From a556b45abf18f1bd509daaf63b66b7d55e9fd291 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Mon, 22 Apr 2024 21:56:26 -0400 Subject: add engine version --- engine-ocean/Game/Systems/AI/btsequence.cpp | 30 +++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 engine-ocean/Game/Systems/AI/btsequence.cpp (limited to 'engine-ocean/Game/Systems/AI/btsequence.cpp') diff --git a/engine-ocean/Game/Systems/AI/btsequence.cpp b/engine-ocean/Game/Systems/AI/btsequence.cpp new file mode 100644 index 0000000..ba6169d --- /dev/null +++ b/engine-ocean/Game/Systems/AI/btsequence.cpp @@ -0,0 +1,30 @@ +#include "btsequence.h" +#include + +BTSequence::BTSequence() +{ + +} + +void BTSequence::addChildren(BTNode *node){ + m_sequence.push_back(node); +} + +Status BTSequence::update(float seconds){ + + for (auto node : m_sequence){ + if (node->update(seconds) == Status::FAIL){ + return Status::RUNNING; + } + // if come across any node that fails + if (node->update(seconds) == Status::FAIL){ + return Status::FAIL; + } + } + + // if no node is fail or running, sequence is completed + return Status::SUCCESS; +} + +void BTSequence::reset(){} + -- cgit v1.2.3-70-g09d2