From 7a8d0d8bc2572707c9d35006f30ea835c86954b0 Mon Sep 17 00:00:00 2001 From: sotech117 Date: Tue, 9 Apr 2024 03:14:17 -0400 Subject: first draft to generate waves --- .../sdk/docs/man/html/eglGetError.xhtml | 233 +++++++++++++++++++++ 1 file changed, 233 insertions(+) create mode 100644 glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml (limited to 'glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml') diff --git a/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml b/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml new file mode 100644 index 0000000..248841c --- /dev/null +++ b/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml @@ -0,0 +1,233 @@ + + + + eglGetError - EGL Reference Pages + + + + +
+
+
+
+

Name

+

eglGetError — + return error information +

+
+
+

C Specification

+
+ + + + + + +
+ EGLint eglGetError( + void); 
+
 
+
+
+
+

Description

+

+ eglGetError returns the error of the last + called EGL function in the current thread. + Initially, the error is set to EGL_SUCCESS. +

+

+ When an EGL function could potentially generate several + different errors (for example, when passed both a bad attribute + name, and a bad attribute value for a legal attribute name), the + implementation may choose to generate any one of the applicable + errors. +

+

+ The following errors are currently defined: +

+
+
+
+ + EGL_SUCCESS + +
+
+

The last function succeeded without error. +

+
+
+ + EGL_NOT_INITIALIZED + +
+
+

EGL is not initialized, or could not be initialized, + for the specified EGL display connection. +

+
+
+ + EGL_BAD_ACCESS + +
+
+

EGL cannot access a requested resource + (for example a context is bound in another thread). +

+
+
+ + EGL_BAD_ALLOC + +
+
+

EGL failed to allocate resources for the requested + operation.

+
+
+ + EGL_BAD_ATTRIBUTE + +
+
+

An unrecognized attribute or attribute value was + passed in the attribute list. +

+
+
+ + EGL_BAD_CONTEXT + +
+
+

An EGLContext argument does not name a + valid EGL rendering context. +

+
+
+ + EGL_BAD_CONFIG + +
+
+

+ An EGLConfig argument does not name a valid + EGL frame buffer configuration. +

+
+
+ + EGL_BAD_CURRENT_SURFACE + +
+
+

The current surface of the calling thread is a window, + pixel buffer or pixmap that is no longer valid. +

+
+
+ + EGL_BAD_DISPLAY + +
+
+

An EGLDisplay argument does not name a + valid EGL display connection. +

+
+
+ + EGL_BAD_SURFACE + +
+
+

An EGLSurface argument does not name a + valid surface (window, pixel buffer or pixmap) configured for + GL rendering. +

+
+
+ + EGL_BAD_MATCH + +
+
+

Arguments are inconsistent (for example, a valid + context requires buffers not supplied by a valid surface). +

+
+
+ + EGL_BAD_PARAMETER + +
+
+

One or more argument values are invalid.

+
+
+ + EGL_BAD_NATIVE_PIXMAP + +
+
+

+ A NativePixmapType argument does not refer to + a valid native pixmap. +

+
+
+ + EGL_BAD_NATIVE_WINDOW + +
+
+

A NativeWindowType argument does not refer + to a valid native window. +

+
+
+ + EGL_CONTEXT_LOST + +
+
+

+ A power management event has occurred. The application must destroy all + contexts and reinitialise OpenGL ES state and objects to continue rendering. +

+
+
+
+
+
+

Errors

+

+ A call to eglGetError sets the error to + EGL_SUCCESS. +

+
+

+

+ +

+

+
+