/// @ref core
/// @file glm/ext/matrix_float3x3.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
	/// @addtogroup core_matrix
	/// @{
	/// 3 columns of 3 components matrix of single-precision floating-point numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	typedef mat<3, 3, float, defaultp>			mat3x3;
	/// 3 columns of 3 components matrix of single-precision floating-point numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	typedef mat<3, 3, float, defaultp>			mat3;
	/// @}
}//namespace glm