From 80650ec974d661652eceb08616e8659febe2140d Mon Sep 17 00:00:00 2001 From: sotech117 Date: Fri, 10 May 2024 02:28:33 -0400 Subject: sebastian fix caustics --- src/graphics/shape.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/graphics/shape.cpp') diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp index 7073a7f..e5849fb 100644 --- a/src/graphics/shape.cpp +++ b/src/graphics/shape.cpp @@ -161,12 +161,12 @@ void Shape::draw(Shader *shader, GLenum mode) // Not that one texture is overwriting the other, because if we just load sky it doesn't work // Draws whatever is bound to texture0 no matter what. // Drawing the ground texture. -/* // When ground is being rendered dynamically, don't use static ground image. - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, m_ground_texture); -// glBindTexture(GL_TEXTURE_2D, 0); - shader->setUniform("groundSampler", 0); - glUniform1i(glGetUniformLocation(shader->id(), "groundSampler"), 0);*/ + // When ground is being rendered dynamically, don't use static ground image. +// glActiveTexture(GL_TEXTURE0); +// glBindTexture(GL_TEXTURE_2D, m_ground_texture); +//// glBindTexture(GL_TEXTURE_2D, 0); +// shader->setUniform("groundSampler", 0); +// glUniform1i(glGetUniformLocation(shader->id(), "groundSampler"), 0); // https://stackoverflow.com/questions/67277087/opengl-glsl-multiple-texture-binding-not-working -- cgit v1.2.3-70-g09d2