eglGetProcAddress — return a GL or an EGL extension function
                void (* eglGetProcAddress(
               | 
              char const * procname))(void); | 
            
procname
                
              
            Specifies the name of the function to return.
            eglGetProcAddress returns the address of
            the client API or EGL function named by
            procname. procname
            must be a null-terminated string. The pointer returned should be
            cast to a function pointer matching the function's definition in
            the corresponding API or extension specification. A return value
            of NULL indicates that the specific
            function does not exist for the implementation.
        
            A non-NULL return value does not guarantee
            that an extension function is actually supported at runtime. The
            client must also make a corresponding query, such as
            glGetString(GL_EXTENSIONS)
            for OpenGL and OpenGL ES extensions;
            vgGetString(VG_EXTENSIONS)
            for OpenVG extensions;
            eglQueryString(display,
            EGL_EXTENSIONS); or query the EGL or client
            API version for non-extension functions, to determine if a
            function is supported by EGL or a specific client API context.
        
            Client API function pointers returned by
            eglGetProcAddress are independent of the
            display and the currently bound client API context, and may be
            used by any client API context which supports the function.
        
            eglGetProcAddress may be queried for all
            EGL and client API functions supported by the implementation
            (whether those functions are extensions or not, and whether they
            are supported by the current client API context or not).
        
            For functions that are queryable with
            eglGetProcAddress, implementations may
            choose to also export those functions statically from the object
            libraries implementing those functions. However, portable
            clients cannot rely on this behavior.
        
If the EGL version is not 1.5 or greater, only queries of EGL and client API extension functions will succeed.
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