/// @ref core
/// @file glm/ext/matrix_float4x4_precision.hpp
#pragma once
#include "../detail/type_mat4x4.hpp"
namespace glm
{
	/// @addtogroup core_matrix_precision
	/// @{
	/// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef mat<4, 4, float, lowp>		lowp_mat4;
	/// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef mat<4, 4, float, mediump>	mediump_mat4;
	/// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef mat<4, 4, float, highp>		highp_mat4;
	/// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef mat<4, 4, float, lowp>		lowp_mat4x4;
	/// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef mat<4, 4, float, mediump>	mediump_mat4x4;
	/// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef mat<4, 4, float, highp>		highp_mat4x4;
	/// @}
}//namespace glm