From 1e99c215456af073a7aade297d19f4dd4a9ecf8c Mon Sep 17 00:00:00 2001
From: brynnchernosky <56202540+brynnchernosky@users.noreply.github.com>
Date: Mon, 1 May 2023 21:16:36 -0400
Subject: debugging

---
 .../nodes/PhysicsBox/PhysicsSimulationWeight.tsx   | 165 ++++++++++-----------
 1 file changed, 82 insertions(+), 83 deletions(-)

(limited to 'src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx')

diff --git a/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx b/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx
index 192ff1d04..013b1bb5b 100644
--- a/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx
+++ b/src/client/views/nodes/PhysicsBox/PhysicsSimulationWeight.tsx
@@ -194,39 +194,39 @@ export default class Weight extends React.Component<IWeightProps, IState> {
       this.props.dataDoc['pendulumLength'] = this.props.adjustPendulumAngle.length
     }
 
-    // // When display values updated by user, update real values
-    // if (prevProps.updateDisplay != this.props.updateDisplay) {
-    //   if (this.props.updateDisplay.xDisplay != this.state.xPosition) {
-    //     let x = this.props.updateDisplay.xDisplay;
-    //     x = Math.max(0, x);
-    //     x = Math.min(x, this.props.xMax - 2 * this.props.radius);
-    //     this.setState({updatedStartPosX: x})
-    //     this.setState({xPosition: x})
-    //     this.props.dataDoc['positionXDisplay'] = x
-    //   }
+    // When display values updated by user, update real values
+    if (prevProps.updateDisplay != this.props.updateDisplay) {
+      if (this.props.updateDisplay.xDisplay != this.state.xPosition) {
+        let x = this.props.updateDisplay.xDisplay;
+        x = Math.max(0, x);
+        x = Math.min(x, this.props.xMax - 2 * this.props.radius);
+        this.setState({updatedStartPosX: x})
+        this.setState({xPosition: x})
+        this.props.dataDoc['positionXDisplay'] = x
+      }
   
-    //   if (this.props.updateDisplay.yDisplay != this.getDisplayYPos(this.state.yPosition)) {
-    //     let y = this.props.updateDisplay.yDisplay;
-    //     y = Math.max(0, y);
-    //     y = Math.min(y, this.props.yMax - 2 * this.props.radius);
-    //     let coordinatePosition = this.getYPosFromDisplay(y);
-    //     this.setState({updatedStartPosY: coordinatePosition})
-    //     this.setState({yPosition: coordinatePosition})
-    //     this.props.dataDoc['positionYDisplay'] = y
-    //   }
+      if (this.props.updateDisplay.yDisplay != this.getDisplayYPos(this.state.yPosition)) {
+        let y = this.props.updateDisplay.yDisplay;
+        y = Math.max(0, y);
+        y = Math.min(y, this.props.yMax - 2 * this.props.radius);
+        let coordinatePosition = this.getYPosFromDisplay(y);
+        this.setState({updatedStartPosY: coordinatePosition})
+        this.setState({yPosition: coordinatePosition})
+        this.props.dataDoc['positionYDisplay'] = y
+      }
   
-    //   if (this.props.displayXVelocity != this.state.xVelocity) {
-    //     let x = this.props.displayXVelocity;
-    //     this.setState({xVelocity: x})
-    //     this.props.dataDoc['velocityXDisplay'] = x
-    //   }
+      if (this.props.displayXVelocity != this.state.xVelocity) {
+        let x = this.props.displayXVelocity;
+        this.setState({xVelocity: x})
+        this.props.dataDoc['velocityXDisplay'] = x
+      }
   
-    //   if (this.props.displayYVelocity != -this.state.yVelocity) {
-    //     let y = this.props.displayYVelocity;
-    //     this.setState({yVelocity: -y})
-    //     this.props.dataDoc['velocityYDisplay'] = y
-    //   }
-    // }
+      if (this.props.displayYVelocity != -this.state.yVelocity) {
+        let y = this.props.displayYVelocity;
+        this.setState({yVelocity: -y})
+        this.props.dataDoc['velocityYDisplay'] = y
+      }
+    }
     
     // Prevent bug when switching between sims
     if (prevProps.startForces != this.props.startForces) {
@@ -235,43 +235,43 @@ export default class Weight extends React.Component<IWeightProps, IState> {
       this.setDisplayValues();
     }
 
-    // // Make sure weight doesn't go above max height
-    // if (prevState.updatedStartPosY != this.state.updatedStartPosY || prevProps.startVelY != this.props.startVelY) {
-    //   if (this.props.dataDoc['simulationType'] == "One Weight") {
-    //     let maxYPos = this.state.updatedStartPosY;
-    //     if (this.props.startVelY != 0) {
-    //       maxYPos -= (this.props.startVelY * this.props.startVelY) / (2 * Math.abs(this.props.gravity));
-    //     }
-    //     if (maxYPos < 0) {
-    //       maxYPos = 0;
-    //     }
-    //     this.setState({maxPosYConservation: maxYPos})
-    //   }
-    // }
+    // Make sure weight doesn't go above max height
+    if (prevState.updatedStartPosY != this.state.updatedStartPosY || prevProps.startVelY != this.props.startVelY) {
+      if (this.props.dataDoc['simulationType'] == "One Weight") {
+        let maxYPos = this.state.updatedStartPosY;
+        if (this.props.startVelY != 0) {
+          maxYPos -= (this.props.startVelY * this.props.startVelY) / (2 * Math.abs(this.props.gravity));
+        }
+        if (maxYPos < 0) {
+          maxYPos = 0;
+        }
+        this.setState({maxPosYConservation: maxYPos})
+      }
+    }
 
-    // // Check for collisions and update
-    // if (prevState.timer != this.state.timer) {
-    //   if (!this.props.paused && !this.props.noMovement) {
-    //     let collisions = false;
-    //     if (
-    //       this.props.dataDoc['simulationType'] == "One Weight" ||
-    //       this.props.dataDoc['simulationType'] == "Inclined Plane"
-    //     ) {
-    //       const collisionsWithGround = this.checkForCollisionsWithGround();
-    //       const collisionsWithWalls = this.checkForCollisionsWithWall();
-    //       collisions = collisionsWithGround || collisionsWithWalls;
-    //     }
-    //     if (this.props.dataDoc['simulationType'] == "Pulley") {
-    //       if (this.state.yPosition <= this.props.yMin + 100 || this.state.yPosition >= this.props.yMax - 100) {
-    //         collisions = true;
-    //       }
-    //     }
-    //     if (!collisions) {
-    //       this.update();
-    //     }
-    //     this.setDisplayValues();
-    //   }
-    // }
+    // Check for collisions and update
+    if (prevState.timer != this.state.timer) {
+      if (!this.props.paused && !this.props.noMovement) {
+        let collisions = false;
+        if (
+          this.props.dataDoc['simulationType'] == "One Weight" ||
+          this.props.dataDoc['simulationType'] == "Inclined Plane"
+        ) {
+          const collisionsWithGround = this.checkForCollisionsWithGround();
+          const collisionsWithWalls = this.checkForCollisionsWithWall();
+          collisions = collisionsWithGround || collisionsWithWalls;
+        }
+        if (this.props.dataDoc['simulationType'] == "Pulley") {
+          if (this.state.yPosition <= this.props.yMin + 100 || this.state.yPosition >= this.props.yMax - 100) {
+            collisions = true;
+          }
+        }
+        if (!collisions) {
+          this.update();
+        }
+        this.setDisplayValues();
+      }
+    }
 
     // Reset everything on reset button click
     if (prevProps.reset != this.props.reset) {
@@ -406,24 +406,23 @@ export default class Weight extends React.Component<IWeightProps, IState> {
       this.setState({walls: w})
     }
 
-    // // Update x position when start pos x changes
-    // if (prevProps.startPosX != this.props.startPosX) {
-    //   if (this.props.paused) {
-    //     this.setState({xPosition: this.props.startPosX})
-    //     this.setState({updatedStartPosX: this.props.startPosX})
-    //     this.props.dataDoc['positionXDisplay'] = this.props.startPosX
-    //   }
-    // }
-
+    // Update x position when start pos x changes
+    if (prevProps.startPosX != this.props.startPosX) {
+      if (this.props.paused) {
+        this.setState({xPosition: this.props.startPosX})
+        this.setState({updatedStartPosX: this.props.startPosX})
+        this.props.dataDoc['positionXDisplay'] = this.props.startPosX
+      }
+    }
 
-    // // Update y position when start pos y changes
-    // if (prevProps.startPosY != this.props.startPosY) {
-    //    if (this.props.paused) {
-    //     this.setState({yPosition: this.props.startPosY})
-    //     this.setState({updatedStartPosY: this.props.startPosY})
-    //     this.props.dataDoc['positionYDisplay'] = this.props.startPosY
-    //   }
-    // }
+    // Update y position when start pos y changes
+    if (prevProps.startPosY != this.props.startPosY) {
+       if (this.props.paused) {
+        // this.setState({yPosition: this.props.startPosY})
+        // this.setState({updatedStartPosY: this.props.startPosY})
+        this.props.dataDoc['positionYDisplay'] = this.props.startPosY
+      }
+    }
 
     // Update wedge coordinates
     if (prevProps.wedgeWidth != this.props.wedgeWidth || prevProps.wedgeHeight != this.props.wedgeHeight) {
-- 
cgit v1.2.3-70-g09d2

