diff options
Diffstat (limited to 'resources')
-rw-r--r-- | resources/images/anamorphic.jpg | bin | 0 -> 29950 bytes | |||
-rw-r--r-- | resources/images/caustic_sample.jpg | bin | 0 -> 87477 bytes | |||
-rwxr-xr-x | resources/shaders/shader.frag | 2 |
3 files changed, 1 insertions, 1 deletions
diff --git a/resources/images/anamorphic.jpg b/resources/images/anamorphic.jpg Binary files differnew file mode 100644 index 0000000..c3dceaf --- /dev/null +++ b/resources/images/anamorphic.jpg diff --git a/resources/images/caustic_sample.jpg b/resources/images/caustic_sample.jpg Binary files differnew file mode 100644 index 0000000..b6fec46 --- /dev/null +++ b/resources/images/caustic_sample.jpg diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 2e4e780..970d443 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -64,7 +64,7 @@ void main() { vec4 diffuse = vec4(red * d, green * d, blue * d, 1.0f); vec4 specular = vec4(1, 1, 1, 1) * pow(spec, 10.f); // vec4 transmissive = vec4(vec3(refrUV, 1.f - refrUV.y), 1.f); - float waterBlurriness = 0.1f; + float waterBlurriness = 0.f; vec2 refrUVBlurry = (1 - beerAtt) * vec2(rand(refrUV), rand(vec4(pos, d))) * waterBlurriness + refrUV; vec4 transmissive = texture(sampler, vec2(refrUVBlurry)); |