aboutsummaryrefslogtreecommitdiff
path: root/src/pen-gestures/ndollar.ts
blob: f6e1c87fa9e2705255b92f3f38788a2e95519e00 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
/* eslint-disable no-use-before-define */
import { numberRange } from '../Utils';
import { Gestures } from './GestureTypes';

/**
 * The $N Multistroke Recognizer (JavaScript version)
 * Converted to TypeScript -syip2
 *
 *  Lisa Anthony, Ph.D.
 *  UMBC
 *  Information Systems Department
 *  1000 Hilltop Circle
 *  Baltimore, MD 21250
 *  lanthony@umbc.edu
 *
 *  Jacob O. Wobbrock, Ph.D.
 *  The Information School
 *  University of Washington
 *  Seattle, WA 98195-2840
 *  wobbrock@uw.edu
 *
 * The academic publications for the $N recognizer, and what should be
 * used to cite it, are:
 *
 *     Anthony, L. and Wobbrock, J.O. (2010). A lightweight multistroke
 *     recognizer for user interface prototypes. Proceedings of Graphics
 *     Interface (GI '10). Ottawa, Ontario (May 31-June 2, 2010). Toronto,
 *     Ontario: Canadian Information Processing Society, pp. 245-252.
 *     https://dl.acm.org/citation.cfm?id=1839258
 *
 *     Anthony, L. and Wobbrock, J.O. (2012). $N-Protractor: A fast and
 *     accurate multistroke recognizer. Proceedings of Graphics Interface
 *     (GI '12). Toronto, Ontario (May 28-30, 2012). Toronto, Ontario:
 *     Canadian Information Processing Society, pp. 117-120.
 *     https://dl.acm.org/citation.cfm?id=2305296
 *
 * The Protractor enhancement was separately published by Yang Li and programmed
 * here by Jacob O. Wobbrock and Lisa Anthony:
 *
 *     Li, Y. (2010). Protractor: A fast and accurate gesture
 *     recognizer. Proceedings of the ACM Conference on Human
 *     Factors in Computing Systems (CHI '10). Atlanta, Georgia
 *     (April 10-15, 2010). New York: ACM Press, pp. 2169-2172.
 *     https://dl.acm.org/citation.cfm?id=1753654
 *
 * This software is distributed under the "New BSD License" agreement:
 *
 * Copyright (C) 2007-2011, Jacob O. Wobbrock and Lisa Anthony.
 * All rights reserved. Last updated July 14, 2018.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *    * Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *    * Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *    * Neither the names of UMBC nor the University of Washington,
 *      nor the names of its contributors may be used to endorse or promote
 *      products derived from this software without specific prior written
 *      permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Lisa Anthony OR Jacob O. Wobbrock
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 * */

//
// Point class
//
export class Point {
    // eslint-disable-next-line no-useless-constructor
    constructor(
        public X: number,
        public Y: number
    ) {
        /* empty */
    }
}

//
// Rectangle class
//
export class Rectangle {
    // eslint-disable-next-line no-useless-constructor
    constructor(
        public X: number,
        public Y: number,
        public Width: number,
        public Height: number
    ) {
        /* empty */
    }
}

//
// Unistroke class: a unistroke template
//
export class Unistroke {
    public Points: Point[];
    public StartUnitVector: Point;
    public Vector: number[];

    constructor(
        public Name: string,
        useBoundedRotationInvariance: boolean,
        points: Point[]
    ) {
        this.Points = Resample(points, NumPoints);
        const radians = IndicativeAngle(this.Points);
        this.Points = RotateBy(this.Points, -radians);
        this.Points = ScaleDimTo(this.Points, SquareSize, OneDThreshold);
        if (useBoundedRotationInvariance) {
            this.Points = RotateBy(this.Points, +radians); // restore
        }
        this.Points = TranslateTo(this.Points, Origin);
        this.StartUnitVector = CalcStartUnitVector(this.Points, StartAngleIndex);
        this.Vector = Vectorize(this.Points, useBoundedRotationInvariance); // for Protractor
    }
}
//
// Multistroke class: a container for unistrokes
//
export class Multistroke {
    public NumStrokes: number;
    public Unistrokes: Unistroke[];

    constructor(
        public Name: string,
        useBoundedRotationInvariance: boolean,
        strokes: any[] // constructor
    ) {
        this.NumStrokes = strokes.length; // number of individual strokes

        const order = new Array(strokes.length); // array of integer indices
        for (let i = 0; i < strokes.length; i++) {
            order[i] = i; // initialize
        }
        const orders = [] as any[]; // array of integer arrays
        HeapPermute(strokes.length, order, /* out */ orders);

        const unistrokes = MakeUnistrokes(strokes, orders); // returns array of point arrays
        this.Unistrokes = new Array(unistrokes.length); // unistrokes for this multistroke
        for (let j = 0; j < unistrokes.length; j++) {
            this.Unistrokes[j] = new Unistroke(this.Name, useBoundedRotationInvariance, unistrokes[j]);
        }
    }
}

//
// Result class
//
export class Result {
    // eslint-disable-next-line no-useless-constructor
    constructor(
        public Name: string,
        public Score: any,
        public Time: any
    ) {
        /* empty */
    }
}

//
// NDollarRecognizer constants
//
let NumMultistrokes = 0;
const NumPoints = 96;
const SquareSize = 250.0;
const OneDThreshold = 0.25; // customize to desired gesture set (usually 0.20 - 0.35)
const Origin = new Point(0, 0);
const Diagonal = Math.sqrt(SquareSize * SquareSize + SquareSize * SquareSize);
const HalfDiagonal = 0.5 * Diagonal;
const AngleRange = Deg2Rad(45.0);
const AnglePrecision = Deg2Rad(2.0);
const Phi = 0.5 * (-1.0 + Math.sqrt(5.0)); // Golden Ratio
const StartAngleIndex = NumPoints / 8; // eighth of gesture length
const AngleSimilarityThreshold = Deg2Rad(30.0);

//
// NDollarRecognizer class
//
export class NDollarRecognizer {
    public Multistrokes: Multistroke[] = [];

    constructor(
        useBoundedRotationInvariance: boolean // constructor
    ) {
        const rectMaker = (width: number, height1: number, height2: number) => [
            new Point(0, 0), //
            new Point(0, height1),
            new Point(width, height2),
            new Point(width, 0),
            new Point(0, 0),
        ];

        const arect = rectMaker(100, 100, 50);
        const aorect = rectMaker(300, 100, 50);
        const brect = rectMaker(100, 100, 200);
        const borect = rectMaker(300, 100, 200);
        const rect = rectMaker(100, 100, 100);
        const orect = rectMaker(300, 100, 100);
        const equilateral = [new Point(50, 100), new Point(100, 0), new Point(0, 0), new Point(50, 100)];
        const aequilateral = [new Point(20, 100), new Point(200, 0), new Point(0, 0), new Point(20, 100)];
        const bequilateral = [new Point(180, 100), new Point(200, 0), new Point(0, 0), new Point(180, 100)];
        const circle = numberRange(11).map(i => new Point(100 + 100 * Math.cos((i / 10) * Math.PI * 2), 100 + 100 * Math.sin((i / 10) * Math.PI * 2)));
        const rightAngle = [new Point(0, 0), new Point(0, 100), new Point(200, 100)];
        //
        // one predefined multistroke (plus its counterclockwise reversal for closed shapes) for each multistroke type
        //
        this.Multistrokes.push(
            ...[arect, aorect, brect, borect, rect, orect].map(s => new Multistroke(Gestures.Rectangle, useBoundedRotationInvariance, [s])),
            ...[arect, aorect, brect, borect, rect, orect].map(s => new Multistroke(Gestures.Rectangle, useBoundedRotationInvariance, [s.reverse()])),
            ...[aequilateral, bequilateral, equilateral].map(s => new Multistroke(Gestures.Triangle, useBoundedRotationInvariance, [s])),
            ...[aequilateral, bequilateral, equilateral].map(s => new Multistroke(Gestures.Triangle, useBoundedRotationInvariance, [s.reverse()])),
            new Multistroke(Gestures.Circle, useBoundedRotationInvariance, [circle]),
            new Multistroke(Gestures.Circle, useBoundedRotationInvariance, [circle.reverse()]),
            new Multistroke(Gestures.RightAngle, useBoundedRotationInvariance, [rightAngle]),
            new Multistroke(Gestures.Line, useBoundedRotationInvariance, [[new Point(12, 347), new Point(119, 347)]])
        );
        NumMultistrokes = this.Multistrokes.length; // NumMultistrokes flags the end of the non user-defined gstures strokes
        //
        // PREDEFINED STROKES
        //

        // this.Multistrokes[0] = new Multistroke("T", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(30, 7), new Point(103, 7)),
        //     new Array(new Point(66, 7), new Point(66, 87))
        // ));
        // this.Multistrokes[1] = new Multistroke("N", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(177, 92), new Point(177, 2)),
        //     new Array(new Point(182, 1), new Point(246, 95)),
        //     new Array(new Point(247, 87), new Point(247, 1))
        // ));
        // this.Multistrokes[2] = new Multistroke("D", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(345, 9), new Point(345, 87)),
        //     new Array(new Point(351, 8), new Point(363, 8), new Point(372, 9), new Point(380, 11), new Point(386, 14), new Point(391, 17), new Point(394, 22), new Point(397, 28), new Point(399, 34), new Point(400, 42), new Point(400, 50), new Point(400, 56), new Point(399, 61), new Point(397, 66), new Point(394, 70), new Point(391, 74), new Point(386, 78), new Point(382, 81), new Point(377, 83), new Point(372, 85), new Point(367, 87), new Point(360, 87), new Point(355, 88), new Point(349, 87))
        // ));
        // this.Multistrokes[3] = new Multistroke("P", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(507, 8), new Point(507, 87)),
        //     new Array(new Point(513, 7), new Point(528, 7), new Point(537, 8), new Point(544, 10), new Point(550, 12), new Point(555, 15), new Point(558, 18), new Point(560, 22), new Point(561, 27), new Point(562, 33), new Point(561, 37), new Point(559, 42), new Point(556, 45), new Point(550, 48), new Point(544, 51), new Point(538, 53), new Point(532, 54), new Point(525, 55), new Point(519, 55), new Point(513, 55), new Point(510, 55))
        // ));
        // this.Multistrokes[4] = new Multistroke("X", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(30, 146), new Point(106, 222)),
        //     new Array(new Point(30, 225), new Point(106, 146))
        // ));
        // this.Multistrokes[5] = new Multistroke("H", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(188, 137), new Point(188, 225)),
        //     new Array(new Point(188, 180), new Point(241, 180)),
        //     new Array(new Point(241, 137), new Point(241, 225))
        // ));
        // this.Multistrokes[6] = new Multistroke("I", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(371, 149), new Point(371, 221)),
        //     new Array(new Point(341, 149), new Point(401, 149)),
        //     new Array(new Point(341, 221), new Point(401, 221))
        // ));
        // this.Multistrokes[7] = new Multistroke("exclamation", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(526, 142), new Point(526, 204)),
        //     new Array(new Point(526, 221))
        // ));
        // this.Multistrokes[9] = new Multistroke("five-point star", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(177, 396), new Point(223, 299), new Point(262, 396), new Point(168, 332), new Point(278, 332), new Point(184, 397))
        // ));
        // this.Multistrokes[10] = new Multistroke("null", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(382, 310), new Point(377, 308), new Point(373, 307), new Point(366, 307), new Point(360, 310), new Point(356, 313), new Point(353, 316), new Point(349, 321), new Point(347, 326), new Point(344, 331), new Point(342, 337), new Point(341, 343), new Point(341, 350), new Point(341, 358), new Point(342, 362), new Point(344, 366), new Point(347, 370), new Point(351, 374), new Point(356, 379), new Point(361, 382), new Point(368, 385), new Point(374, 387), new Point(381, 387), new Point(390, 387), new Point(397, 385), new Point(404, 382), new Point(408, 378), new Point(412, 373), new Point(416, 367), new Point(418, 361), new Point(419, 353), new Point(418, 346), new Point(417, 341), new Point(416, 336), new Point(413, 331), new Point(410, 326), new Point(404, 320), new Point(400, 317), new Point(393, 313), new Point(392, 312)),
        //     new Array(new Point(418, 309), new Point(337, 390))
        // ));
        // this.Multistrokes[11] = new Multistroke("arrowhead", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(506, 349), new Point(574, 349)),
        //     new Array(new Point(525, 306), new Point(584, 349), new Point(525, 388))
        // ));
        // this.Multistrokes[12] = new Multistroke("pitchfork", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(38, 470), new Point(36, 476), new Point(36, 482), new Point(37, 489), new Point(39, 496), new Point(42, 500), new Point(46, 503), new Point(50, 507), new Point(56, 509), new Point(63, 509), new Point(70, 508), new Point(75, 506), new Point(79, 503), new Point(82, 499), new Point(85, 493), new Point(87, 487), new Point(88, 480), new Point(88, 474), new Point(87, 468)),
        //     new Array(new Point(62, 464), new Point(62, 571))
        // ));
        // this.Multistrokes[13] = new Multistroke("six-point star", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(177, 554), new Point(223, 476), new Point(268, 554), new Point(183, 554)),
        //     new Array(new Point(177, 490), new Point(223, 568), new Point(268, 490), new Point(183, 490))
        // ));
        // this.Multistrokes[14] = new Multistroke("asterisk", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(325, 499), new Point(417, 557)),
        //     new Array(new Point(417, 499), new Point(325, 557)),
        //     new Array(new Point(371, 486), new Point(371, 571))
        // ));
        // this.Multistrokes[15] = new Multistroke("half-note", useBoundedRotationInvariance, new Array(
        //     new Array(new Point(546, 465), new Point(546, 531)),
        //     new Array(new Point(540, 530), new Point(536, 529), new Point(533, 528), new Point(529, 529), new Point(524, 530), new Point(520, 532), new Point(515, 535), new Point(511, 539), new Point(508, 545), new Point(506, 548), new Point(506, 554), new Point(509, 558), new Point(512, 561), new Point(517, 564), new Point(521, 564), new Point(527, 563), new Point(531, 560), new Point(535, 557), new Point(538, 553), new Point(542, 548), new Point(544, 544), new Point(546, 540), new Point(546, 536))
        // ));
        //
        // The $N Gesture Recognizer API begins here -- 3 methods: Recognize(), AddGesture(), and DeleteUserGestures()
        //
    }

    Recognize = (strokes: { X: number; Y: number }[][], useBoundedRotationInvariance: boolean = false, requireSameNoOfStrokes: boolean = false, useProtractor: boolean = true) => {
        const t0 = Date.now();
        const points = CombineStrokes(strokes); // make one connected unistroke from the given strokes
        const candidate = new Unistroke('', useBoundedRotationInvariance, points);

        let u = -1;
        let b = +Infinity;
        for (
            let i = 0;
            i < this.Multistrokes.length;
            i++ // for each multistroke template
        ) {
            if (!requireSameNoOfStrokes || strokes.length === this.Multistrokes[i].NumStrokes) {
                // optional -- only attempt match when same # of component strokes
                // eslint-disable-next-line no-loop-func
                this.Multistrokes[i].Unistrokes.forEach(unistroke => {
                    // for each unistroke within this multistroke
                    if (AngleBetweenUnitVectors(candidate.StartUnitVector, unistroke.StartUnitVector) <= AngleSimilarityThreshold) {
                        // strokes start in the same direction
                        let d;
                        if (useProtractor) {
                            d = OptimalCosineDistance(unistroke.Vector, candidate.Vector); // Protractor
                        } else {
                            d = DistanceAtBestAngle(candidate.Points, unistroke, -AngleRange, +AngleRange, AnglePrecision); // Golden Section Search (original $N)
                        }
                        if (d < b) {
                            b = d; // best (least) distance
                            u = i; // multistroke owner of unistroke
                        }
                    }
                });
            }
        }
        const t1 = Date.now();
        return u === -1 ? null : new Result(this.Multistrokes[u].Name, useProtractor ? 1.0 - b : 1.0 - b / HalfDiagonal, t1 - t0);
    };

    AddGesture = (name: string, useBoundedRotationInvariance: boolean, strokes: any[]) => {
        this.Multistrokes[this.Multistrokes.length] = new Multistroke(name, useBoundedRotationInvariance, strokes);
        let num = 0;
        this.Multistrokes.forEach(multistroke => {
            if (multistroke.Name === name) {
                num++;
            }
        });
        return num;
    };

    DeleteUserGestures = () => {
        this.Multistrokes.length = NumMultistrokes; // clear any beyond the original set
        return NumMultistrokes;
    };
}

//
// Private helper functions from here on down
//
function HeapPermute(n: number, order: any[], /* out */ orders: any[]) {
    if (n === 1) {
        orders[orders.length] = order.slice(); // append copy
    } else {
        for (let i = 0; i < n; i++) {
            HeapPermute(n - 1, order, orders);
            if (n % 2 === 1) {
                // swap 0, n-1
                const tmp = order[0];
                order[0] = order[n - 1];
                order[n - 1] = tmp;
            } else {
                // swap i, n-1
                const tmp = order[i];
                order[i] = order[n - 1];
                order[n - 1] = tmp;
            }
        }
    }
}

function MakeUnistrokes(strokes: any, orders: any[]) {
    const unistrokes = [] as any[]; // array of point arrays
    orders.forEach(order => {
        for (
            let b = 0;
            b < order.length ** 2;
            b++ // use b's bits for directions
        ) {
            const unistroke = [] as any[]; // array of points
            for (let i = 0; i < order.length; i++) {
                let pts;
                // eslint-disable-next-line no-bitwise
                if (((b >> i) & 1) === 1) {
                    // is b's bit at index i on?
                    pts = strokes[order[i]].slice().reverse(); // copy and reverse
                } else {
                    pts = strokes[order[i]].slice(); // copy
                }
                pts.forEach((point: any) => {
                    unistroke[unistroke.length] = point; // append points
                });
            }
            unistrokes[unistrokes.length] = unistroke; // add one unistroke to set
        }
    });
    return unistrokes;
}

function CombineStrokes(strokes: { X: number; Y: number }[][]) {
    const points: Point[] = [];
    strokes.forEach(stroke => stroke.forEach(({ X, Y }) => points.push(new Point(X, Y))));
    return points;
}
function Resample(points: any, n: any) {
    const I = PathLength(points) / (n - 1); // interval length
    let D = 0.0;
    const newpoints = new Array(points[0]);
    for (let i = 1; i < points.length; i++) {
        const d = Distance(points[i - 1], points[i]);
        if (D + d >= I) {
            const qx = points[i - 1].X + ((I - D) / d) * (points[i].X - points[i - 1].X);
            const qy = points[i - 1].Y + ((I - D) / d) * (points[i].Y - points[i - 1].Y);
            const q = new Point(qx, qy);
            newpoints[newpoints.length] = q; // append new point 'q'
            points.splice(i, 0, q); // insert 'q' at position i in points s.t. 'q' will be the next i
            D = 0.0;
        } else D += d;
    }
    if (newpoints.length === n - 1) {
        // sometimes we fall a rounding-error short of adding the last point, so add it if so
        newpoints[newpoints.length] = new Point(points[points.length - 1].X, points[points.length - 1].Y);
    }
    return newpoints;
}
function IndicativeAngle(points: any) {
    const c = Centroid(points);
    return Math.atan2(c.Y - points[0].Y, c.X - points[0].X);
}
function RotateBy(points: Point[], radians: any) {
    // rotates points around centroid
    const c = Centroid(points);
    const cos = Math.cos(radians);
    const sin = Math.sin(radians);
    const newpoints: Point[] = [];
    points.forEach(point => {
        const qx = (point.X - c.X) * cos - (point.Y - c.Y) * sin + c.X;
        const qy = (point.X - c.X) * sin + (point.Y - c.Y) * cos + c.Y;
        newpoints.push(new Point(qx, qy));
    });
    return newpoints;
}
function ScaleDimTo(points: any, size: any, ratio1D: any) {
    // scales bbox uniformly for 1D, non-uniformly for 2D
    const B = BoundingBox(points);
    const uniformly = Math.min(B.Width / B.Height, B.Height / B.Width) <= ratio1D; // 1D or 2D gesture test
    const newpoints: Point[] = [];
    points.forEach(({ X, Y }) => {
        const qx = uniformly ? X * (size / Math.max(B.Width, B.Height)) : X * (size / B.Width);
        const qy = uniformly ? Y * (size / Math.max(B.Width, B.Height)) : Y * (size / B.Height);
        newpoints[newpoints.length] = new Point(qx, qy);
    });
    return newpoints;
}
function TranslateTo(points: any, pt: any) {
    // translates points' centroid
    const c = Centroid(points);
    const newpoints: Point[] = [];
    points.forEach(({ X, Y }) => {
        const qx = X + pt.X - c.X;
        const qy = Y + pt.Y - c.Y;
        newpoints[newpoints.length] = new Point(qx, qy);
    });
    return newpoints;
}
function Vectorize(points: any, useBoundedRotationInvariance: any) {
    // for Protractor
    let cos = 1.0;
    let sin = 0.0;
    if (useBoundedRotationInvariance) {
        const iAngle = Math.atan2(points[0].Y, points[0].X);
        const baseOrientation = (Math.PI / 4.0) * Math.floor((iAngle + Math.PI / 8.0) / (Math.PI / 4.0));
        cos = Math.cos(baseOrientation - iAngle);
        sin = Math.sin(baseOrientation - iAngle);
    }
    let sum = 0.0;
    const vector: number[] = [];
    for (let i = 0; i < points.length; i++) {
        const newX = points[i].X * cos - points[i].Y * sin;
        const newY = points[i].Y * cos + points[i].X * sin;
        vector[vector.length] = newX;
        vector[vector.length] = newY;
        sum += newX * newX + newY * newY;
    }
    const magnitude = Math.sqrt(sum);
    for (let i = 0; i < vector.length; i++) {
        vector[i] /= magnitude;
    }
    return vector;
}
function OptimalCosineDistance(v1: any, v2: any) {
    // for Protractor
    let a = 0.0;
    let b = 0.0;
    for (let i = 0; i < v1.length; i += 2) {
        a += v1[i] * v2[i] + v1[i + 1] * v2[i + 1];
        b += v1[i] * v2[i + 1] - v1[i + 1] * v2[i];
    }
    const angle = Math.atan(b / a);
    return Math.acos(a * Math.cos(angle) + b * Math.sin(angle));
}
function DistanceAtBestAngle(points: any, T: any, a: any, b: any, threshold: any) {
    let x1 = Phi * a + (1.0 - Phi) * b;
    let f1 = DistanceAtAngle(points, T, x1);
    let x2 = (1.0 - Phi) * a + Phi * b;
    let f2 = DistanceAtAngle(points, T, x2);
    while (Math.abs(b - a) > threshold) {
        if (f1 < f2) {
            // eslint-disable-next-line no-param-reassign
            b = x2;
            x2 = x1;
            f2 = f1;
            x1 = Phi * a + (1.0 - Phi) * b;
            f1 = DistanceAtAngle(points, T, x1);
        } else {
            // eslint-disable-next-line no-param-reassign
            a = x1;
            x1 = x2;
            f1 = f2;
            x2 = (1.0 - Phi) * a + Phi * b;
            f2 = DistanceAtAngle(points, T, x2);
        }
    }
    return Math.min(f1, f2);
}
function DistanceAtAngle(points: any, T: any, radians: any) {
    const newpoints = RotateBy(points, radians);
    return PathDistance(newpoints, T.Points);
}
function Centroid(points: Point[]) {
    let x = 0.0;
    let y = 0.0;
    points.forEach(({ X, Y }) => {
        x += X;
        y += Y;
    });
    x /= points.length;
    y /= points.length;
    return new Point(x, y);
}
function BoundingBox(points: Point[]) {
    let minX = +Infinity;
    let maxX = -Infinity;
    let minY = +Infinity;
    let maxY = -Infinity;
    points.forEach(({ X, Y }) => {
        minX = Math.min(minX, X);
        minY = Math.min(minY, Y);
        maxX = Math.max(maxX, X);
        maxY = Math.max(maxY, Y);
    });
    return new Rectangle(minX, minY, maxX - minX, maxY - minY);
}
function PathDistance(pts1: any, pts2: any) {
    // average distance between corresponding points in two paths
    let d = 0.0;
    for (let i = 0; i < pts1.length; i++) {
        // assumes pts1.length == pts2.length
        d += Distance(pts1[i], pts2[i]);
    }
    return d / pts1.length;
}
function PathLength(points: any) {
    // length traversed by a point path
    let d = 0.0;
    for (let i = 1; i < points.length; i++) {
        d += Distance(points[i - 1], points[i]);
    }
    return d;
}
function Distance(p1: any, p2: any) {
    // distance between two points
    const dx = p2.X - p1.X;
    const dy = p2.Y - p1.Y;
    return Math.sqrt(dx * dx + dy * dy);
}
function CalcStartUnitVector(points: Point[], index: any) {
    // start angle from points[0] to points[index] normalized as a unit vector
    const v = new Point(points[index].X - points[0].X, points[index].Y - points[0].Y);
    const len = Math.sqrt(v.X * v.X + v.Y * v.Y);
    return new Point(v.X / len, v.Y / len);
}
function AngleBetweenUnitVectors(v1: any, v2: any) {
    // gives acute angle between unit vectors from (0,0) to v1, and (0,0) to v2
    const n = v1.X * v2.X + v1.Y * v2.Y;
    const c = Math.max(-1.0, Math.min(1.0, n)); // ensure [-1,+1]
    return Math.acos(c); // arc cosine of the vector dot product
}
function Deg2Rad(d: any) {
    return (d * Math.PI) / 180.0;
}