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Diffstat (limited to 'glm-master/util/glm.natvis')
-rw-r--r-- | glm-master/util/glm.natvis | 555 |
1 files changed, 555 insertions, 0 deletions
diff --git a/glm-master/util/glm.natvis b/glm-master/util/glm.natvis new file mode 100644 index 0000000..018be8d --- /dev/null +++ b/glm-master/util/glm.natvis @@ -0,0 +1,555 @@ +<?xml version="1.0" encoding="utf-8"?> + +<!-- + GLM debugger visualizers for Visual Studio + + Makes debugging code using GLM easier by making data more easily accessible + from the debugger watch windows. + + For example, a variable declared like this: + + glm::vec4 v = glm::vec4(1, 2, 3, 4); + + Will show up like this in the default debugger windows: + + Name Value + .............................................................. + v {x=1.000000 r=1.000000 s=1.000000 y=2.000000 ...} + + But if you use this file, it will show up like this: + + Name Value + .................. + v [1 2 3 4] + + === How to Use === + + Copy this file to the project directory of each project using GLM, or just copy it to + + %USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary) + or + %VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access) + + if you want to use this from every project. + See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects +--> + +<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> + + <Type Name="glm::vec<1,*,*>"> + <DisplayString>[{x,g}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<2,*,*>"> + <DisplayString>[{x,g} {y,g}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<3,*,*>"> + <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<4,*,*>"> + <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + <Item Name="w">w,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<1,bool,*>" Priority="High"> + <DisplayString>[{(int)x}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x</Item> + </Expand> + </Type> + + <Type Name="glm::vec<2,bool,*>" Priority="High"> + <DisplayString>[{(int)x} {(int)y}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x</Item> + <Item Name="y">y</Item> + </Expand> + </Type> + + <Type Name="glm::vec<3,bool,*>" Priority="High"> + <DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x</Item> + <Item Name="y">y</Item> + <Item Name="z">z</Item> + </Expand> + </Type> + + <Type Name="glm::vec<4,bool,*>" Priority="High"> + <DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g} {(int)w,g}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x</Item> + <Item Name="y">y</Item> + <Item Name="z">z</Item> + <Item Name="w">w</Item> + </Expand> + </Type> + + <Type Name="glm::vec<2,float,*>" Priority="High"> + <DisplayString>[{x,g} {y,g}]</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(float *)&i</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0f,g</Item> + </If> + </CustomListItems> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<3,float,*>" Priority="High"> + <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y+z*z"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(float *)&i</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0f,g</Item> + </If> + </CustomListItems> + <Synthetic Name="[rgba]"> + <DisplayString> + <!-- hex RGBA color - alpha is assumed to be 255 --> + #{ + (unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) | + (unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) | + (unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | 0xFF,Xb + } + </DisplayString> + </Synthetic> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<4,float,*>" Priority="High"> + <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(float *)&i</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0f,g</Item> + </If> + </CustomListItems> + <Synthetic Name="[rgba]"> + <DisplayString> + <!-- hex RGBA color --> + #{ + (unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) | + (unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) | + (unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | + (unsigned((w<0?0:(w>1?1:w))*255.5f) << 0),Xb + } + </DisplayString> + </Synthetic> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + <Item Name="w">w,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<2,double,*>" Priority="High"> + <DisplayString>[{x,g} {y,g}]</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(double *)&i</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0,g</Item> + </If> + </CustomListItems> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<3,double,*>" Priority="High"> + <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y+z*z"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(double *)&i</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0,g</Item> + </If> + </CustomListItems> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + </Expand> + </Type> + + <Type Name="glm::vec<4,double,*>" Priority="High"> + <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(double *)&i</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0,g</Item> + </If> + </CustomListItems> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + <Item Name="w">w,g</Item> + </Expand> + </Type> + + <Type Name="glm::qua<*,*>"> + <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> + <Expand HideRawView="1"> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + <Item Name="w">w,g</Item> + </Expand> + </Type> + + <Type Name="glm::qua<float,*>" Priority="High"> + <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(float *)&i</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Exec>k = k * (1.5f - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0f,g</Item> + </If> + </CustomListItems> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + <Item Name="w">w,g</Item> + </Expand> + </Type> + + <Type Name="glm::qua<double,*>" Priority="High"> + <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString> + <Expand HideRawView="1"> + <CustomListItems MaxItemsPerView="1"> + <!-- calculate length using fast inverse sqrt --> + <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/> + <Variable Name="n" InitialValue="k/2"/> + <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/> + <If Condition="k != 0"> + <Exec>k = *(double *)&i</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Exec>k = k * (1.5 - (n * k * k))</Exec> + <Item Name="[len]">1/k,g</Item> + </If> + <If Condition="k == 0"> + <Item Name="[len]">0.0,g</Item> + </If> + </CustomListItems> + <Item Name="x">x,g</Item> + <Item Name="y">y,g</Item> + <Item Name="z">z,g</Item> + <Item Name="w">w,g</Item> + </Expand> + </Type> + + <Type Name="glm::mat<2,2,*,*>"> + <DisplayString>[{value[0]} {value[1]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat<2,3,*,*>"> + <DisplayString>[{value[0]} {value[1]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 3"> + <DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat<2,4,*,*>"> + <DisplayString>[{value[0]} {value[1]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 3"> + <DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 4"> + <DisplayString>[{value[0].w,g} {value[1].w,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat<3,2*,*>"> + <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + <Item Name="col 3">value[2]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat<3,3,*,*>"> + <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 3"> + <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + <Item Name="col 3">value[2]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat<3,4,*,*>"> + <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 3"> + <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 4"> + <DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + <Item Name="col 3">value[2]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat4x2<4,2,*,*>"> + <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + <Item Name="col 3">value[2]</Item> + <Item Name="col 4">value[3]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat4x3<4,3,*,*>"> + <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 3"> + <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + <Item Name="col 3">value[2]</Item> + <Item Name="col 4">value[3]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::mat<4,4,*,*>"> + <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString> + <Expand HideRawView="1"> + <!-- display matrix in row major order - it makes more sense --> + <Synthetic Name="row 1"> + <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 2"> + <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 3"> + <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString> + </Synthetic> + <Synthetic Name="row 4"> + <DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g} {value[3].w,g}]</DisplayString> + </Synthetic> + <Synthetic Name="columns"> + <Expand> + <Item Name="col 1">value[0]</Item> + <Item Name="col 2">value[1]</Item> + <Item Name="col 3">value[2]</Item> + <Item Name="col 4">value[3]</Item> + </Expand> + </Synthetic> + </Expand> + </Type> + + <Type Name="glm::tdualquat<*>"> + <DisplayString>[r: {real}] [d: {dual}]</DisplayString> + <Expand HideRawView="1"> + <Item Name="real">real</Item> + <Item Name="dual">dual</Item> + </Expand> + </Type> + +</AutoVisualizer>
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