/// @ref core
/// @file glm/matrix.hpp
///
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// Provides GLSL matrix functions.
///
/// Include  to use these core features.
#pragma once
// Dependencies
#include "detail/qualifier.hpp"
#include "detail/setup.hpp"
#include "vec2.hpp"
#include "vec3.hpp"
#include "vec4.hpp"
#include "mat2x2.hpp"
#include "mat2x3.hpp"
#include "mat2x4.hpp"
#include "mat3x2.hpp"
#include "mat3x3.hpp"
#include "mat3x4.hpp"
#include "mat4x2.hpp"
#include "mat4x3.hpp"
#include "mat4x4.hpp"
namespace glm {
namespace detail
{
	template
	struct outerProduct_trait{};
	template
	struct outerProduct_trait<2, 2, T, Q>
	{
		typedef mat<2, 2, T, Q> type;
	};
	template
	struct outerProduct_trait<2, 3, T, Q>
	{
		typedef mat<3, 2, T, Q> type;
	};
	template
	struct outerProduct_trait<2, 4, T, Q>
	{
		typedef mat<4, 2, T, Q> type;
	};
	template
	struct outerProduct_trait<3, 2, T, Q>
	{
		typedef mat<2, 3, T, Q> type;
	};
	template
	struct outerProduct_trait<3, 3, T, Q>
	{
		typedef mat<3, 3, T, Q> type;
	};
	template
	struct outerProduct_trait<3, 4, T, Q>
	{
		typedef mat<4, 3, T, Q> type;
	};
	template
	struct outerProduct_trait<4, 2, T, Q>
	{
		typedef mat<2, 4, T, Q> type;
	};
	template
	struct outerProduct_trait<4, 3, T, Q>
	{
		typedef mat<3, 4, T, Q> type;
	};
	template
	struct outerProduct_trait<4, 4, T, Q>
	{
		typedef mat<4, 4, T, Q> type;
	};
}//namespace detail
	 /// @addtogroup core_func_matrix
	 /// @{
	 /// Multiply matrix x by matrix y component-wise, i.e.,
	 /// result[i][j] is the scalar product of x[i][j] and y[i][j].
	 ///
	 /// @tparam C Integer between 1 and 4 included that qualify the number a column
	 /// @tparam R Integer between 1 and 4 included that qualify the number a row
	 /// @tparam T Floating-point scalar types
	 /// @tparam Q Value from qualifier enum
	 ///
	 /// @see GLSL matrixCompMult man page
	 /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
	template
	GLM_FUNC_DECL mat matrixCompMult(mat const& x, mat const& y);
	/// Treats the first parameter c as a column vector
	/// and the second parameter r as a row vector
	/// and does a linear algebraic matrix multiply c * r.
	///
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see GLSL outerProduct man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
	template
	GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r);
	/// Returns the transposed matrix of x
	///
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see GLSL transpose man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
	template
	GLM_FUNC_DECL typename mat::transpose_type transpose(mat const& x);
	/// Return the determinant of a squared matrix.
	///
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see GLSL determinant man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
	template
	GLM_FUNC_DECL T determinant(mat const& m);
	/// Return the inverse of a squared matrix.
	///
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see GLSL inverse man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
	template
	GLM_FUNC_DECL mat inverse(mat const& m);
	/// @}
}//namespace glm
#include "detail/func_matrix.inl"