eglBindAPI — Set the current rendering API
                EGLBoolean eglBindAPI(
               | 
              EGLenum api); | 
            
api
                
              
            
                    Specifies the client API to bind, one of
                    EGL_OPENGL_API,
                    EGL_OPENGL_ES_API, or
                    EGL_OPENVG_API.
                
            eglBindAPI defines the current
            rendering API for EGL in the thread it is called from. The
            current rendering API is one of the client rendering APIs
            supported by the EGL implementation, and affects the
            behavior of other EGL commands including
            eglCreateContext,
            eglGetCurrentContext,
            eglGetCurrentDisplay,
            eglGetCurrentSurface,
            eglMakeCurrent,
            eglSwapInterval,
            eglWaitClient, and
            eglWaitNative.
        
            If api is
            EGL_OPENGL_API, the current rendering
            API is set to the OpenGL API.
        
            If api is
            EGL_OPENGL_ES_API, the current
            rendering API is set to the OpenGL ES API.
        
            If api is
            EGL_OPENVG_API, the current rendering
            API is set to the OpenVG API.
        
If an error occurs, the current rendering API is unchanged.
            eglBindAPI and the corresponding
            EGL_OPENGL_ES_API and
            EGL_OPENVG_API
            api parameters are supported only if
            the EGL version is 1.2 or greater. The
            EGL_OPENGL_API parameter is supported
            only if the EGL version is 1.4 or greater.
        
            The initial value of the current rendering API is
            EGL_OPENGL_ES_API unless OpenGL ES is
            not supported by an implementation, in which case the
            initial value is EGL_NONE (however,
            EGL_NONE is not a valid
            api parameter to
            eglBindAPI).
        
            The current rendering API can be queried by calling
            eglQueryAPI.
        
            EGL_FALSE is returned on failure.
        
            EGL_BAD_PARAMETER is generated if
            api is not one of the accepted
            tokens, or if the specified client API is not supported by
            the EGL implementation.
        
eglCreateContext, eglGetCurrentContext, eglGetCurrentDisplay, eglGetCurrentSurface, eglMakeCurrent, eglQueryAPI, eglSwapInterval, eglWaitClient, eglWaitNative
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