From ee37315e203286eba679c910e19544648abdcacf Mon Sep 17 00:00:00 2001 From: Sebastian Park Date: Tue, 23 Apr 2024 21:54:06 -0400 Subject: Change sampler names to ground sampler . --- src/arap.h | 4 ++++ src/graphics/shape.cpp | 6 +++--- src/graphics/shape.h | 2 +- 3 files changed, 8 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/arap.h b/src/arap.h index fe0d628..331cc3d 100644 --- a/src/arap.h +++ b/src/arap.h @@ -47,6 +47,10 @@ public: m_shape.initGroundPlane(texturePath, depth, shader); } + void initSkyPlane(std::string texturePath, float height, Shader* shader) { + m_shape.initSkyPlane(texturePath, height, shader); + } + SelectMode select(Shader *shader, int vertex) { return m_shape.select(shader, vertex); diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp index fb0178f..e3612e5 100644 --- a/src/graphics/shape.cpp +++ b/src/graphics/shape.cpp @@ -363,11 +363,11 @@ void Shape::initGroundPlane(std::string texturePath, float depth, Shader* shader // // TASK 10: set the texture.frag uniform for our texture shader->bind(); - shader->setUniform("sampler", 0); + shader->setUniform("groundSampler", 0); shader->unbind(); } -void Shape::initSkyPlane(std::string texturePath, float depth, Shader* shader) { +void Shape::initSkyPlane(std::string texturePath, float height, Shader* shader) { //TODO: Complete QString ground_texture_filepath = QString(texturePath.c_str()); @@ -401,7 +401,7 @@ void Shape::initSkyPlane(std::string texturePath, float depth, Shader* shader) { // // TASK 10: set the texture.frag uniform for our texture shader->bind(); - shader->setUniform("sampler", 1); + shader->setUniform("skySampler", 1); shader->unbind(); } diff --git a/src/graphics/shape.h b/src/graphics/shape.h index 165fa96..b993b28 100644 --- a/src/graphics/shape.h +++ b/src/graphics/shape.h @@ -38,7 +38,7 @@ public: void setColor(float r, float g, float b); void initGroundPlane(std::string texturePath, float depth, Shader* shader); - void initSkyPlane(std::string texturePath, float depth, Shader* shader); + void initSkyPlane(std::string texturePath, float height, Shader* shader); void draw(Shader *shader, GLenum mode); SelectMode select(Shader *shader, int vertex); -- cgit v1.2.3-70-g09d2