From ed9d441ea39800a6c239a60d4587768411cb5ff7 Mon Sep 17 00:00:00 2001 From: Joel Manasseh Date: Fri, 10 May 2024 10:11:40 -0400 Subject: sampling from the skybox, not clouds --- resources/shaders/shader.frag | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'resources/shaders') diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 224b68e..581f4e2 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -22,7 +22,7 @@ uniform float alpha = 1.0; //layout(binding = 0) uniform sampler2D groundSampler; //layout(binding = 1) uniform sampler2D skySampler; uniform sampler2D groundSampler; -uniform sampler2D skySampler; +uniform samplerCube skySampler; uniform vec2 widthBounds; uniform vec2 lengthBounds; uniform vec4 sunColor = vec4(128, 10, 0, 1.f); @@ -90,7 +90,8 @@ void main() { vec4 transmissive = texture(groundSampler, vec2(refrUVBlurry)); vec4 murk = (vec4(waterVolumeColor * d * murkDiffuse + waterVolumeColor * murkAmbient, 1.0f)); - vec4 skyRefl = texture(skySampler, vec2(reflUV)); +// vec4 skyRefl = texture(skySampler, vec2(reflUV)); + vec4 skyRefl = texture(skySampler, reflPos); // refrProb *= beerAtt; fragColor = 0.75f * diffuse; // Diffuse -- cgit v1.2.3-70-g09d2