From 690670c920549828733fddc12e45bae34271aff4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Fri, 10 May 2024 04:24:54 -0400 Subject: texture particles --- resources/shaders/particles.frag | 6 +++--- resources/shaders/particles.vert | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'resources/shaders') diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag index 99373e7..85d9ac2 100644 --- a/resources/shaders/particles.frag +++ b/resources/shaders/particles.frag @@ -4,12 +4,12 @@ in vec4 ParticleColor; out vec4 fragColor; -uniform sampler2D sprite; +uniform sampler2D particle_texture; uniform float alpha; void main() { - // color = (texture(sprite, TexCoords) * ParticleColor); - fragColor = vec4(1,1,1,alpha); + vec4 c = texture(particle_texture, TexCoords); + fragColor = c*vec4(1,1,1,alpha)*1.6; } diff --git a/resources/shaders/particles.vert b/resources/shaders/particles.vert index 7b49a46..6e9e388 100644 --- a/resources/shaders/particles.vert +++ b/resources/shaders/particles.vert @@ -1,5 +1,5 @@ #version 330 core -layout (location = 0) in vec2 pos; // +layout (location = 0) in vec4 pos; // out vec2 TexCoords; out vec4 ParticleColor; @@ -13,8 +13,8 @@ uniform float alpha; void main() { float scale = 1.f;//2000.0f; - //TexCoords = vertex.zw; - ParticleColor = color; + TexCoords = vec2(pos.x, pos.w); + //ParticleColor = color; // gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0); gl_Position = (vec4(pos.x*alpha, pos.y*alpha, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale; -- cgit v1.2.3-70-g09d2