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Diffstat (limited to 'glm-master/util/glm.natvis')
-rw-r--r-- | glm-master/util/glm.natvis | 555 |
1 files changed, 0 insertions, 555 deletions
diff --git a/glm-master/util/glm.natvis b/glm-master/util/glm.natvis deleted file mode 100644 index 018be8d..0000000 --- a/glm-master/util/glm.natvis +++ /dev/null @@ -1,555 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> - -<!-- - GLM debugger visualizers for Visual Studio - - Makes debugging code using GLM easier by making data more easily accessible - from the debugger watch windows. - - For example, a variable declared like this: - - glm::vec4 v = glm::vec4(1, 2, 3, 4); - - Will show up like this in the default debugger windows: - - Name Value - .............................................................. - v {x=1.000000 r=1.000000 s=1.000000 y=2.000000 ...} - - But if you use this file, it will show up like this: - - Name Value - .................. - v [1 2 3 4] - - === How to Use === - - Copy this file to the project directory of each project using GLM, or just copy it to - - %USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary) - or - %VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access) - - if you want to use this from every project. - See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects ---> - -<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> - - <Type Name="glm::vec<1,*,*>"> - <DisplayString>[{x,g}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<2,*,*>"> - <DisplayString>[{x,g} {y,g}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<3,*,*>"> - <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<4,*,*>"> - <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - <Item Name="w">w,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<1,bool,*>" Priority="High"> - <DisplayString>[{(int)x}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x</Item> - </Expand> - </Type> - - <Type Name="glm::vec<2,bool,*>" Priority="High"> - <DisplayString>[{(int)x} {(int)y}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x</Item> - <Item Name="y">y</Item> - </Expand> - </Type> - - <Type Name="glm::vec<3,bool,*>" Priority="High"> - <DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x</Item> - <Item Name="y">y</Item> - <Item Name="z">z</Item> - </Expand> - </Type> - - <Type Name="glm::vec<4,bool,*>" Priority="High"> - <DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g} {(int)w,g}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x</Item> - <Item Name="y">y</Item> - <Item Name="z">z</Item> - <Item Name="w">w</Item> - </Expand> - </Type> - - <Type Name="glm::vec<2,float,*>" Priority="High"> - <DisplayString>[{x,g} {y,g}]</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(float *)&i</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0f,g</Item> - </If> - </CustomListItems> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<3,float,*>" Priority="High"> - <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y+z*z"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(float *)&i</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0f,g</Item> - </If> - </CustomListItems> - <Synthetic Name="[rgba]"> - <DisplayString> - <!-- hex RGBA color - alpha is assumed to be 255 --> - #{ - (unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) | - (unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) | - (unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | 0xFF,Xb - } - </DisplayString> - </Synthetic> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<4,float,*>" Priority="High"> - <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(float *)&i</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0f,g</Item> - </If> - </CustomListItems> - <Synthetic Name="[rgba]"> - <DisplayString> - <!-- hex RGBA color --> - #{ - (unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) | - (unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) | - (unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | - (unsigned((w<0?0:(w>1?1:w))*255.5f) << 0),Xb - } - </DisplayString> - </Synthetic> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - <Item Name="w">w,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<2,double,*>" Priority="High"> - <DisplayString>[{x,g} {y,g}]</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(double *)&i</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0,g</Item> - </If> - </CustomListItems> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<3,double,*>" Priority="High"> - <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y+z*z"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(double *)&i</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0,g</Item> - </If> - </CustomListItems> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - </Expand> - </Type> - - <Type Name="glm::vec<4,double,*>" Priority="High"> - <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(double *)&i</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0,g</Item> - </If> - </CustomListItems> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - <Item Name="w">w,g</Item> - </Expand> - </Type> - - <Type Name="glm::qua<*,*>"> - <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> - <Expand HideRawView="1"> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - <Item Name="w">w,g</Item> - </Expand> - </Type> - - <Type Name="glm::qua<float,*>" Priority="High"> - <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(float *)&i</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Exec>k = k * (1.5f - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0f,g</Item> - </If> - </CustomListItems> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - <Item Name="w">w,g</Item> - </Expand> - </Type> - - <Type Name="glm::qua<double,*>" Priority="High"> - <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> - <Expand HideRawView="1"> - <CustomListItems MaxItemsPerView="1"> - <!-- calculate length using fast inverse sqrt --> - <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> - <Variable Name="n" InitialValue="k/2"/> - <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> - <If Condition="k != 0"> - <Exec>k = *(double *)&i</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Exec>k = k * (1.5 - (n * k * k))</Exec> - <Item Name="[len]">1/k,g</Item> - </If> - <If Condition="k == 0"> - <Item Name="[len]">0.0,g</Item> - </If> - </CustomListItems> - <Item Name="x">x,g</Item> - <Item Name="y">y,g</Item> - <Item Name="z">z,g</Item> - <Item Name="w">w,g</Item> - </Expand> - </Type> - - <Type Name="glm::mat<2,2,*,*>"> - <DisplayString>[{value[0]} {value[1]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat<2,3,*,*>"> - <DisplayString>[{value[0]} {value[1]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 3"> - <DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat<2,4,*,*>"> - <DisplayString>[{value[0]} {value[1]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 3"> - <DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 4"> - <DisplayString>[{value[0].w,g} {value[1].w,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat<3,2*,*>"> - <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - <Item Name="col 3">value[2]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat<3,3,*,*>"> - <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 3"> - <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - <Item Name="col 3">value[2]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat<3,4,*,*>"> - <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 3"> - <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 4"> - <DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - <Item Name="col 3">value[2]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat4x2<4,2,*,*>"> - <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - <Item Name="col 3">value[2]</Item> - <Item Name="col 4">value[3]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat4x3<4,3,*,*>"> - <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 3"> - <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - <Item Name="col 3">value[2]</Item> - <Item Name="col 4">value[3]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::mat<4,4,*,*>"> - <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> - <Expand HideRawView="1"> - <!-- display matrix in row major order - it makes more sense --> - <Synthetic Name="row 1"> - <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 2"> - <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 3"> - <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString> - </Synthetic> - <Synthetic Name="row 4"> - <DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g} {value[3].w,g}]</DisplayString> - </Synthetic> - <Synthetic Name="columns"> - <Expand> - <Item Name="col 1">value[0]</Item> - <Item Name="col 2">value[1]</Item> - <Item Name="col 3">value[2]</Item> - <Item Name="col 4">value[3]</Item> - </Expand> - </Synthetic> - </Expand> - </Type> - - <Type Name="glm::tdualquat<*>"> - <DisplayString>[r: {real}] [d: {dual}]</DisplayString> - <Expand HideRawView="1"> - <Item Name="real">real</Item> - <Item Name="dual">dual</Item> - </Expand> - </Type> - -</AutoVisualizer>
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