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-rw-r--r--engine-ocean/Game/Components/CollisionComponents/CollisionComponent.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/engine-ocean/Game/Components/CollisionComponents/CollisionComponent.cpp b/engine-ocean/Game/Components/CollisionComponents/CollisionComponent.cpp
new file mode 100644
index 0000000..bea3f9e
--- /dev/null
+++ b/engine-ocean/Game/Components/CollisionComponents/CollisionComponent.cpp
@@ -0,0 +1,47 @@
+#include "collisioncomponent.h"
+#include "Game/Components/CollisionComponents/BoundingTriangle.h"
+#include "Game/Components/CollisionComponents/CylinderCollider.h"
+#include "Game/Components/CollisionComponents/BoundingDynamicMesh.h"
+#include "Graphics/shape.h"
+#include <memory>
+
+// for dynamic objects
+CollisionComponent::CollisionComponent(std::string shapeType, std::shared_ptr<ModelTransform> mt, const glm::vec3 &initial_pos)
+{
+ if (shapeType == "dynamic_mesh"){
+ //addCollisionShape<CylinderCollider>(std::make_shared<CylinderCollider>(initial_pos, initial_scale));
+ addCollisionShape<BoundingDynamicMesh>(std::make_shared<BoundingDynamicMesh>(mt, initial_pos));
+ }
+}
+
+CollisionComponent::CollisionComponent(std::string shapeType, std::shared_ptr<ModelTransform> mt, const glm::vec3 &initial_pos, std::vector<glm::vec3> &obj_data)
+{
+ if (shapeType == "dynamic_mesh"){
+ addCollisionShape<BoundingDynamicMesh>(std::make_shared<BoundingDynamicMesh>(mt, initial_pos, obj_data));
+ }
+}
+
+// for rigid meshes / environment
+CollisionComponent::CollisionComponent(std::string shapeType,
+ const std::vector<glm::vec3> &obj_data,
+ const std::shared_ptr<ModelTransform> &mt,
+ bool isGround){
+ if (shapeType == "obj"){
+ addCollisionShape<BoundingTriangle>(std::make_shared<BoundingTriangle>(obj_data, mt, isGround));
+ }
+
+}
+
+
+
+bool CollisionComponent::isRigidBody(){
+ return m_isRigid;
+}
+
+float CollisionComponent::getReboundVel(){
+ return m_rebound_vel;
+}
+
+float CollisionComponent::getAcceleration(){
+ return m_acceleration;
+}