diff options
| author | bobzel <zzzman@gmail.com> | 2023-09-08 17:02:49 -0400 |
|---|---|---|
| committer | bobzel <zzzman@gmail.com> | 2023-09-08 17:02:49 -0400 |
| commit | 888ddd78737781f8a2d045b5f1e41788c512c94d (patch) | |
| tree | 476eea33e601861bb063e41023abf927f55eab62 /src/client/views/nodes/RecordingBox | |
| parent | fdaf11b65b0a4b729c2c08fff24a6802ebba6674 (diff) | |
don't remove current recording from overlay, added closeOnSelect option for dropdown. place recording box on screen. fixe overlayView to keep views on screen. fixed schema view checkboxes. don't cause tab to rerender when colelctoin type changes. add dropdown to filter indicator to find filters.
Diffstat (limited to 'src/client/views/nodes/RecordingBox')
| -rw-r--r-- | src/client/views/nodes/RecordingBox/RecordingBox.tsx | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/client/views/nodes/RecordingBox/RecordingBox.tsx b/src/client/views/nodes/RecordingBox/RecordingBox.tsx index 1f113110b..481e43feb 100644 --- a/src/client/views/nodes/RecordingBox/RecordingBox.tsx +++ b/src/client/views/nodes/RecordingBox/RecordingBox.tsx @@ -119,7 +119,7 @@ export class RecordingBox extends ViewBoxBaseComponent<FieldViewProps>() { public static replayWorkspace(value: Doc) { Doc.UserDoc().currentRecording = value; value.overlayX = 70; - value.overlayY = 590; + value.overlayY = window.innerHeight - 180; Doc.AddToMyOverlay(value); DocumentManager.Instance.AddViewRenderedCb(value, docView => { Doc.UserDoc().currentRecording = docView.rootDoc; @@ -147,11 +147,10 @@ export class RecordingBox extends ViewBoxBaseComponent<FieldViewProps>() { @action public static resumeWorkspaceReplaying(doc: Doc) { const docView = DocumentManager.Instance.getDocumentView(doc); - const videoBox = docView?.ComponentView as VideoBox; - if (videoBox) { - videoBox.Play(); - Doc.UserDoc().workspaceReplayingState = media_state.Playing; + if (docView?.ComponentView instanceof VideoBox) { + docView.ComponentView.Play(); } + Doc.UserDoc().workspaceReplayingState = media_state.Playing; } @action |
