diff options
| author | Stanley Yip <stanley_yip@brown.edu> | 2020-01-14 18:35:28 -0500 |
|---|---|---|
| committer | Stanley Yip <stanley_yip@brown.edu> | 2020-01-14 18:35:28 -0500 |
| commit | de0c00ff0bb1f58a0736da24acc984f5a090d009 (patch) | |
| tree | 5ebcb516b6197a44f2bf6b64325583d24c86bd59 /src/client/views/Touchable.tsx | |
| parent | 75d5b58ef99a80ca2b2823a7836b96a2b574f9f5 (diff) | |
ok we now use custom events for touch. im struggling with figuring out how to ignore a hand lol
Diffstat (limited to 'src/client/views/Touchable.tsx')
| -rw-r--r-- | src/client/views/Touchable.tsx | 114 |
1 files changed, 78 insertions, 36 deletions
diff --git a/src/client/views/Touchable.tsx b/src/client/views/Touchable.tsx index 2a7599fbf..a71015b05 100644 --- a/src/client/views/Touchable.tsx +++ b/src/client/views/Touchable.tsx @@ -8,8 +8,11 @@ const HOLD_DURATION = 1000; export abstract class Touchable<T = {}> extends React.Component<T> { //private holdTimer: NodeJS.Timeout | undefined; - holdTimer: NodeJS.Timeout | undefined; + private holdTimer: NodeJS.Timeout | undefined; + private moveDisposer?: InteractionUtils.MultiTouchEventDisposer; + private endDisposer?: InteractionUtils.MultiTouchEventDisposer; + protected abstract multiTouchDisposer?: InteractionUtils.MultiTouchEventDisposer; protected _touchDrag: boolean = false; protected prevPoints: Map<number, React.Touch> = new Map<number, React.Touch>(); @@ -22,16 +25,27 @@ export abstract class Touchable<T = {}> extends React.Component<T> { * When a touch even starts, we keep track of each touch that is associated with that event */ @action - protected onTouchStart = (e: React.TouchEvent): void => { + protected onTouchStart = (e: Event, me: InteractionUtils.MultiTouchEvent<React.TouchEvent>): void => { const actualPts: React.Touch[] = []; - for (let i = 0; i < e.targetTouches.length; i++) { - const pt: any = e.targetTouches.item(i); + const te = me.touchEvent; + // loop through all touches on screen + for (let i = 0; i < te.touches.length; i++) { + const pt: any = te.touches.item(i); actualPts.push(pt); - // pen is also a touch, but with a radius of 0.5 (at least with the surface pens) - // and this seems to be the only way of differentiating pen and touch on touch events - if (pt.radiusX > 1 && pt.radiusY > 1) { + if (this.prevPoints.has(pt.identifier)) { this.prevPoints.set(pt.identifier, pt); } + // only add the ones that are targeted on "this" element, but with the identifier that the screen touch gives + for (let j = 0; j < te.changedTouches.length; j++) { + const tPt = te.changedTouches.item(j); + if (pt.clientX === tPt.clientX && pt.clientY === tPt.clientY) { + // pen is also a touch, but with a radius of 0.5 (at least with the surface pens) + // and this seems to be the only way of differentiating pen and touch on touch events + if (pt.radiusX > 1 && pt.radiusY > 1) { + this.prevPoints.set(pt.identifier, pt); + } + } + } } const ptsToDelete: number[] = []; @@ -41,26 +55,30 @@ export abstract class Touchable<T = {}> extends React.Component<T> { } }); + // console.log(ptsToDelete.length); ptsToDelete.forEach(pt => this.prevPoints.delete(pt)); + // console.log(this.prevPoints.size); if (this.prevPoints.size) { switch (this.prevPoints.size) { case 1: - this.handle1PointerDown(e); - e.persist(); + this.handle1PointerDown(te); + te.persist(); // if (this.holdTimer) { // clearTimeout(this.holdTimer) // this.holdTimer = undefined; // } - this.holdTimer = setTimeout(() => this.handle1PointerHoldStart(e), HOLD_DURATION); + this.holdTimer = setTimeout(() => this.handle1PointerHoldStart(te), HOLD_DURATION); + // e.stopPropagation(); // console.log(this.holdTimer); break; case 2: - this.handle2PointersDown(e); - break; - case 5: - this.handleHandDown(e); + this.handle2PointersDown(te); + // e.stopPropagation(); break; + // case 5: + // this.handleHandDown(te); + // break; } } } @@ -69,28 +87,30 @@ export abstract class Touchable<T = {}> extends React.Component<T> { * Handle touch move event */ @action - protected onTouch = (e: TouchEvent): void => { - const myTouches = InteractionUtils.GetMyTargetTouches(e, this.prevPoints, true); + protected onTouch = (e: Event, me: InteractionUtils.MultiTouchEvent<TouchEvent>): void => { + const te = me.touchEvent; + const myTouches = InteractionUtils.GetMyTargetTouches(te, this.prevPoints, true); // if we're not actually moving a lot, don't consider it as dragging yet if (!InteractionUtils.IsDragging(this.prevPoints, myTouches, 5) && !this._touchDrag) return; this._touchDrag = true; if (this.holdTimer) { - console.log("CLEAR") + console.log("CLEAR"); clearTimeout(this.holdTimer); // this.holdTimer = undefined; } + // console.log(myTouches.length); switch (myTouches.length) { case 1: - this.handle1PointerMove(e); + this.handle1PointerMove(te); break; case 2: - this.handle2PointersMove(e); + this.handle2PointersMove(te); break; } - for (let i = 0; i < e.targetTouches.length; i++) { - const pt = e.targetTouches.item(i); + for (let i = 0; i < te.touches.length; i++) { + const pt = te.touches.item(i); if (pt) { if (this.prevPoints.has(pt.identifier)) { this.prevPoints.set(pt.identifier, pt); @@ -100,11 +120,12 @@ export abstract class Touchable<T = {}> extends React.Component<T> { } @action - protected onTouchEnd = (e: TouchEvent): void => { + protected onTouchEnd = (e: Event, me: InteractionUtils.MultiTouchEvent<TouchEvent>): void => { // console.log(InteractionUtils.GetMyTargetTouches(e, this.prevPoints).length + " up"); // remove all the touches associated with the event - for (let i = 0; i < e.changedTouches.length; i++) { - const pt = e.changedTouches.item(i); + const te = me.touchEvent; + for (let i = 0; i < te.changedTouches.length; i++) { + const pt = te.changedTouches.item(i); if (pt) { if (this.prevPoints.has(pt.identifier)) { this.prevPoints.delete(pt.identifier); @@ -116,7 +137,7 @@ export abstract class Touchable<T = {}> extends React.Component<T> { console.log("clear"); } this._touchDrag = false; - e.stopPropagation(); + te.stopPropagation(); // if (e.targetTouches.length === 0) { @@ -126,11 +147,12 @@ export abstract class Touchable<T = {}> extends React.Component<T> { if (this.prevPoints.size === 0) { this.cleanUpInteractions(); } + e.stopPropagation(); } cleanUpInteractions = (): void => { - document.removeEventListener("touchmove", this.onTouch); - document.removeEventListener("touchend", this.onTouchEnd); + this.removeMoveListeners(); + this.removeEndListeners(); } handle1PointerMove = (e: TouchEvent): any => { @@ -144,23 +166,43 @@ export abstract class Touchable<T = {}> extends React.Component<T> { } handle1PointerDown = (e: React.TouchEvent): any => { - document.removeEventListener("touchmove", this.onTouch); - document.addEventListener("touchmove", this.onTouch); - document.removeEventListener("touchend", this.onTouchEnd); - document.addEventListener("touchend", this.onTouchEnd); + this.removeMoveListeners(); + this.addMoveListeners(); + this.removeEndListeners(); + this.addEndListeners(); } handle2PointersDown = (e: React.TouchEvent): any => { - document.removeEventListener("touchmove", this.onTouch); - document.addEventListener("touchmove", this.onTouch); - document.removeEventListener("touchend", this.onTouchEnd); - document.addEventListener("touchend", this.onTouchEnd); + this.removeMoveListeners(); + this.addMoveListeners(); + this.removeEndListeners(); + this.addEndListeners(); } handle1PointerHoldStart = (e: React.TouchEvent): any => { e.stopPropagation(); e.preventDefault(); - document.removeEventListener("touchmove", this.onTouch); + this.removeMoveListeners(); + } + + addMoveListeners = () => { + const handler = (e: Event) => this.onTouch(e, (e as CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>).detail); + document.addEventListener("dashOnTouchMove", handler); + this.moveDisposer = () => document.removeEventListener("dashOnTouchMove", handler); + } + + removeMoveListeners = () => { + this.moveDisposer && this.moveDisposer(); + } + + addEndListeners = () => { + const handler = (e: Event) => this.onTouchEnd(e, (e as CustomEvent<InteractionUtils.MultiTouchEvent<TouchEvent>>).detail); + document.addEventListener("dashOnTouchEnd", handler); + this.endDisposer = () => document.removeEventListener("dashOnTouchEnd", handler); + } + + removeEndListeners = () => { + this.endDisposer && this.endDisposer(); } handleHandDown = (e: React.TouchEvent) => { |
