From 6aab43ffd2c29a66f71b0684974abd5b2685341c Mon Sep 17 00:00:00 2001 From: sotech117 Date: Fri, 10 May 2024 01:48:02 -0400 Subject: better sea foam --- resources/shaders/foam.frag | 4 +++- resources/shaders/shader.frag | 4 ++-- 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'resources') diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag index 8d0d9bf..d534ccd 100644 --- a/resources/shaders/foam.frag +++ b/resources/shaders/foam.frag @@ -49,5 +49,7 @@ void main() { if (saturation > m_threshold) j = g*foam*1.8; - fragColor = j; //vec4(vec3(g), 1); + fragColor = j; + // fragColor = vec4(vec3(g), 1); + // fragColor = vec4(vec3(saturation), 1); } diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 1b73b96..7fc82ed 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -44,8 +44,8 @@ float rand(vec4 n) { } vec2 uvFromWorldPoint(vec3 point) { - float u = (point.x - widthBounds[0]) / (widthBounds[1] - widthBounds[0]); - float v = (point.z - lengthBounds[0]) / (lengthBounds[1] - lengthBounds[0]); + float u = (point.x - widthBounds[0] * 50) / (widthBounds[1] * 50 - widthBounds[0] * 50); + float v = (point.z - lengthBounds[0] * 50) / (lengthBounds[1] * 50 - lengthBounds[0] * 50); return vec2(u, v); } -- cgit v1.2.3-70-g09d2