From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- glm-master/test/gtx/gtx_rotate_vector.cpp | 77 +++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 glm-master/test/gtx/gtx_rotate_vector.cpp (limited to 'glm-master/test/gtx/gtx_rotate_vector.cpp') diff --git a/glm-master/test/gtx/gtx_rotate_vector.cpp b/glm-master/test/gtx/gtx_rotate_vector.cpp new file mode 100644 index 0000000..becd63f --- /dev/null +++ b/glm-master/test/gtx/gtx_rotate_vector.cpp @@ -0,0 +1,77 @@ +#define GLM_ENABLE_EXPERIMENTAL +#include +#include +#include + +int test_rotate() +{ + int Error = 0; + + glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi() * 0.5f); + glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi() * 0.5f, glm::vec3(0, 0, 1)); + glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f, glm::vec3(0, 0, 1)); + glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi() * 0.5f); + glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); + + return Error; +} + +int test_rotateX() +{ + int Error = 0; + + glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + + return Error; +} + +int test_rotateY() +{ + int Error = 0; + + glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi() * 0.5f); + + return Error; +} + + +int test_rotateZ() +{ + int Error = 0; + + glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi() * 0.5f); + glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi() * 0.5f); + + return Error; +} + +int test_orientation() +{ + int Error = 0; + + glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); + + return Error; +} + +int main() +{ + int Error = 0; + + Error += test_rotate(); + Error += test_rotateX(); + Error += test_rotateY(); + Error += test_rotateZ(); + Error += test_orientation(); + + return Error; +} + + -- cgit v1.2.3-70-g09d2