diff options
| author | Sam Wilkins <samwilkins333@gmail.com> | 2020-01-13 00:00:56 -0500 |
|---|---|---|
| committer | Sam Wilkins <samwilkins333@gmail.com> | 2020-01-13 00:00:56 -0500 |
| commit | 6162c951e07874fbb12717d4bcd2cd649e41d0d2 (patch) | |
| tree | 8e8d9fd9c204f57b281e66ce6c36c0d86f929afc /src/pen-gestures | |
| parent | 881f11116bb09e2f6e2afd90c5644fb2a47cdf58 (diff) | |
deleted old Session folder and fixed linter errors
Diffstat (limited to 'src/pen-gestures')
| -rw-r--r-- | src/pen-gestures/ndollar.ts | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/pen-gestures/ndollar.ts b/src/pen-gestures/ndollar.ts index 872c524d6..ef5ca38c6 100644 --- a/src/pen-gestures/ndollar.ts +++ b/src/pen-gestures/ndollar.ts @@ -257,16 +257,16 @@ export class NDollarRecognizer { { if (!requireSameNoOfStrokes || strokes.length === this.Multistrokes[i].NumStrokes) // optional -- only attempt match when same # of component strokes { - for (var j = 0; j < this.Multistrokes[i].Unistrokes.length; j++) // for each unistroke within this multistroke + for (const unistroke of this.Multistrokes[i].Unistrokes) // for each unistroke within this multistroke { - if (AngleBetweenUnitVectors(candidate.StartUnitVector, this.Multistrokes[i].Unistrokes[j].StartUnitVector) <= AngleSimilarityThreshold) // strokes start in the same direction + if (AngleBetweenUnitVectors(candidate.StartUnitVector, unistroke.StartUnitVector) <= AngleSimilarityThreshold) // strokes start in the same direction { var d; if (useProtractor) { - d = OptimalCosineDistance(this.Multistrokes[i].Unistrokes[j].Vector, candidate.Vector); // Protractor + d = OptimalCosineDistance(unistroke.Vector, candidate.Vector); // Protractor } else { - d = DistanceAtBestAngle(candidate.Points, this.Multistrokes[i].Unistrokes[j], -AngleRange, +AngleRange, AnglePrecision); // Golden Section Search (original $N) + d = DistanceAtBestAngle(candidate.Points, unistroke, -AngleRange, +AngleRange, AnglePrecision); // Golden Section Search (original $N) } if (d < b) { b = d; // best (least) distance @@ -283,8 +283,8 @@ export class NDollarRecognizer { AddGesture = (name: string, useBoundedRotationInvariance: boolean, strokes: any[]) => { this.Multistrokes[this.Multistrokes.length] = new Multistroke(name, useBoundedRotationInvariance, strokes); var num = 0; - for (var i = 0; i < this.Multistrokes.length; i++) { - if (this.Multistrokes[i].Name === name) { + for (const multistroke of this.Multistrokes) { + if (multistroke.Name === name) { num++; } } @@ -322,20 +322,20 @@ function HeapPermute(n: number, order: any[], /*out*/ orders: any[]) { function MakeUnistrokes(strokes: any, orders: any) { const unistrokes = new Array(); // array of point arrays - for (var r = 0; r < orders.length; r++) { - for (var b = 0; b < Math.pow(2, orders[r].length); b++) // use b's bits for directions + for (const order of orders) { + for (var b = 0; b < Math.pow(2, order.length); b++) // use b's bits for directions { const unistroke = new Array(); // array of points - for (var i = 0; i < orders[r].length; i++) { + for (var i = 0; i < order.length; i++) { var pts; if (((b >> i) & 1) === 1) {// is b's bit at index i on? - pts = strokes[orders[r][i]].slice().reverse(); // copy and reverse + pts = strokes[order[i]].slice().reverse(); // copy and reverse } else { - pts = strokes[orders[r][i]].slice(); // copy + pts = strokes[order[i]].slice(); // copy } - for (var p = 0; p < pts.length; p++) { - unistroke[unistroke.length] = pts[p]; // append points + for (const point of pts) { + unistroke[unistroke.length] = point; // append points } } unistrokes[unistrokes.length] = unistroke; // add one unistroke to set @@ -346,9 +346,9 @@ function MakeUnistrokes(strokes: any, orders: any) { function CombineStrokes(strokes: any) { const points = new Array(); - for (var s = 0; s < strokes.length; s++) { - for (var p = 0; p < strokes[s].length; p++) { - points[points.length] = new Point(strokes[s][p].X, strokes[s][p].Y); + for (const stroke of strokes) { + for (const { X, Y } of stroke) { + points[points.length] = new Point(X, Y); } } return points; @@ -384,9 +384,9 @@ function RotateBy(points: any, radians: any) // rotates points around centroid const cos = Math.cos(radians); const sin = Math.sin(radians); const newpoints = new Array(); - for (var i = 0; i < points.length; i++) { - const qx = (points[i].X - c.X) * cos - (points[i].Y - c.Y) * sin + c.X; - const qy = (points[i].X - c.X) * sin + (points[i].Y - c.Y) * cos + c.Y; + for (const point of points) { + const qx = (point.X - c.X) * cos - (point.Y - c.Y) * sin + c.X; + const qy = (point.X - c.X) * sin + (point.Y - c.Y) * cos + c.Y; newpoints[newpoints.length] = new Point(qx, qy); } return newpoints; @@ -396,9 +396,9 @@ function ScaleDimTo(points: any, size: any, ratio1D: any) // scales bbox uniform const B = BoundingBox(points); const uniformly = Math.min(B.Width / B.Height, B.Height / B.Width) <= ratio1D; // 1D or 2D gesture test const newpoints = new Array(); - for (var i = 0; i < points.length; i++) { - const qx = uniformly ? points[i].X * (size / Math.max(B.Width, B.Height)) : points[i].X * (size / B.Width); - const qy = uniformly ? points[i].Y * (size / Math.max(B.Width, B.Height)) : points[i].Y * (size / B.Height); + for (const { X, Y } of points) { + const qx = uniformly ? X * (size / Math.max(B.Width, B.Height)) : X * (size / B.Width); + const qy = uniformly ? Y * (size / Math.max(B.Width, B.Height)) : Y * (size / B.Height); newpoints[newpoints.length] = new Point(qx, qy); } return newpoints; @@ -407,9 +407,9 @@ function TranslateTo(points: any, pt: any) // translates points' centroid { const c = Centroid(points); const newpoints = new Array(); - for (var i = 0; i < points.length; i++) { - const qx = points[i].X + pt.X - c.X; - const qy = points[i].Y + pt.Y - c.Y; + for (const { X, Y } of points) { + const qx = X + pt.X - c.X; + const qy = Y + pt.Y - c.Y; newpoints[newpoints.length] = new Point(qx, qy); } return newpoints; @@ -478,9 +478,9 @@ function DistanceAtAngle(points: any, T: any, radians: any) { } function Centroid(points: any) { var x = 0.0, y = 0.0; - for (var i = 0; i < points.length; i++) { - x += points[i].X; - y += points[i].Y; + for (const point of points) { + x += point.X; + y += point.Y; } x /= points.length; y /= points.length; @@ -488,11 +488,11 @@ function Centroid(points: any) { } function BoundingBox(points: any) { var minX = +Infinity, maxX = -Infinity, minY = +Infinity, maxY = -Infinity; - for (var i = 0; i < points.length; i++) { - minX = Math.min(minX, points[i].X); - minY = Math.min(minY, points[i].Y); - maxX = Math.max(maxX, points[i].X); - maxY = Math.max(maxY, points[i].Y); + for (const { X, Y } of points) { + minX = Math.min(minX, X); + minY = Math.min(minY, Y); + maxX = Math.max(maxX, X); + maxY = Math.max(maxY, Y); } return new Rectangle(minX, minY, maxX - minX, maxY - minY); } |
