From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00011_source.html | 139 ++++++++++++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 glm-master/doc/api/a00011_source.html (limited to 'glm-master/doc/api/a00011_source.html') diff --git a/glm-master/doc/api/a00011_source.html b/glm-master/doc/api/a00011_source.html new file mode 100644 index 0000000..0deaac4 --- /dev/null +++ b/glm-master/doc/api/a00011_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: color_encoding.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
color_encoding.hpp
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+Go to the documentation of this file.
1 
+
14 #pragma once
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15 
+
16 // Dependencies
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17 #include "../detail/setup.hpp"
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18 #include "../detail/qualifier.hpp"
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19 #include "../vec3.hpp"
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20 #include <limits>
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21 
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22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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23 # ifndef GLM_ENABLE_EXPERIMENTAL
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24 # pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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25 # else
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26 # pragma message("GLM: GLM_GTC_color_encoding extension included")
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27 # endif
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28 #endif
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29 
+
30 namespace glm
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31 {
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34 
+
36  template<typename T, qualifier Q>
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37  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
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38 
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40  template<typename T, qualifier Q>
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41  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
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42 
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44  template<typename T, qualifier Q>
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45  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
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46 
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48  template<typename T, qualifier Q>
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49  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
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50 
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52 } //namespace glm
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53 
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54 #include "color_encoding.inl"
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GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
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GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.
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GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
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GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
+
Definition: common.hpp:20
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+ + + + -- cgit v1.2.3-70-g09d2