/// @ref core
/// @file glm/ext/vector_bool3_precision.hpp
#pragma once
#include "../detail/type_vec3.hpp"
namespace glm
{
	/// @addtogroup core_vector_precision
	/// @{
	/// 3 components vector of high qualifier bool numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<3, bool, highp>		highp_bvec3;
	/// 3 components vector of medium qualifier bool numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<3, bool, mediump>	mediump_bvec3;
	/// 3 components vector of low qualifier bool numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<3, bool, lowp>		lowp_bvec3;
	/// @}
}//namespace glm