diff options
Diffstat (limited to 'src/camera')
| -rw-r--r-- | src/camera/camera.cpp | 12 | ||||
| -rw-r--r-- | src/camera/camera.h | 4 |
2 files changed, 13 insertions, 3 deletions
diff --git a/src/camera/camera.cpp b/src/camera/camera.cpp index b63164b..4cc9e56 100644 --- a/src/camera/camera.cpp +++ b/src/camera/camera.cpp @@ -1,6 +1,6 @@ #include <stdexcept> #include "camera.h" -#include "4dvecops/vec4ops.h" +#include "vec4ops/vec4ops.h" Camera::Camera(SceneCameraData cameraData) : m_pos(cameraData.pos), @@ -23,7 +23,15 @@ glm::mat4 Camera::getViewMatrix() const { glm::mat4 Camera::getInverseViewMatrix() const { // Optional TODO: implement the getter or make your own design - return m_inverse; + return m_inverseViewMatrix; +} + +glm::vec3 Camera::getTranslationVector() const { + return m_translationVector; +} + +glm::vec3 Camera::getInverseTranslationVector() const { + return m_inverseTranslationVector; } float Camera::getAspectRatio() const { diff --git a/src/camera/camera.h b/src/camera/camera.h index 4fa9ab0..5059655 100644 --- a/src/camera/camera.h +++ b/src/camera/camera.h @@ -16,6 +16,8 @@ public: // You might also want to define another function that return the inverse of the view matrix. glm::mat4 getViewMatrix() const; glm::mat4 getInverseViewMatrix() const; + glm::vec3 getTranslationVector() const; + glm::vec3 getInverseTranslationVector() const; // Returns the aspect ratio of the camera. float getAspectRatio() const; @@ -39,7 +41,7 @@ public: private: glm::mat4 m_viewMatrix; - glm::mat4 m_inverse; + glm::mat4 m_inverseViewMatrix; float m_heightAngle; glm::vec3 m_pos; |
