From a556b45abf18f1bd509daaf63b66b7d55e9fd291 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Mon, 22 Apr 2024 21:56:26 -0400 Subject: add engine version --- .../CollisionComponents/CylinderCollider.h | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 engine-ocean/Game/Components/CollisionComponents/CylinderCollider.h (limited to 'engine-ocean/Game/Components/CollisionComponents/CylinderCollider.h') diff --git a/engine-ocean/Game/Components/CollisionComponents/CylinderCollider.h b/engine-ocean/Game/Components/CollisionComponents/CylinderCollider.h new file mode 100644 index 0000000..3363b84 --- /dev/null +++ b/engine-ocean/Game/Components/CollisionComponents/CylinderCollider.h @@ -0,0 +1,37 @@ +#ifndef CYLINDERCOLLIDER_H +#define CYLINDERCOLLIDER_H + +#include "Game/Components/CollisionComponents/BoundingTriangle.h" +#include "Graphics/modeltransform.h" +#include "glm/glm.hpp" +#include "BoundingShape.h" +#include + + +struct Cylinder { + glm::vec2 point; // bottom Center + float radius; + + // lines + float height; + float min; + float max; + + glm::vec3 aabbDimensions; + glm::vec3 aabbCenterPos; + Bounds3f bounds; +}; + +class CylinderCollider +{ +public: + CylinderCollider(glm::vec3 initial_pos, glm::vec3 initial_scale); + Cylinder getCylinder();// override; + void updateCollisionPos(glm::vec3 new_pos); + void updateBounds(); +private: + glm::vec3 m_scale; + Cylinder m_cyl; +}; + +#endif // CYLINDERCOLLIDER_H -- cgit v1.2.3-70-g09d2