From 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Tue, 7 May 2024 06:02:29 -0400 Subject: rotating skyboxgit add -A --- resources/shaders/skybox.frag | 24 ++++++++++++++++++++++++ resources/shaders/skybox.vert | 21 +++++++++++++++++++++ 2 files changed, 45 insertions(+) create mode 100644 resources/shaders/skybox.frag create mode 100644 resources/shaders/skybox.vert (limited to 'resources/shaders') diff --git a/resources/shaders/skybox.frag b/resources/shaders/skybox.frag new file mode 100644 index 0000000..926807e --- /dev/null +++ b/resources/shaders/skybox.frag @@ -0,0 +1,24 @@ + +#version 330 core + +in vec3 tex_coord; + +uniform samplerCube cubeMap; +uniform vec3 skyColor; + +out vec4 fragColor; + +const float lowerLimit = -50000.f; +const float upperLimit = 50000.f; + + +void main() { + + //fragColor = vec4(1.f); + vec4 finalColor = texture(cubeMap, tex_coord); + + // blending bottom of skybox to skyColor + float factor = (tex_coord.y - lowerLimit) / (upperLimit - lowerLimit); + factor = clamp(factor, 0.f, 1.f); + fragColor = finalColor; // mix(vec4(skyColor, 1.f), finalColor, factor); +} diff --git a/resources/shaders/skybox.vert b/resources/shaders/skybox.vert new file mode 100644 index 0000000..edf50e4 --- /dev/null +++ b/resources/shaders/skybox.vert @@ -0,0 +1,21 @@ +#version 330 core + +layout(location = 0) in vec3 pos; // Position of the vertex +//layout(location = 1) in vec3 normal; // Normal of the vertex +//layout(location = 3) in vec3 texCoords; + +uniform mat4 view, projection, rotation; + +out vec3 tex_coord; + + + +void main() { + + tex_coord = vec3(pos.x, pos.y, -pos.z); + vec4 world_pos = projection*view*rotation*vec4(pos, 1.0); + gl_Position = vec4(world_pos.x, world_pos.y, world_pos.w, world_pos.w); + +// tex_coord = pos; + // gl_Position = projection*view*vec4(pos, 1.0); +} -- cgit v1.2.3-70-g09d2