diff options
-rw-r--r-- | src/graphics/shape.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp index 980f1da..7a33140 100644 --- a/src/graphics/shape.cpp +++ b/src/graphics/shape.cpp @@ -138,7 +138,7 @@ void Shape::draw(Shader *shader, GLenum mode) // Not that one texture is overwriting the other, because if we just load sky it doesn't work // Draws whatever is bound to texture0 no matter what. // Drawing the ground texture. - /* + /* // When ground is being rendered dynamically, don't use static ground image. glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_ground_texture); // glBindTexture(GL_TEXTURE_2D, 0); |