eglQueryContext — return EGL rendering context information
                EGLBoolean eglQueryContext(
               | 
              EGLDisplay display, | 
| EGLContext context, | |
| EGLint attribute, | |
EGLint * value); | 
            
display
                
              
            Specifies the EGL display connection.
context
                
              
            Specifies the EGL rendering context to query.
attribute
                
              
            Specifies the EGL rendering context attribute to be returned.
value
                
              
            Returns the requested value.
            eglQueryContext returns in
            value the value of
            attribute for context.
            attribute can be one of the following:
        
EGL_CONFIG_ID
              
            Returns the ID of the EGL frame buffer configuration with respect to which the context was created.
EGL_CONTEXT_CLIENT_TYPE
              
            
                    Returns the type of client API which the context
                    supports (one of
                    EGL_OPENGL_API,
                    EGL_OPENGL_ES_API, or
                    EGL_OPENVG_API).
                
EGL_CONTEXT_CLIENT_VERSION
              
            Returns the version of the client API which the context supports, as specified at context creation time. The resulting value is only meaningful for an OpenGL ES context.
EGL_RENDER_BUFFER
              
            Returns the buffer which client API rendering via the context will use. The value returned depends on properties of both the context, and the surface to which the context is bound:
                        If the context is bound to a pixmap surface,
                        then EGL_SINGLE_BUFFER will
                        be returned.
                    
                        If the context is bound to a pbuffer surface,
                        then EGL_BACK_BUFFER will
                        be returned.
                    
                        If the context is bound to a window surface,
                        then either EGL_BACK_BUFFER
                        or EGL_SINGLE_BUFFER may be
                        returned. The value returned depends on both the
                        buffer requested by the setting of the
                        EGL_RENDER_BUFFER property
                        of the surface (which may be queried by calling
                        eglQuerySurface), and on
                        the client API (not all client APIs support
                        single-buffer rendering to window surfaces).
                    
                        If the context is not bound to a surface, such
                        as an OpenGL ES context bound to a framebuffer
                        object, then EGL_NONE will
                        be returned.
                    
            Attributes EGL_CONTEXT_CLIENT_TYPE and
            EGL_RENDER_BUFFER are supported only if
            the EGL version is 1.2 or greater.
        
            Attribute EGL_CONTEXT_CLIENT_VERSION is
            supported only if the EGL version is 1.3 or greater.
        
            EGL_FALSE is returned on failure,
            EGL_TRUE otherwise.
            value is not modified when
            EGL_FALSE is returned.
        
            EGL_BAD_DISPLAY is generated if
            display is not an EGL display connection.
        
            EGL_NOT_INITIALIZED is generated if
            display has not been initialized.
        
            EGL_BAD_CONTEXT is generated if
            context is not an EGL rendering context.
        
            EGL_BAD_ATTRIBUTE is generated if
            attribute is not a valid context attribute.
        
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