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diff --git a/glew/auto/EGL-Registry/sdk/docs/man/html/eglBindTexImage.xhtml b/glew/auto/EGL-Registry/sdk/docs/man/html/eglBindTexImage.xhtml new file mode 100644 index 0000000..a3c6dbb --- /dev/null +++ b/glew/auto/EGL-Registry/sdk/docs/man/html/eglBindTexImage.xhtml @@ -0,0 +1,228 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <title xmlns:xlink="http://www.w3.org/1999/xlink">eglBindTexImage - EGL Reference Pages</title> + <link rel="stylesheet" type="text/css" href="khronos-man.css"/> + <meta name="generator" content="DocBook XSL Stylesheets V1.79.1"/> + </head> + <body> + <header/> + <div class="refentry" id="eglBindTexImage"> + <div class="titlepage"/> + <div class="refnamediv"> + <h2>Name</h2> + <p>eglBindTexImage — + Defines a two-dimensional texture image + </p> + </div> + <div class="refsynopsisdiv"> + <h2>C Specification</h2> + <div class="funcsynopsis"> + <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table"> + <tr> + <td> + <code class="funcdef">EGLBoolean <strong class="fsfunc">eglBindTexImage</strong>(</code> + </td> + <td>EGLDisplay <var class="pdparam">display</var>, </td> + </tr> + <tr> + <td> </td> + <td>EGLSurface <var class="pdparam">surface</var>, </td> + </tr> + <tr> + <td> </td> + <td>EGLint <var class="pdparam">buffer</var><code>)</code>;</td> + </tr> + </table> + <div class="funcprototype-spacer"> </div> + </div> + </div> + <div class="refsect1" id="parameters"> + <h2>Parameters</h2> + <div class="variablelist"> + <dl class="variablelist"> + <dt> + <span class="term"> + <em class="parameter"> + <code>display</code> + </em> + </span> + </dt> + <dd> + <p>Specifies the EGL display connection.</p> + </dd> + <dt> + <span class="term"> + <em class="parameter"> + <code>surface</code> + </em> + </span> + </dt> + <dd> + <p> + Specifies the EGL surface. + </p> + </dd> + <dt> + <span class="term"> + <em class="parameter"> + <code>buffer</code> + </em> + </span> + </dt> + <dd> + <p>Specifies the texture image data.</p> + </dd> + </dl> + </div> + </div> + <div class="refsect1" id="description"> + <h2>Description</h2> + <p> + The texture image consists of the image data in <em class="parameter"><code>buffer</code></em> for the specified surface, and need not be copied. + </p> + <p> + The texture target, the texture format and the size of the texture components are derived from + attributes of the specified surface, which must be a pbuffer supporting one of the + <code class="constant">EGL_BIND_TO_TEXTURE_RGB</code> or <code class="constant">EGL_BIND_TO_TEXTURE_RGBA</code> attributes. + </p> + <p> + The pbuffer attribute <code class="constant">EGL_TEXTURE_FORMAT</code> determines the base internal format + of the texture. + </p> + <p> + The texture target is derived from the <code class="constant">EGL_TEXTURE_TARGET</code> attribute of surface. + If the attribute value is <code class="constant">EGL_TEXTURE_2D</code>, then <em class="parameter"><code>buffer</code></em> defines a texture for + the two-dimensional texture object which is bound to the current context (hereafter + referred to as the current texture object). + </p> + <p> + If <em class="parameter"><code>display</code></em> and <em class="parameter"><code>surface</code></em> are the display and surface for the calling thread's current + context, <code class="function">eglBindTexImage</code> performs an implicit <a class="citerefentry" href="glFlush.xhtml"><span class="citerefentry"><span class="refentrytitle">glFlush</span></span></a>. + For other surfaces, <code class="function">eglBindTexImage</code> waits for all effects from previously issued OpenGL ES commands + drawing to the surface to complete before defining the texture image, as + though <a class="citerefentry" href="glFinish.xhtml"><span class="citerefentry"><span class="refentrytitle">glFinish</span></span></a> were called on the last context to which that surface were bound. + </p> + <p> + After <code class="function">eglBindTexImage</code> is called, the specified surface is no longer available + for reading or writing. Any read operation, such as <a class="citerefentry" href="glReadPixels.xhtml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> or + <a class="citerefentry" href="eglCopyBuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">eglCopyBuffers</span></span></a>, which reads values from any of the surface's color buffers or ancillary + buffers will produce indeterminate results. In addition, draw operations that are + done to the surface before its color buffer is released from the texture produce indeterminate + results. Specifically, if the surface is current to a context and thread + then rendering commands will be processed and the context state will be updated, + but the surface may or may not be written. + </p> + <p> + Texture mipmap levels are automatically generated when all of the following + conditions are met while calling <code class="function">eglBindTexImage</code>: + </p> + <div class="itemizedlist"> + <ul class="itemizedlist" style="list-style-type: disc; "> + <li class="listitem"> + <p> + The <code class="constant">EGL_MIPMAP_TEXTURE</code> attribute of the pbuffer being bound is + <code class="constant">EGL_TRUE</code>. + </p> + </li> + <li class="listitem"> + <p> + The OpenGL ES texture parameter <code class="constant">GL_GENERATE_MIPMAP</code> is <code class="constant">GL_TRUE</code> for + the currently bound texture. + </p> + </li> + <li class="listitem"> + <p> + The value of the <code class="constant">EGL_MIPMAP_LEVEL</code> attribute of the pbuffer being bound is + equal to the value of the texture parameter <code class="constant">GL_TEXTURE_BASE_LEVEL</code>. + In this case, additional mipmap levels are generated as described in section 3.8 + of the OpenGL ES 1.1 Specification. + </p> + </li> + </ul> + </div> + <p> + In this case, additional mipmap levels are generated as described in section 3.8 + of the OpenGL ES 1.1 Specification. + </p> + </div> + <div class="refsect1" id="notes"> + <h2>Notes</h2> + <p> + <a class="citerefentry" href="eglSwapBuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">eglSwapBuffers</span></span></a> has no effect if it is + called on a bound surface. + </p> + <p> + Any existing images associated with the different mipmap levels of the texture object + are freed (it is as if <a class="citerefentry" href="glTexImage.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexImage</span></span></a> + was called with an image of zero width). + </p> + <p> + The color buffer is bound to a texture object. If the texture object is + shared between contexts, then the color buffer is also shared. If a texture object is + deleted before <a class="citerefentry" href="eglReleaseTexImage.xhtml"><span class="citerefentry"><span class="refentrytitle">eglReleaseTexImage</span></span></a> is called, then the color buffer is released and + the surface is made available for reading and writing. + </p> + <p> + It is not an error to call <a class="citerefentry" href="glTexImage2D.xhtml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> or + <a class="citerefentry" href="glCopyTexImage2D.xhtml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a> to replace an + image of a texture object that has a color buffer bound to it. However, these calls + will cause the color buffer to be released back to the surface and new memory will + be allocated for the texture. Note that the color buffer is released even if the image + that is being defined is a mipmap level that was not defined by the color buffer. + </p> + <p> + <code class="function">eglBindTexImage</code> is ignored if there is no current rendering context. + </p> + </div> + <div class="refsect1" id="errors"> + <h2>Errors</h2> + <p> + <code class="constant">EGL_BAD_ACCESS</code> is generated if + <em class="parameter"><code>buffer</code></em> is already bound to a texture. + </p> + <p> + <code class="constant">EGL_BAD_MATCH</code> is generated if the + surface attribute <code class="constant">EGL_TEXTURE_FORMAT</code> is + set to <code class="constant">EGL_NO_TEXTURE</code>. + </p> + <p> + <code class="constant">EGL_BAD_MATCH</code> is generated if + <em class="parameter"><code>buffer</code></em> is not a valid buffer + (currently only <code class="constant">EGL_BACK_BUFFER</code> may be + specified). + </p> + <p> + <code class="constant">EGL_BAD_SURFACE</code> is generated if + <em class="parameter"><code>surface</code></em> is not an EGL surface, or is + not a pbuffer surface supporting texture binding. + </p> + </div> + <div class="refsect1" id="seealso"> + <h2>See Also</h2> + <p> + <a class="citerefentry" href="eglReleaseTexImage.xhtml"><span class="citerefentry"><span class="refentrytitle">eglReleaseTexImage</span></span></a> + </p> + </div> + <p> + </p> + <div class="refsect3" id="copyright"> + <img src="KhronosLogo.jpg"/> + <p> + Copyright © 2003-2014 The Khronos Group Inc. + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and/or associated documentation files (the + "Materials"), to deal in the Materials without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Materials, and to + permit persons to whom the Materials are furnished to do so, subject to + the condition that this copyright notice and permission notice shall be included + in all copies or substantial portions of the Materials. + </p> + </div> + <p> +</p> + </div> + <footer/> + </body> +</html> |