSimulationWeight.tsx')
-rw-r--r-- | src/client/views/nodes/PhysicsSimulationWeight.tsx | 95 |
1 files changed, 52 insertions, 43 deletions
diff --git a/src/client/views/nodes/PhysicsSimulationWeight.tsx b/src/client/views/nodes/PhysicsSimulationWeight.tsx index e7bd86915..fc75fa5aa 100644 --- a/src/client/views/nodes/PhysicsSimulationWeight.tsx +++ b/src/client/views/nodes/PhysicsSimulationWeight.tsx @@ -8,20 +8,25 @@ export interface IForce { directionInDegrees: number; } export interface IWeightProps { - dataDoc: Doc; + adjustPendulumAngle: boolean; color: string; + dataDoc: Doc; mass: number; - wedge: boolean; radius: number; + simulationReset: boolean; + startPosX: number; + startPosY: number; startVelX?: number; startVelY?: number; timestepSize: number; + updateDisplay: boolean, walls: IWallProps[]; - wedgeWidth: number; + wedge: boolean; wedgeHeight: number; + wedgeWidth: number; xMax: number; - yMax: number; xMin: number; + yMax: number; yMin: number; } @@ -37,6 +42,7 @@ interface IState { yPosition: number, xVelocity: number, yVelocity: number, + update: boolean, } export default class Weight extends React.Component<IWeightProps, IState> { @@ -133,8 +139,9 @@ export default class Weight extends React.Component<IWeightProps, IState> { } componentDidUpdate(prevProps: Readonly<IWeightProps>, prevState: Readonly<IState>, snapshot?: any): void { + // When display values updated by user, update real values - if (this.props.dataDoc['updateDisplay'] != prevProps.dataDoc['updateDisplay']) { + if (this.props.updateDisplay != prevProps.updateDisplay) { if (this.props.dataDoc['positionXDisplay'] != this.state.xPosition) { let x = this.props.dataDoc['positionXDisplay']; x = Math.max(0, x); @@ -167,47 +174,29 @@ export default class Weight extends React.Component<IWeightProps, IState> { } } // Update sim - if (this.state.timer != prevState.timer) { - if (!this.props.dataDoc['simulationPaused']) { - console.log('update') - let collisions = false; - if (!this.props.dataDoc['pendulum']) { - const collisionsWithGround = this.checkForCollisionsWithGround(); - const collisionsWithWalls = this.checkForCollisionsWithWall(); - collisions = collisionsWithGround || collisionsWithWalls; - } - if (!collisions) { - this.update(); - } - this.setDisplayValues(); + if (!this.props.dataDoc['simulationPaused']) { + if (this.state.timer != prevState.timer) { + console.log('update sim') + console.log('update') + let collisions = false; + if (!this.props.dataDoc['pendulum']) { + const collisionsWithGround = this.checkForCollisionsWithGround(); + const collisionsWithWalls = this.checkForCollisionsWithWall(); + collisions = collisionsWithGround || collisionsWithWalls; + } + if (!collisions) { + this.update(); + } + this.setDisplayValues(); } } - this.weightStyle = { - backgroundColor: this.props.color, - borderStyle: "solid", - borderColor: this.state.dragging ? "lightblue" : "black", - position: "absolute" as "absolute", - left: this.state.xPosition + "px", - top: this.state.yPosition + "px", - width: 2 * this.props.radius + "px", - height: 2 * this.props.radius + "px", - borderRadius: 50 + "%", - display: "flex", - zIndex: 5, - justifyContent: "center", - alignItems: "center", - touchAction: "none", - }; - if (this.props.dataDoc['simulationReset'] != prevProps.dataDoc['simulationReset']) { + if (this.props.simulationReset != prevProps.simulationReset) { + console.log('reset sim') this.resetEverything(); } - if (this.props.dataDoc['startForces'] != prevProps.dataDoc['startForces']) { - this.setState({xVelocity: this.props.startVelX ?? 0}) - this.setState({yVelocity: this.props.startVelY ?? 0}) - this.setDisplayValues(); - } - if (this.props.dataDoc['adjustPendulumAngle'] != prevProps.dataDoc['adjustPendulumAngle']) { + if (this.props.adjustPendulumAngle != prevProps.adjustPendulumAngle) { + console.log('update angle') // Change pendulum angle based on input field let length = this.props.dataDoc['pendulumLength'] ?? 0; const x = @@ -222,18 +211,21 @@ export default class Weight extends React.Component<IWeightProps, IState> { this.setState({updatedStartPosY: yPos}) } // Update x start position - if (this.props.dataDoc['startPosX'] != prevProps.dataDoc['startPosX']) { + if (this.props.startPosX != prevProps.startPosX) { + console.log('update start x pos') this.setState({updatedStartPosX: this.props.dataDoc['startPosX']}) this.setState({xPosition: this.props.dataDoc['startPosX']}) this.setXPosDisplay(this.props.dataDoc['startPosX']); } // Update y start position - if (this.props.dataDoc['startPosY'] != prevProps.dataDoc['startPosY']) { + if (this.props.startPosY != prevProps.startPosY) { + console.log('update start y pos') this.setState({updatedStartPosY: this.props.dataDoc['startPosY']}) this.setState({yPosition: this.props.dataDoc['startPosY']}) this.setYPosDisplay(this.props.dataDoc['startPosY']); } if (this.state.xVelocity != prevState.xVelocity) { + console.log('check for kinetic friction') if (this.props.dataDoc['wedge'] && this.state.xVelocity != 0 && !this.state.kineticFriction) { this.setState({kineticFriction: true}); //switch from static to kinetic friction @@ -276,6 +268,23 @@ export default class Weight extends React.Component<IWeightProps, IState> { } } } + + this.weightStyle = { + backgroundColor: this.props.color, + borderStyle: "solid", + borderColor: this.state.dragging ? "lightblue" : "black", + position: "absolute" as "absolute", + left: this.state.xPosition + "px", + top: this.state.yPosition + "px", + width: 2 * this.props.radius + "px", + height: 2 * this.props.radius + "px", + borderRadius: 50 + "%", + display: "flex", + zIndex: 5, + justifyContent: "center", + alignItems: "center", + touchAction: "none", + }; } resetEverything = () => { |