diff options
| author | Stanley Yip <stanley_yip@brown.edu> | 2020-01-14 18:35:28 -0500 |
|---|---|---|
| committer | Stanley Yip <stanley_yip@brown.edu> | 2020-01-14 18:35:28 -0500 |
| commit | de0c00ff0bb1f58a0736da24acc984f5a090d009 (patch) | |
| tree | 5ebcb516b6197a44f2bf6b64325583d24c86bd59 /src/client/views/GestureOverlay.tsx | |
| parent | 75d5b58ef99a80ca2b2823a7836b96a2b574f9f5 (diff) | |
ok we now use custom events for touch. im struggling with figuring out how to ignore a hand lol
Diffstat (limited to 'src/client/views/GestureOverlay.tsx')
| -rw-r--r-- | src/client/views/GestureOverlay.tsx | 160 |
1 files changed, 148 insertions, 12 deletions
diff --git a/src/client/views/GestureOverlay.tsx b/src/client/views/GestureOverlay.tsx index 830c06f1f..a5fba362c 100644 --- a/src/client/views/GestureOverlay.tsx +++ b/src/client/views/GestureOverlay.tsx @@ -1,7 +1,7 @@ import React = require("react"); import { Touchable } from "./Touchable"; import { observer } from "mobx-react"; -import "./GestureOverlay.scss" +import "./GestureOverlay.scss"; import { computed, observable, action, runInAction } from "mobx"; import { CreatePolyline } from "./InkingStroke"; import { GestureUtils } from "../../pen-gestures/GestureUtils"; @@ -16,6 +16,7 @@ import { Scripting } from "../util/Scripting"; import { FieldValue, Cast } from "../../new_fields/Types"; import { CurrentUserUtils } from "../../server/authentication/models/current_user_utils"; import Palette from "./Palette"; +import { Utils } from "../../Utils"; @observer export default class GestureOverlay extends Touchable { @@ -28,6 +29,9 @@ export default class GestureOverlay extends Touchable { private _d1: Doc | undefined; private thumbIdentifier?: number; + private _hands: (React.Touch[])[] = []; + + protected multiTouchDisposer?: InteractionUtils.MultiTouchEventDisposer; constructor(props: Readonly<{}>) { super(props); @@ -35,11 +39,143 @@ export default class GestureOverlay extends Touchable { GestureOverlay.Instance = this; } - @action + getNewTouches(e: React.TouchEvent | TouchEvent) { + const ntt: (React.Touch | Touch)[] = []; + const nct: (React.Touch | Touch)[] = []; + const nt: (React.Touch | Touch)[] = []; + this._hands.forEach((hand) => { + for (let i = 0; i < e.targetTouches.length; i++) { + const pt = e.targetTouches.item(i); + if (pt && !hand.some((finger) => finger.screenX === pt?.screenX && finger.screenY === pt.screenY)) { + ntt.push(pt); + } + } + + for (let i = 0; i < e.changedTouches.length; i++) { + const pt = e.changedTouches.item(i); + if (pt && !hand.some((finger: React.Touch) => finger.screenX === pt?.screenX && finger.screenY === pt.screenY)) { + nct.push(pt); + } + } + + for (let i = 0; i < e.changedTouches.length; i++) { + const pt = e.touches.item(i); + if (pt && !hand.some((finger: React.Touch) => finger.screenX === pt?.screenX && finger.screenY === pt.screenY)) { + nt.push(pt); + } + } + }); + return { ntt, nct, nt }; + } + + onReactTouchStart = (te: React.TouchEvent) => { + const actualPts: React.Touch[] = []; + for (let i = 0; i < te.touches.length; i++) { + const pt: any = te.touches.item(i); + actualPts.push(pt); + // pen is also a touch, but with a radius of 0.5 (at least with the surface pens) + // and this seems to be the only way of differentiating pen and touch on touch events + if (pt.radiusX > 1 && pt.radiusY > 1) { + // if (typeof pt.identifier !== "string") { + // pt.identifier = Utils.GenerateGuid(); + // } + this.prevPoints.set(pt.identifier, pt); + } + } + + const ptsToDelete: number[] = []; + this.prevPoints.forEach(pt => { + if (!actualPts.includes(pt)) { + ptsToDelete.push(pt.identifier); + } + }); + + ptsToDelete.forEach(pt => this.prevPoints.delete(pt)); + + if (this.prevPoints.size && this.prevPoints.size < 5) { + const nts: any = this.getNewTouches(te); + const target = document.elementFromPoint(te.changedTouches.item(0).clientX, te.changedTouches.item(0).clientY); + target?.dispatchEvent( + new CustomEvent<InteractionUtils.MultiTouchEvent<React.TouchEvent>>("dashOnTouchStart", + { + bubbles: true, + detail: { + fingers: this.prevPoints.size, + points: te.targetTouches, + touchEvent: new React.TouchEvent("start", { + targetTouches: nts.ntt, + touches: nts.nt, + changedTouches: nts.nct + }); + } + } + ) + ); + document.removeEventListener("touchmove", this.onReactTouchMove); + document.removeEventListener("touchend", this.onReactTouchEnd); + document.addEventListener("touchmove", this.onReactTouchMove); + document.addEventListener("touchend", this.onReactTouchEnd); + } + else { + this.handleHandDown(te); + document.removeEventListener("touchmove", this.onReactTouchMove); + document.removeEventListener("touchend", this.onReactTouchEnd); + } + } + + onReactTouchMove = (e: TouchEvent) => { + const nts: any = this.getNewTouches(e); + document.dispatchEvent( + new CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>("dashOnTouchMove", + { + bubbles: true, + detail: { + fingers: this.prevPoints.size, + points: e.touches, + touchEvent: new TouchEvent("move", { + targetTouches: nts.ntt, + changedTouches: nts.nct, + touches: nts.nt, + }) + } + }) + ); + } + + onReactTouchEnd = (e: TouchEvent) => { + document.dispatchEvent( + new CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>("dashOnTouchEnd", + { + bubbles: true, + detail: { + fingers: this.prevPoints.size, + points: e.touches, + touchEvent: e + } + }) + ); + for (let i = 0; i < e.changedTouches.length; i++) { + const pt = e.changedTouches.item(i); + if (pt) { + if (this.prevPoints.has(pt.identifier)) { + this.prevPoints.delete(pt.identifier); + } + } + } + + if (this.prevPoints.size === 0) { + document.removeEventListener("touchmove", this.onReactTouchMove); + document.removeEventListener("touchend", this.onReactTouchEnd); + } + e.stopPropagation(); + } + handleHandDown = (e: React.TouchEvent) => { const fingers = InteractionUtils.GetMyTargetTouches(e, this.prevPoints, true); const thumb = fingers.reduce((a, v) => a.clientY > v.clientY ? a : v, fingers[0]); this.thumbIdentifier = thumb?.identifier; + fingers.forEach((f) => this.prevPoints.delete(f.identifier)); + this._hands.push(fingers); const others = fingers.filter(f => f !== thumb); const minX = Math.min(...others.map(f => f.clientX)); const minY = Math.min(...others.map(f => f.clientY)); @@ -48,10 +184,12 @@ export default class GestureOverlay extends Touchable { const thumbDoc = FieldValue(Cast(CurrentUserUtils.setupThumbDoc(CurrentUserUtils.UserDocument), Doc)); if (thumbDoc) { - this._palette = <Palette x={minX} y={minY} thumb={[thumb.clientX, thumb.clientY]} thumbDoc={thumbDoc} />; + runInAction(() => { + this._palette = <Palette x={minX} y={minY} thumb={[thumb.clientX, thumb.clientY]} thumbDoc={thumbDoc} />; + }); } - document.removeEventListener("touchmove", this.onTouch); + this.removeMoveListeners(); document.removeEventListener("touchmove", this.handleHandMove); document.addEventListener("touchmove", this.handleHandMove); document.removeEventListener("touchend", this.handleHandUp); @@ -69,11 +207,9 @@ export default class GestureOverlay extends Touchable { @action handleHandUp = (e: TouchEvent) => { - this.onTouchEnd(e); - if (this.prevPoints.size < 3) { - this._palette = undefined; - document.removeEventListener("touchend", this.handleHandUp); - } + // this.onTouchEnd(e); + this._palette = undefined; + document.removeEventListener("touchend", this.handleHandUp); } @action @@ -115,7 +251,7 @@ export default class GestureOverlay extends Touchable { DocUtils.MakeLink({ doc: this._d1 }, { doc: doc }); actionPerformed = true; } - } + }; const ge = new CustomEvent<GestureUtils.GestureEvent>("dashOnGesture", { bubbles: true, @@ -181,7 +317,7 @@ export default class GestureOverlay extends Touchable { } } ) - ) + ); this._points = []; } } @@ -215,7 +351,7 @@ export default class GestureOverlay extends Touchable { render() { return ( - <div className="gestureOverlay-cont" onPointerDown={this.onPointerDown} onTouchStart={this.onTouchStart}> + <div className="gestureOverlay-cont" onPointerDown={this.onPointerDown} onTouchStart={this.onReactTouchStart}> {this.props.children} {this._palette} {this.currentStroke} |
