/// @ref core
/// @file glm/ext/vector_float2_precision.hpp
#pragma once
#include "../detail/type_vec2.hpp"
namespace glm
{
	/// @addtogroup core_vector_precision
	/// @{
	/// 2 components vector of high single-qualifier floating-point numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<2, float, highp>		highp_vec2;
	/// 2 components vector of medium single-qualifier floating-point numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<2, float, mediump>		mediump_vec2;
	/// 2 components vector of low single-qualifier floating-point numbers.
	///
	/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
	/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
	typedef vec<2, float, lowp>			lowp_vec2;
	/// @}
}//namespace glm