eglGetCurrentDisplay — return the display for the current EGL rendering context
                EGLDisplay eglGetCurrentDisplay(
               | 
              void); | 
              
            eglGetCurrentDisplay returns the current
            EGL display connection for the current
            EGL rendering context, as specified by
            eglMakeCurrent.
            If no context is current, EGL_NO_DISPLAY is returned.
        
            Passing EGL_NO_DISPLAY to any command
            taking an EGLDisplay parameter will generate either
            an EGL_BAD_DISPLAY error if the EGL
            implementation validates EGLDisplay handles, or
            undefined behavior as described at the end of section 3.1 of the
            EGL 1.5 Specification. The only exception to this rule is that
            eglQueryString will accept an
            EGLDisplay parameter of
            EGL_NO_DISPLAY when querying the client
            extension string (see section 3.3 of the EGL 1.5 Specification).
        
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