From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00025_source.html | 380 ++++++++++++++++++++++++++++++++++ 1 file changed, 380 insertions(+) create mode 100644 glm-master/doc/api/a00025_source.html (limited to 'glm-master/doc/api/a00025_source.html') diff --git a/glm-master/doc/api/a00025_source.html b/glm-master/doc/api/a00025_source.html new file mode 100644 index 0000000..5c6402e --- /dev/null +++ b/glm-master/doc/api/a00025_source.html @@ -0,0 +1,380 @@ + + + + + + +0.9.9 API documentation: euler_angles.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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euler_angles.hpp
+
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+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_euler_angles extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
36  template<typename T>
+
37  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
+
38  T const& angleX);
+
39 
+
42  template<typename T>
+
43  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
+
44  T const& angleY);
+
45 
+
48  template<typename T>
+
49  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
+
50  T const& angleZ);
+
51 
+
54  template <typename T>
+
55  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
+
56  T const & angleX, T const & angularVelocityX);
+
57 
+
60  template <typename T>
+
61  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
+
62  T const & angleY, T const & angularVelocityY);
+
63 
+
66  template <typename T>
+
67  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
+
68  T const & angleZ, T const & angularVelocityZ);
+
69 
+
72  template<typename T>
+
73  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
+
74  T const& angleX,
+
75  T const& angleY);
+
76 
+
79  template<typename T>
+
80  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
+
81  T const& angleY,
+
82  T const& angleX);
+
83 
+
86  template<typename T>
+
87  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
+
88  T const& angleX,
+
89  T const& angleZ);
+
90 
+
93  template<typename T>
+
94  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
+
95  T const& angle,
+
96  T const& angleX);
+
97 
+
100  template<typename T>
+
101  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
+
102  T const& angleY,
+
103  T const& angleZ);
+
104 
+
107  template<typename T>
+
108  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
+
109  T const& angleZ,
+
110  T const& angleY);
+
111 
+
114  template<typename T>
+
115  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
+
116  T const& t1,
+
117  T const& t2,
+
118  T const& t3);
+
119 
+
122  template<typename T>
+
123  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
+
124  T const& yaw,
+
125  T const& pitch,
+
126  T const& roll);
+
127 
+
130  template <typename T>
+
131  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
+
132  T const & t1,
+
133  T const & t2,
+
134  T const & t3);
+
135 
+
138  template <typename T>
+
139  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
+
140  T const & t1,
+
141  T const & t2,
+
142  T const & t3);
+
143 
+
146  template <typename T>
+
147  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
+
148  T const & t1,
+
149  T const & t2,
+
150  T const & t3);
+
151 
+
154  template <typename T>
+
155  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
+
156  T const & t1,
+
157  T const & t2,
+
158  T const & t3);
+
159 
+
162  template <typename T>
+
163  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
+
164  T const & t1,
+
165  T const & t2,
+
166  T const & t3);
+
167 
+
170  template <typename T>
+
171  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
+
172  T const & t1,
+
173  T const & t2,
+
174  T const & t3);
+
175 
+
178  template <typename T>
+
179  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
+
180  T const & t1,
+
181  T const & t2,
+
182  T const & t3);
+
183 
+
186  template <typename T>
+
187  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
+
188  T const & t1,
+
189  T const & t2,
+
190  T const & t3);
+
191 
+
194  template <typename T>
+
195  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
+
196  T const & t1,
+
197  T const & t2,
+
198  T const & t3);
+
199 
+
202  template <typename T>
+
203  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
+
204  T const & t1,
+
205  T const & t2,
+
206  T const & t3);
+
207 
+
210  template<typename T>
+
211  GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
+
212  T const& yaw,
+
213  T const& pitch,
+
214  T const& roll);
+
215 
+
218  template<typename T>
+
219  GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
+
220 
+
223  template<typename T>
+
224  GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
+
225 
+
228  template<typename T, qualifier Q>
+
229  GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
+
230 
+
233  template<typename T, qualifier Q>
+
234  GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
+
235 
+
238  template<typename T>
+
239  GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
+
240  T & t1,
+
241  T & t2,
+
242  T & t3);
+
243 
+
246  template <typename T>
+
247  GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
+
248  T & t1,
+
249  T & t2,
+
250  T & t3);
+
251 
+
254  template <typename T>
+
255  GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
+
256  T & t1,
+
257  T & t2,
+
258  T & t3);
+
259 
+
262  template <typename T>
+
263  GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
+
264  T & t1,
+
265  T & t2,
+
266  T & t3);
+
267 
+
270  template <typename T>
+
271  GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
+
272  T & t1,
+
273  T & t2,
+
274  T & t3);
+
275 
+
278  template <typename T>
+
279  GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
+
280  T & t1,
+
281  T & t2,
+
282  T & t3);
+
283 
+
286  template <typename T>
+
287  GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
+
288  T & t1,
+
289  T & t2,
+
290  T & t3);
+
291 
+
294  template <typename T>
+
295  GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
+
296  T & t1,
+
297  T & t2,
+
298  T & t3);
+
299 
+
302  template <typename T>
+
303  GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
+
304  T & t1,
+
305  T & t2,
+
306  T & t3);
+
307 
+
310  template <typename T>
+
311  GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
+
312  T & t1,
+
313  T & t2,
+
314  T & t3);
+
315 
+
318  template <typename T>
+
319  GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
+
320  T & t1,
+
321  T & t2,
+
322  T & t3);
+
323 
+
326  template <typename T>
+
327  GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
+
328  T & t1,
+
329  T & t2,
+
330  T & t3);
+
331 
+
333 }//namespace glm
+
334 
+
335 #include "euler_angles.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
+
GLM_FUNC_DECL void extractEulerAngleYXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * X * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ(T const &angleZ, T const &angularVelocityZ)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL void extractEulerAngleZYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * Y * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX(T const &angleX, T const &angularVelocityX)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
+
GLM_FUNC_DECL void extractEulerAngleXYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
+
GLM_FUNC_DECL T roll(qua< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL void extractEulerAngleXZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Z * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
+
GLM_FUNC_DECL void extractEulerAngleYXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * X * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL void extractEulerAngleZXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * X * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL void extractEulerAngleXZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Z * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL void extractEulerAngleYZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * Z * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
+
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4(vec< 3, T, Q > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL void extractEulerAngleZYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * Y * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
+
GLM_FUNC_DECL void extractEulerAngleYZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * Z * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+
GLM_FUNC_DECL void extractEulerAngleXYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3(vec< 3, T, Q > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL void extractEulerAngleZXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * X * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY(T const &angleY, T const &angularVelocityY)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
+
GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+
Definition: common.hpp:20
+
+ + + + -- cgit v1.2.3-70-g09d2