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authorbobzel <zzzman@gmail.com>2023-12-01 02:33:04 -0500
committerbobzel <zzzman@gmail.com>2023-12-01 02:33:04 -0500
commit9ae07e29f41df9d64985c25b67054843a99a0224 (patch)
tree092fc2062bbca4c6d59cb6c49e977197addf5556 /src/client/views/nodes/ScreenshotBox.tsx
parent0e9f8ceceeca5bca7888cb611afb4d2b9963d5ae (diff)
converted props.DataDoc to props.TemplateDataDocument and fixed so that it's always undefined unless it's a template. converted references from rootDocument to props.TemplateDataDocument.
Diffstat (limited to 'src/client/views/nodes/ScreenshotBox.tsx')
-rw-r--r--src/client/views/nodes/ScreenshotBox.tsx8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/client/views/nodes/ScreenshotBox.tsx b/src/client/views/nodes/ScreenshotBox.tsx
index 6caef0daa..c2e204eab 100644
--- a/src/client/views/nodes/ScreenshotBox.tsx
+++ b/src/client/views/nodes/ScreenshotBox.tsx
@@ -37,7 +37,7 @@ declare class MediaRecorder {
// setRaised: (r: { coord: Vector2, off: Vector3 }[]) => void;
// x: number;
// y: number;
-// rootDoc: Doc;
+// doc: Doc;
// color: string;
// }
@@ -69,8 +69,8 @@ declare class MediaRecorder {
// const normals = new Float32Array(quad_normals);
// const uvs = new Float32Array(quad_uvs); // Each vertex has one uv coordinate for texture mapping
// const indices = new Uint32Array(quad_indices); // Use the four vertices to draw the two triangles that make up the square.
-// const popOut = () => NumCast(this.props.rootDoc.popOut);
-// const popOff = () => NumCast(this.props.rootDoc.popOff);
+// const popOut = () => NumCast(this.props.Document.popOut);
+// const popOff = () => NumCast(this.props.Document.popOff);
// return (
// <mesh key={`mesh${topLeft[0]}${topLeft[1]}`} onClick={action(async e => {
// this.props.setRaised([
@@ -207,7 +207,7 @@ export class ScreenshotBox extends ViewBoxAnnotatableComponent<ViewBoxAnnotatabl
// const colors = ["yellow", "red", "orange", "brown", "maroon", "gray"];
// let count = 0;
// numberRange(this._numScreens).forEach(x => numberRange(this._numScreens).forEach(y => screens.push(
- // <VideoTile rootDoc={this.layoutDoc} color={colors[count++ % colors.length]} x={x} y={y} raised={this._raised} setRaised={this.setRaised} />)));
+ // <VideoTile doc={this.layoutDoc} color={colors[count++ % colors.length]} x={x} y={y} raised={this._raised} setRaised={this.setRaised} />)));
// return <Canvas key="canvas" id="CANCAN" style={{ width: this.props.PanelWidth(), height: this.props.PanelHeight() }} gl={{ antialias: false }} colorManagement={false} onCreated={props => {
// this._camera = props.camera;
// props.camera.position.set(this._numScreens / 2, this._numScreens / 2, this._numScreens - 2);