eglCreateImage — Create a new EGLImage object
                EGLImage eglCreateImage(
               | 
              (EGLDisplay display, | 
| EGLContext context, | |
| EGLenum target, | |
| EGLClientBuffer buffer, | |
const EGLAttrib *attrib_list); | 
            
display
                
              
            Specifies the EGL display connection.
context
                
              
            Specifies the client API context for which the image is created.
target
                
              
            Specifies the type of resource used as the image source.
buffer
                
              
            Specifies the resource to be used as the image source.
attrib_list
                
              
            Specifies attributes used to select sub-sections of the resource to be used as the image source.
            eglCreateImage is used to create an
            EGLImage object from an existing image resource
            buffer. display
            specifies the EGL display used for this operation.
            context specifies the EGL client API
            context used for this operation, or
            EGL_NO_CONTEXT if a client API context is
            not required. target specifies the type
            of resource being used as the EGLImage source
            (examples include two-dimensional textures in OpenGL ES contexts
            and VGImage objects in OpenVG contexts).
            buffer is the name (or handle) of a
            resource to be used as the EGLImage source, cast
            into the type EGLClientBuffer.
            attrib_list is a list of attribute-value
            pairs which is used to select sub-sections of
            buffer for use as the
            EGLImage source, such as mipmap levels for OpenGL
            ES texture map resources, as well as behavioral options, such as
            whether to preserve pixel data during creation. If
            attrib_list is
            non-NULL, the last attribute specified in
            the list must be EGL_NONE.
        
            The resource specified by display,
            context, target,
            buffer, and
            attrib_list must not itself be an
            EGLImage sibling, or bound to a pbuffer
            EGLSurface resource
            (eglBindTexImage,
            eglCreatePbufferFromClientBuffer).
        
            Values accepted for target are shown in
            table Table 1, “
                Legal values for eglCreateImage target
            ”.
        
eglCreateImage target
            
                    
                      target
                    
                   | 
                  Notes | 
|---|---|
                    EGL_GL_TEXTURE_2D
                   | 
                  Used for GL 2D texture images | 
                    EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X
                   | 
                  Used for the +X face of GL cubemap texture images | 
                    EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X
                   | 
                  Used for the -X face of GL cubemap texture images | 
                    EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y
                   | 
                  Used for the +Y face of GL cubemap texture images | 
                    EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
                   | 
                  Used for the -Y face of GL cubemap texture images | 
                    EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z
                   | 
                  Used for the +Z face of GL cubemap texture images | 
                    EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
                   | 
                  Used for the -Z face of GL cubemap texture images | 
                    EGL_GL_TEXTURE_3D
                   | 
                  Used for OpenGL and OpenGL ES 3D texture images | 
                    EGL_GL_RENDERBUFFER
                   | 
                  Used for OpenGL and OpenGL ES renderbuffer images | 
            Attribute names accepted in attrib_list
            are shown in table Table 2, “
                Legal attributes for eglCreateImage
                attrib_list parameter
            ”, together
            with the target for which each attribute
            name is valid, and the default value used for each attribute if
            it is not included in attrib_list.
        
eglCreateImage
                attrib_list parameter
            
                    
                      target
                    
                   | 
                  Notes | ||
|---|---|---|---|
| Attribute | Description | Valid targets | 
                  Default Value | 
                    EGL_NONE
                   | 
                  Marks the end of the attribute-value list | All | N/A | 
                    EGL_GL_TEXTURE_LEVEL
                   | 
                  
                            Specifies the mipmap level used as the
                            EGLImage source. Must be part of
                            the complete texture object
                            buffer
                         | 
                  
                            EGL_GL_TEXTURE_2D,
                            EGL_GL_TEXTURE_CUBE_MAP_*, or
                            EGL_GL_TEXTURE_3D
                         | 
                  0 | 
                    EGL_GL_TEXTURE_ZOFFSET
                   | 
                  
                            Specifies the depth offset of the image to use
                            as the EGLImage source. Must be
                            part of the complete texture object
                            buffer
                         | 
                  
                    EGL_GL_TEXTURE_3D
                   | 
                  0 | 
                    EGL_IMAGE_PRESERVED
                   | 
                  Whether to preserve pixel data | All | 
                    EGL_FALSE
                   | 
                
            eglCreateImage returns an
            EGLImage object corresponding to the image data
            specified by display,
            context, target,
            buffer and
            attrib_list which may be referenced by
            client API operations.
        
            If target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_3D,
            EGL_GL_RENDERBUFFER,
            EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X,
            EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
            EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
            EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
            EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or
            EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
            display must be a valid
            EGLDisplay, and context must
            be a valid OpenGL or OpenGL ES API context on that display.
        
            If target is
            EGL_GL_TEXTURE_2D,
            buffer must be the name of a nonzero,
            GL_TEXTURE_2D target texture object, cast
            into the type EGLClientBuffer.
        
            If target is one of the
            EGL_GL_TEXTURE_CUBE_MAP_* enumerants,
            buffer must be the name of a nonzero,
            GL_TEXTURE_CUBE_MAP (or equivalent in GL
            extensions) target texture object, cast into the type
            EGLClientBuffer.
        
            If target is
            EGL_GL_TEXTURE_3D,
            buffer must be the name of a nonzero,
            GL_TEXTURE_3D (or equivalent in GL
            extensions) target texture object, cast into the type
            EGLClientBuffer.
        
            attrib_list should specify the mipmap
            level (EGL_GL_TEXTURE_LEVEL) and, where
            applicable, z-offset
            (EGL_GL_TEXTURE_ZOFFSET) which will be used
            as the EGLImage source; If not specified, the
            default values listed in table Table 2, “
                Legal attributes for eglCreateImage
                attrib_list parameter
            ”
            will be used instead. Additional values specified in are
            ignored.
        
There must exist some levels x and y such that the mipmap level requested lies between x and y (inclusive), the texture would be mipmap complete were x substituted for the base level and y substituted for the max level, and all levels less than x or greater than y are unspecified. For cubemaps a single pair x and y must apply to all faces. For three-dimensional textures, the specified z-offset must be smaller than the depth of the specified mipmap level.
            If target is
            EGL_GL_RENDERBUFFER,
            buffer must be the name of a complete,
            nonzero, non-multisampled GL_RENDERBUFFER
            (or equivalent in extensions) target object, cast into the type
            EGLClientBuffer. Values specified in
            attrib_list are ignored.
        
            If the value of attribute
            EGL_IMAGE_PRESERVED is
            EGL_FALSE (the default), then all pixel
            data values associated with buffer will
            be undefined after eglCreateImage returns.
        
            If the value of attribute
            EGL_IMAGE_PRESERVED is
            EGL_TRUE, then all pixel data values
            associated with buffer are preserved.
        
            eglCreateImage returns
            EGL_NO_IMAGE on failure. The contents of
            buffer will be unaffected.
        
            If display is not the handle of a valid
            EGLDisplay object, the error
            EGL_BAD_DISPLAY is generated.
        
            If context is neither the handle of a
            valid EGLContext object on
            display nor
            EGL_NO_CONTEXT, the error
            EGL_BAD_CONTEXT is generated.
        
            If target is not one of the values in
            table Table 1, “
                Legal values for eglCreateImage target
            ”, the error
            EGL_BAD_PARAMETER is generated.
        
            If target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_*,
            EGL_GL_RENDERBUFFER or
            EGL_GL_TEXTURE_3D, and
            display is not a valid
            EGLDisplay, the error
            EGL_BAD_DISPLAY is generated.
        
            If target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_*,
            EGL_GL_RENDERBUFFER or
            EGL_GL_TEXTURE_3D, and
            context is not a valid
            EGLContext, the error
            EGL_BAD_CONTEXT is generated.
        
            If target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_*,
            EGL_GL_RENDERBUFFER or
            EGL_GL_TEXTURE_3D, and
            context is not a valid GL context, or
            does not match the display, the error
            EGL_BAD_MATCH is generated.
        
            If target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_* or
            EGL_GL_TEXTURE_3D and
            buffer is not the name of a texture
            object of type target, the error
            EGL_BAD_PARAMETER is generated.
        
            If target is
            EGL_GL_RENDERBUFFER and
            buffer is not the name of a renderbuffer
            object, or if buffer is the name of a
            multisampled renderbuffer object, the error
            EGL_BAD_PARAMETER is generated.
        
            If EGL_GL_TEXTURE_LEVEL is nonzero,
            target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_* or
            EGL_GL_TEXTURE_3D, and
            buffer is not the name of a complete GL
            texture object, the error EGL_BAD_PARAMETER
            is generated.
        
            If EGL_GL_TEXTURE_LEVEL is 0,
            target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_* or
            EGL_GL_TEXTURE_3D,
            buffer is the name of an incomplete GL
            texture object, and any mipmap levels other than mipmap level 0
            are specified, the error EGL_BAD_PARAMETER
            is generated.
        
            If EGL_GL_TEXTURE_LEVEL is 0,
            target is
            EGL_GL_TEXTURE_2D or
            EGL_GL_TEXTURE_3D,
            buffer is not the name of a complete GL
            texture object, and mipmap level 0 is not specified, the error
            EGL_BAD_PARAMETER is generated.
        
            If EGL_GL_TEXTURE_LEVEL is 0,
            target is
            EGL_GL_TEXTURE_CUBE_MAP_*,
            buffer is not the name of a complete GL
            texture object, and one or more faces do not have mipmap level 0
            specified, the error EGL_BAD_PARAMETER is
            generated.
        
            If target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_*,
            EGL_GL_RENDERBUFFER or
            EGL_GL_TEXTURE_3D and
            buffer refers to the default GL texture
            object (0) for the corresponding GL target, the error
            EGL_BAD_PARAMETER is generated.
        
            If target is
            EGL_GL_TEXTURE_2D,
            EGL_GL_TEXTURE_CUBE_MAP_*, or
            EGL_GL_TEXTURE_3D, and the value specified
            in attrib_list for
            EGL_GL_TEXTURE_LEVEL is not a valid mipmap
            level for the specified GL texture object
            buffer, the error
            EGL_BAD_MATCH is generated.
        
            If target is
            EGL_GL_TEXTURE_3D, and the value specified
            in attrib_list for
            EGL_GL_TEXTURE_ZOFFSET exceeds the depth of
            the specified mipmap level-of-detail in
            buffer, the error
            EGL_BAD_PARAMETER is generated.
        
            If an attribute specified in attrib_list
            is not one of the attributes shown in table Table 2, “
                Legal attributes for eglCreateImage
                attrib_list parameter
            ”, the error
            EGL_BAD_PARAMETER is generated.
        
            If an attribute specified in attrib_list
            is not a valid attribute for target, as
            shown in table Table 2, “
                Legal attributes for eglCreateImage
                attrib_list parameter
            ”, the error
            EGL_BAD_MATCH is generated.
        
            If the resource specified by display,
            context, target,
            buffer and
            attrib_list has an off-screen buffer
            bound to it (e.g., by a previous call to
            eglBindTexImage), the error
            EGL_BAD_ACCESS is generated.
        
            If the resource specified by display,
            context, target,
            buffer and
            attrib_list is bound to an off-screen
            buffer (e.g., by a previous call to
            eglCreatePbufferFromClientBuffer), the
            error EGL_BAD_ACCESS is generated.
        
            If the resource specified by display,
            context, target,
            buffer and
            attrib_list is itself an
            EGLImage sibling, the error
            EGL_BAD_ACCESS is generated.
        
            If insufficient memory is available to complete the specified
            operation, the error EGL_BAD_ALLOC is
            generated.
        
            If the value specified in attrib_list for
            EGL_IMAGE_PRESERVED is
            EGL_TRUE, and an EGLImage
            handle cannot be created from the specified resource such that
            the pixel data values in buffer are
            preserved, the error EGL_BAD_ACCESS is
            generated.
        
            Note that the success or failure of
            eglCreateImage should not affect the
            ability to use buffer in its original API
            context (or context share group) (although the pixel data values
            will be undefined if the command succeeds and the value of
            EGL_IMAGE_PRESERVED is not
            EGL_TRUE).
        
Once an EGLImage is created from an EGLImage source, the memory associated with the EGLImage source will remain allocated (and all EGLImage siblings in all client API contexts will be useable) as long as either of the following conditions is true:
Any EGLImage siblings exist in any client API context
The EGLImage object exists inside EGL
The semantics for specifying, deleting and using EGLImage siblings are client API-specific, and are described in the appropriate API specifications.
            If an application specifies an EGLImage sibling as
            the destination for rendering and/or pixel download operations
            (e.g., as an OpenGL or OpenGL ES framebuffer object,
            glTexSubImage2D, etc.), the modified image
            results will be observed by all EGLImage siblings
            in all client API contexts. If multiple client API contexts
            access EGLImage sibling resources simultaneously,
            with one or more context modifying the image data, rendering
            results in all contexts accessing EGLImage siblings
            are undefined.
        
            Respecification and/or deletion of any EGLImage
            sibling (i.e., both EGLImage source and
            EGLImage target resources) inside a client API
            context (by issuing a subsequent call to commands such as
            glTexImage* or
            glDeleteTextures, with the
            EGLImage sibling resource as the target of the
            operation) affects only that client API context and other
            contexts within its share group. For an OpenGL or OpenGL ES
            context, respecification always results in
            orphaning of the EGLImage,
            and may also include allocation of additional memory for the
            respecified resource and/or copying of the EGLImage
            pixel data.
        
Note: Behavior of other types of client APIs generally follows the OpenGL and OpenGL ES behavior described here, although this is not mandated yet.
Operations inside EGL or any client API context which may affect the lifetime of an EGLImage (or the memory allocated for the EGLImage), such as respecifying and/or deleting an EGLImage sibling inside a client API context, must be atomic.
            Applications may create client API resources from an
            EGLImage using client API extensions outside the
            scope of this document (such as
            GL_OES_EGL_image, which creates OpenGL ES
            texture and renderbuffer objects). If the EGLImage
            used to create the client resource was created with the
            EGL_IMAGE_PRESERVED attribute set to
            EGL_TRUE, then the pixel data values
            associated with the image will be preserved after creating the
            client resource; otherwise, the pixel data values will be
            undefined. If the EGLImage was created with the
            EGL_IMAGE_PRESERVED attribute set to
            EGL_TRUE, and EGL is unable to create the
            client resource without modifying the pixel values, then
            creation will fail and the pixel data values will be preserved.
        
            eglCreateImage is available only if the EGL
            version is 1.5 or greater.
        
            eglBindTexImage,
            eglCreatePbufferFromClientBuffer,
            eglDestroyImage,
            glDeleteTextures,
            glTexImage*,
            glTexSubImage2D
        
        Copyright © 2003-2014 The Khronos Group Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the condition that this copyright notice and permission notice shall be included in all copies or substantial portions of the Materials.