/// @ref core
/// @file glm/ext/vector_double3_precision.hpp
#pragma once
#include "../detail/type_vec3.hpp"
namespace glm
{
	/// @addtogroup core_vector_precision
	/// @{
	/// 3 components vector of high double-qualifier floating-point numbers.
	/// There is no guarantee on the actual qualifier.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<3, double, highp>		highp_dvec3;
	/// 3 components vector of medium double-qualifier floating-point numbers.
	/// There is no guarantee on the actual qualifier.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<3, double, mediump>		mediump_dvec3;
	/// 3 components vector of low double-qualifier floating-point numbers.
	/// There is no guarantee on the actual qualifier.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<3, double, lowp>		lowp_dvec3;
	/// @}
}//namespace glm