From d2f792c6fee2a6e78dcf2fff77f43ef036c58877 Mon Sep 17 00:00:00 2001 From: jjesswan Date: Fri, 10 May 2024 01:49:32 -0400 Subject: saving parts --- resources/shaders/particles.frag | 15 +++++++++++++++ resources/shaders/particles.vert | 19 +++++++++++++++++++ 2 files changed, 34 insertions(+) create mode 100644 resources/shaders/particles.frag create mode 100644 resources/shaders/particles.vert (limited to 'resources') diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag new file mode 100644 index 0000000..73a4eb4 --- /dev/null +++ b/resources/shaders/particles.frag @@ -0,0 +1,15 @@ +#version 330 core +in vec2 TexCoords; +in vec4 ParticleColor; + +out vec4 fragColor; + +uniform sampler2D sprite; +uniform float alpha; + + +void main() +{ + // color = (texture(sprite, TexCoords) * ParticleColor); + fragColor = vec4(0,1,0,alpha); +} diff --git a/resources/shaders/particles.vert b/resources/shaders/particles.vert new file mode 100644 index 0000000..0905514 --- /dev/null +++ b/resources/shaders/particles.vert @@ -0,0 +1,19 @@ +#version 330 core +layout (location = 0) in vec2 pos; // + +out vec2 TexCoords; +out vec4 ParticleColor; + +uniform mat4 view, projection, model; +uniform vec3 offset; +uniform vec4 color; + +void main() +{ + float scale = 1.f;//2000.0f; + //TexCoords = vertex.zw; + ParticleColor = color; + // gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0); + gl_Position = (vec4(pos.x, pos.y, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale; + +} -- cgit v1.2.3-70-g09d2