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-rw-r--r--src/camera/camera.cpp33
1 files changed, 30 insertions, 3 deletions
diff --git a/src/camera/camera.cpp b/src/camera/camera.cpp
index 4c19663..b2d4b12 100644
--- a/src/camera/camera.cpp
+++ b/src/camera/camera.cpp
@@ -1,6 +1,7 @@
#include <stdexcept>
#include "camera.h"
#include "vec4ops/vec4ops.h"
+#include "settings.h"
Camera::Camera(SceneCameraData cameraData) :
m_pos(cameraData.pos),
@@ -8,11 +9,37 @@ Camera::Camera(SceneCameraData cameraData) :
m_focalLength(cameraData.focalLength),
m_aperture(cameraData.aperture)
{
- m_viewMatrix = Vec4Ops::getViewMatrix4(cameraData.pos, glm::vec4(0.f), cameraData.up, cameraData.look);
- m_translationVector = glm::vec4{-cameraData.pos.x, -cameraData.pos.y, -cameraData.pos.z, -cameraData.pos.w};
+ // m_viewMatrix = Vec4Ops::getViewMatrix4(cameraData.pos, glm::vec4(0.f), cameraData.up, cameraData.look);
+ // m_translationVector = glm::vec4{-cameraData.pos.x, -cameraData.pos.y, -cameraData.pos.z, -cameraData.pos.w};
+
+ // m_inverseViewMatrix = glm::inverse(m_viewMatrix);
+ // m_inverseTranslationVector = -m_translationVector;
+ glm::vec3 look3{cameraData.look.x, cameraData.look.y, cameraData.look.z};
+ glm::vec3 up3{cameraData.up.x, cameraData.up.y, cameraData.up.z};
+
+ // calculate new basis
+ glm::vec3 e0 = -glm::normalize(look3);
+ glm::vec3 e1 = glm::normalize(up3 - glm::dot(up3, e0) * e0);
+ glm::vec3 e2 = glm::cross(e1, e0);
+
+ glm::mat4 alignment
+ {
+ e2.x, e1.x, e0.x, 0.f,
+ e2.y, e1.y, e0.y, 0.f,
+ e2.z, e1.z, e0.z, 0.f,
+ 0.f, 0.f, 0.f, 1.f
+ };
+ glm::mat4 translation
+ {
+ 1.f, 0.f, 0.f, 0.f,
+ 0.f, 1.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ -cameraData.pos.x, -cameraData.pos.y, -cameraData.pos.z, 1.f
+ };
+
+ m_viewMatrix = alignment * translation;
m_inverseViewMatrix = glm::inverse(m_viewMatrix);
- m_inverseTranslationVector = -m_translationVector;
}