eglDestroySync — Destroy a sync object
EGLBoolean eglDestroySync(
|
(EGLDisplay display, |
EGLSync sync); |
display
Specifies the EGL display connection.
sync
Specifies the sync object to destroy.
eglDestroySync is used to destroy an
existing sync object.
If any eglClientWaitSync or
eglWaitSync commands are blocking on
sync when
eglDestroySync is called,
sync is flagged for deletion and will be
deleted when the associated fence command or OpenCL event object
has completed, and sync is no longer
blocking any such egl*WaitSync command.
Otherwise, the sync object is destroyed immediately.
If no errors are generated, EGL_TRUE is
returned, and sync will no longer be the
handle of a valid sync object.
On failure, eglDestroySync returns
EGL_FALSE.
If sync is not a valid sync object for
display, EGL_FALSE
is returned and an EGL_BAD_PARAMETER error
is generated.
If display does not match the display
passed to eglCreateSync when
sync was created, the behaviour is
undefined.
eglDestroySync is available only if the EGL
version is 1.5 or greater.
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