eglCreatePbufferSurface — create a new EGL pixel buffer surface
                EGLSurface eglCreatePbufferSurface(
               | 
              EGLDisplay display, | 
| EGLConfig config, | |
EGLint const * attrib_list); | 
            
display
                
              
            Specifies the EGL display connection.
config
                
              
            Specifies the EGL frame buffer configuration that defines the frame buffer resource available to the surface.
attrib_list
                
              
            
                    Specifies pixel buffer surface attributes.
                    May be NULL or empty
                    (first attribute is EGL_NONE).
                
            eglCreatePbufferSurface creates an
            off-screen pixel buffer surface and returns its handle. If
            eglCreatePbufferSurface fails to create
            a pixel buffer surface, EGL_NO_SURFACE
            is returned.
        
            Surface attributes are specified as a list of
            attribute-value pairs, terminated with
            EGL_NONE. Accepted attributes
            are:
        
EGL_GL_COLORSPACE
              
            
                    Specifies the color space used by OpenGL and OpenGL ES
                    when rendering to the surface. If its value is
                    EGL_GL_COLORSPACE_SRGB, then a
                    non-linear, perceptually uniform color space is assumed,
                    with a corresponding
                    GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
                    value of GL_SRGB. If its value is
                    EGL_GL_COLORSPACE_LINEAR, then a
                    linear color space is assumed, with a corresponding
                    GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
                    value of GL_LINEAR. The default
                    value of EGL_GL_COLORSPACE is
                    EGL_GL_COLORSPACE_LINEAR.
                
                    Note that the EGL_GL_COLORSPACE
                    attribute is used only by OpenGL and OpenGL ES contexts
                    supporting sRGB framebuffers. EGL itself does not
                    distinguish multiple colorspace models. Refer to the
                    ``sRGB Conversion'' sections of the OpenGL 4.6 and
                    OpenGL ES 3.2 Specifications for more information.
                
EGL_HEIGHT
              
            
                    Specifies the required height of the pixel buffer
                    surface. The default value is
                    0.
                
EGL_LARGEST_PBUFFER
              
            
                    Requests the largest available pixel buffer surface
                    when the allocation would otherwise fail. Use
                    eglQuerySurface
                    to retrieve the dimensions of the allocated pixel
                    buffer. The default value is
                    EGL_FALSE.
                
EGL_MIPMAP_TEXTURE
              
            
                    Specifies whether storage for mipmaps should be
                    allocated. Space for mipmaps will be set aside if
                    the attribute value is EGL_TRUE
                    and EGL_TEXTURE_FORMAT is not
                    EGL_NO_TEXTURE. The default
                    value is EGL_FALSE.
                
EGL_TEXTURE_FORMAT
              
            
                    Specifies the format of the texture that will be
                    created when a pbuffer is bound to a texture map.
                    Possible values are
                    EGL_NO_TEXTURE,
                    EGL_TEXTURE_RGB, and
                    EGL_TEXTURE_RGBA. The default
                    value is EGL_NO_TEXTURE.
                
EGL_TEXTURE_TARGET
              
            
                    Specifies the target for the texture that will be
                    created when the pbuffer is created with a texture
                    format of EGL_TEXTURE_RGB or
                    EGL_TEXTURE_RGBA. Possible
                    values are EGL_NO_TEXTURE, or
                    EGL_TEXTURE_2D. The default
                    value is EGL_NO_TEXTURE.
                
EGL_VG_ALPHA_FORMAT
              
            
                    Specifies how alpha values are interpreted by OpenVG
                    when rendering to the surface. If its value is
                    EGL_VG_ALPHA_FORMAT_NONPRE,
                    then alpha values are not premultipled. If its value
                    is EGL_VG_ALPHA_FORMAT_PRE,
                    then alpha values are premultiplied. The default
                    value of EGL_VG_ALPHA_FORMAT is
                    EGL_VG_ALPHA_FORMAT_NONPRE.
                
EGL_VG_COLORSPACE
              
            
                    Specifies the color space used by OpenVG when
                    rendering to the surface. If its value is
                    EGL_VG_COLORSPACE_sRGB, then a
                    non-linear, perceptually uniform color space is
                    assumed, with a corresponding
                    VGImageFormat of form
                    VG_s*. If its value is
                    EGL_VG_COLORSPACE_LINEAR, then
                    a linear color space is assumed, with a
                    corresponding VGImageFormat of form
                    VG_l*. The default value of
                    EGL_VG_COLORSPACE is
                    EGL_VG_COLORSPACE_sRGB.
                
EGL_WIDTH
              
            
                    Specifies the required width of the pixel buffer
                    surface. The default value is
                    0.
                
            Any EGL rendering context that was created with respect to
            config can be used to render into the
            surface. Use
            eglMakeCurrent
            to attach an EGL rendering context to the surface.
        
            Use
            eglQuerySurface
            to retrieve the dimensions of the allocated pixel buffer
            surface or the ID of config.
        
Use eglDestroySurface to destroy the surface.
            Attribute EGL_GL_COLORSPACE, and the
            EGL_OPENGL_ES3_BIT bit value for attribute
            EGL_RENDERABLE_TYPE, are supported only if
            the EGL version is 1.5 or greater.
        
            Attributes
            EGL_RENDERABLE_TYPE,
            EGL_VG_ALPHA_FORMAT, and
            EGL_VG_COLORSPACE, and the
            corresponding attribute values, are supported only if the
            EGL version is 1.2 or greater.
        
            If the value of config attribute
            EGL_TEXTURE_FORMAT is not
            EGL_NO_TEXTURE, then the pbuffer width
            and height specify the size of the level zero texture image
        
            If EGL_LARGEST_PBUFFER is specified and
            if the pbuffer will be used as a texture (i.e. the value of
            EGL_TEXTURE_TARGET is
            EGL_TEXTURE_2D, and the value of
            EGL_TEXTURE FORMAT is
            EGL_TEXTURE_RGB or
            EGL_TEXTURE_RGBA), then the aspect
            ratio will be preserved and the new width and height will be
            valid sizes for the texture target (e.g. if the underlying
            OpenGL ES implementation does not support non-power-of-two
            textures, both the width and height will be a power of 2).
        
The contents of the depth and stencil buffers may not be preserved when rendering a texture to the pbuffer and switching which image of the texture is rendered to (e.g., switching from rendering one mipmap level to rendering another).
            EGL_NO_SURFACE is returned if creation of
            the context fails.
        
            EGL_BAD_DISPLAY is generated if
            display is not an EGL display connection.
        
            EGL_NOT_INITIALIZED is generated if
            display has not been initialized.
        
            EGL_BAD_CONFIG is generated if
            config is not an EGL frame buffer configuration.
        
            EGL_BAD_ATTRIBUTE is generated if
            attrib_list contains an invalid pixel
            buffer attribute or if an attribute value is not recognized
            or out of range.
        
            EGL_BAD_ATTRIBUTE is generated if
            attrib_list contains any of the
            attributes EGL_MIPMAP_TEXTURE,
            EGL_TEXTURE_FORMAT, or
            EGL_TEXTURE_TARGET, and
            config does not support OpenGL ES
            rendering (e.g. the EGL version is 1.2 or later, and the
            EGL_RENDERABLE_TYPE attribute of
            config does not include at least one
            of EGL_OPENGL_ES_BIT,
            EGL_OPENGL_ES2_BIT, or
            EGL_OPENGL_ES3_BIT),
        
            EGL_BAD_ALLOC is generated if there are not
            enough resources to allocate the new surface.
        
            EGL_BAD_MATCH is generated if
            config does not support rendering to pixel buffers
            (the EGL_SURFACE_TYPE attribute does not contain
            EGL_PBUFFER_BIT).
        
            EGL_BAD_MATCH is generated if the
            EGL_TEXTURE_FORMAT attribute is not
            EGL_NO_TEXTURE, and
            EGL_WIDTH and/or
            EGL_HEIGHT specify an invalid size
            (e.g., the texture size is not a power of 2, and the
            underlying OpenGL ES implementation does not support
            non-power-of-two textures).
        
            EGL_BAD_MATCH is generated if
            the EGL_TEXTURE_FORMAT attribute is
            EGL_NO_TEXTURE, and
            EGL_TEXTURE_TARGET is something other
            than EGL_NO_TEXTURE; or,
            EGL_TEXTURE_FORMAT is something other
            than EGL_NO_TEXTURE, and
            EGL_TEXTURE_TARGET is
            EGL_NO_TEXTURE.
        
            EGL_BAD_MATCH is generated if
            config does not support the specified
            OpenVG alpha format attribute (the value of
            EGL_VG_ALPHA_FORMAT is
            EGL_VG_ALPHA_FORMAT_PRE and the
            EGL_VG_ALPHA_FORMAT_PRE_BIT is not set
            in the EGL_SURFACE_TYPE attribute of
            config) or colorspace attribute (the
            value of EGL_VG_COLORSPACE is
            EGL_VG_COLORSPACE_LINEAR and the
            EGL_VG_COLORSPACE_LINEAR_IT is not set
            in the EGL_SURFACE_TYPE attribute of
            config).
        
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