From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/doc/api/a00125_source.html | 195 ++++++++++++++++++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 glm-master/doc/api/a00125_source.html (limited to 'glm-master/doc/api/a00125_source.html') diff --git a/glm-master/doc/api/a00125_source.html b/glm-master/doc/api/a00125_source.html new file mode 100644 index 0000000..8bd0c8f --- /dev/null +++ b/glm-master/doc/api/a00125_source.html @@ -0,0 +1,195 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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gtc/quaternion.hpp
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+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtc/constants.hpp"
+
18 #include "../gtc/matrix_transform.hpp"
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19 #include "../ext/vector_relational.hpp"
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20 #include "../ext/quaternion_common.hpp"
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21 #include "../ext/quaternion_float.hpp"
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22 #include "../ext/quaternion_float_precision.hpp"
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23 #include "../ext/quaternion_double.hpp"
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24 #include "../ext/quaternion_double_precision.hpp"
+
25 #include "../ext/quaternion_relational.hpp"
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26 #include "../ext/quaternion_geometric.hpp"
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27 #include "../ext/quaternion_trigonometric.hpp"
+
28 #include "../ext/quaternion_transform.hpp"
+
29 #include "../detail/type_mat3x3.hpp"
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30 #include "../detail/type_mat4x4.hpp"
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31 #include "../detail/type_vec3.hpp"
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32 #include "../detail/type_vec4.hpp"
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33 
+
34 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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35 # pragma message("GLM: GLM_GTC_quaternion extension included")
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36 #endif
+
37 
+
38 namespace glm
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39 {
+
42 
+
49  template<typename T, qualifier Q>
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50  GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
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51 
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57  template<typename T, qualifier Q>
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58  GLM_FUNC_DECL T roll(qua<T, Q> const& x);
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59 
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65  template<typename T, qualifier Q>
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66  GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
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67 
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73  template<typename T, qualifier Q>
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74  GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
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75 
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81  template<typename T, qualifier Q>
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82  GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
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83 
+
89  template<typename T, qualifier Q>
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90  GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
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91 
+
97  template<typename T, qualifier Q>
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98  GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
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99 
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105  template<typename T, qualifier Q>
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106  GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
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107 
+
114  template<typename T, qualifier Q>
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115  GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
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116 
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123  template<typename T, qualifier Q>
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124  GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
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125 
+
132  template<typename T, qualifier Q>
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133  GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
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134 
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141  template<typename T, qualifier Q>
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142  GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
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143 
+
148  template<typename T, qualifier Q>
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149  GLM_FUNC_DECL qua<T, Q> quatLookAt(
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150  vec<3, T, Q> const& direction,
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151  vec<3, T, Q> const& up);
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152 
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157  template<typename T, qualifier Q>
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158  GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
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159  vec<3, T, Q> const& direction,
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160  vec<3, T, Q> const& up);
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161 
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166  template<typename T, qualifier Q>
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167  GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
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168  vec<3, T, Q> const& direction,
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169  vec<3, T, Q> const& up);
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171 } //namespace glm
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172 
+
173 #include "quaternion.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
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GLM_FUNC_DECL vec< 4, bool, Q > greaterThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x > y.
+
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x >= y.
+
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x <= y.
+
GLM_FUNC_DECL T roll(qua< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL qua< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a look at quaternion based on the default handedness.
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GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 4, 4, T, Q > const &x)
Converts a pure rotation 4 * 4 matrix to a quaternion.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
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GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z.
+
GLM_FUNC_DECL vec< 4, bool, Q > lessThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison result of x < y.
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GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
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GLM_FUNC_DECL qua< T, Q > quatLookAtLH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a left-handed look at quaternion.
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GLM_FUNC_DECL qua< T, Q > quatLookAtRH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a right-handed look at quaternion.
+
GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
+
Definition: common.hpp:20
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+ + + + -- cgit v1.2.3-70-g09d2