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package ipstack
import (
"fmt"
ipv4header "github.com/brown-csci1680/iptcp-headers"
"github.com/google/netstack/tcpip/header"
"github.com/pkg/errors"
"iptcp/pkg/lnxconfig"
"log"
"net"
"net/netip"
"time"
)
const (
MAX_IP_PACKET_SIZE = 1400
LOCAL_COST uint32 = 0
STATIC_COST uint32 = 4294967295 // 2^32 - 1
)
// STRUCTS ---------------------------------------------------------------------
type Interface struct {
Name string
IpPrefix netip.Prefix
UdpAddr netip.AddrPort
RecvSocket net.UDPConn
SocketChannel chan bool
State bool
}
type Neighbor struct {
VipAddr netip.Addr
UdpAddr netip.AddrPort
SendSocket net.UDPConn
SocketChannel chan bool
}
type RIPMessage struct {
command uint8
numEntries uint8
entries []RIPEntry
}
type RIPEntry struct {
addr netip.Addr
cost uint32
mask netip.Prefix
}
type Hop struct {
Cost uint32
VipAsStr string
}
// GLOBAL VARIABLES (data structures) ------------------------------------------
var myVIP netip.Addr
var myInterfaces []*Interface
var myNeighbors = make(map[string][]*Neighbor)
// var myRIPNeighbors = make(map[string]Neighbor)
type HandlerFunc func(int, string, *[]byte) error
var protocolHandlers = make(map[uint16]HandlerFunc)
// var routingTable = routingtable.New()
var routingTable = make(map[netip.Prefix]Hop)
// reference: https://github.com/brown-csci1680/lecture-examples/blob/main/ip-demo/cmd/udp-ip-recv/main.go
func createUDPConn(UdpAddr netip.AddrPort, conn *net.UDPConn) error {
listenString := UdpAddr.String()
listenAddr, err := net.ResolveUDPAddr("udp4", listenString)
if err != nil {
return errors.WithMessage(err, "Error resolving address->\t"+listenString)
}
tmpConn, err := net.ListenUDP("udp4", listenAddr)
if err != nil {
return errors.WithMessage(err, "Could not bind to UDP port->\t"+listenString)
}
*conn = *tmpConn
return nil
}
func Initialize(lnxFilePath string) error {
//if len(os.Args) != 2 {
// fmt.Printf("Usage: %s <configFile>\n", os.Args[0])
// os.Exit(1)
//}
//lnxFilePath := os.Args[1]
// Parse the file
lnxConfig, err := lnxconfig.ParseConfig(lnxFilePath)
if err != nil {
return errors.WithMessage(err, "Error parsing config file->\t"+lnxFilePath)
}
// 1) initialize the interfaces on this node here and into the routing table
static := false
for _, iface := range lnxConfig.Interfaces {
prefix := netip.PrefixFrom(iface.AssignedIP, iface.AssignedPrefix.Bits())
i := &Interface{
Name: iface.Name,
IpPrefix: prefix,
UdpAddr: iface.UDPAddr,
RecvSocket: net.UDPConn{},
SocketChannel: make(chan bool),
State: false,
}
err := createUDPConn(iface.UDPAddr, &i.RecvSocket)
if err != nil {
return errors.WithMessage(err, "Error creating UDP socket for interface->\t"+iface.Name)
}
go InterfaceListenerRoutine(i.RecvSocket, i.SocketChannel)
myInterfaces = append(myInterfaces, i)
// TODO: (FOR HOSTS ONLY)
// add STATIC to routing table
if !static {
ifacePrefix := netip.MustParsePrefix("0.0.0.0/0")
routingTable[ifacePrefix] = Hop{STATIC_COST, iface.Name}
static = true
}
}
// 2) initialize the neighbors connected to the node and into the routing table
for _, neighbor := range lnxConfig.Neighbors {
n := &Neighbor{
VipAddr: neighbor.DestAddr,
UdpAddr: neighbor.UDPAddr,
SendSocket: net.UDPConn{},
SocketChannel: make(chan bool),
}
err := createUDPConn(neighbor.UDPAddr, &n.SendSocket)
if err != nil {
return errors.WithMessage(err, "Error creating UDP socket for neighbor->\t"+neighbor.DestAddr.String())
}
myNeighbors[neighbor.InterfaceName] = append(myNeighbors[neighbor.InterfaceName], n)
// add to routing table
// TODO: REVISIT AND SEE IF "24" IS CORRECT
neighborPrefix := netip.PrefixFrom(neighbor.DestAddr, 24)
routingTable[neighborPrefix] = Hop{LOCAL_COST, neighbor.InterfaceName}
}
return nil
}
func InterfaceListenerRoutine(socket net.UDPConn, signal <-chan bool) {
isUp := false
closed := false
// go routine that hangs on the recv
fmt.Println("MAKING GO ROUTINE TO LISTEN:\t", socket.LocalAddr().String())
go func() {
defer func() { // on close, set isUp to false
fmt.Println("exiting go routine that listens on ", socket.LocalAddr().String())
}()
for {
if closed { // stop this go routine if channel is closed
return
}
if !isUp { // don't call the listeners if interface is down
continue
}
// TODO: remove these "training wheels"
time.Sleep(1 * time.Millisecond)
err := RecvIP(socket, &isUp)
if err != nil {
fmt.Println("Error receiving IP packet", err)
return
}
}
}()
for {
select {
case sig, ok := <-signal:
if !ok {
fmt.Println("channel closed, exiting")
closed = true
return
}
fmt.Println("received isUP SIGNAL with value", sig)
isUp = sig
default:
continue
}
}
}
func InterfaceUp(iface *Interface) {
iface.State = true
iface.SocketChannel <- true
}
func InterfaceDown(iface *Interface) {
iface.SocketChannel <- false
iface.State = false
}
func GetInterfaceByName(ifaceName string) (*Interface, error) {
for _, iface := range myInterfaces {
if iface.Name == ifaceName {
return iface, nil
}
}
return nil, errors.Errorf("No interface with name %s", ifaceName)
}
func GetNeighborsToInterface(ifaceName string) ([]*Neighbor, error) {
if neighbors, ok := myNeighbors[ifaceName]; ok {
return neighbors, nil
}
return nil, errors.Errorf("No interface with name %s", ifaceName)
}
func SprintInterfaces() string {
buf := ""
for _, iface := range myInterfaces {
buf += fmt.Sprintf("%s\t%s\t%t\n", iface.Name, iface.IpPrefix.String(), iface.State)
}
return buf
}
func SprintNeighbors() string {
buf := ""
for ifaceName, neighbor := range myNeighbors {
for _, n := range neighbor {
buf += fmt.Sprintf("%s\t%s\t%s\n", ifaceName, n.UdpAddr.String(), n.VipAddr.String())
}
}
return buf
}
func SprintRoutingTable() string {
buf := ""
for prefix, hop := range routingTable {
buf += fmt.Sprintf("%s\t%s\t%d\n", prefix.String(), hop.VipAsStr, hop.Cost)
}
return buf
}
func DebugNeighbors() {
for ifaceName, neighbor := range myNeighbors {
for _, n := range neighbor {
fmt.Printf("%s\t%s\t%s\n", ifaceName, n.UdpAddr.String(), n.VipAddr.String())
}
}
}
func CleanUp() {
fmt.Print("Cleaning up...\n")
// go through the interfaces, pop thread & close the UDP FDs
for _, iface := range myInterfaces {
if iface.SocketChannel != nil {
close(iface.SocketChannel)
}
err := iface.RecvSocket.Close()
if err != nil {
continue
}
}
// go through the neighbors, pop thread & close the UDP FDs
for _, neighbor := range myNeighbors {
for _, n := range neighbor {
if n.SocketChannel != nil {
close(n.SocketChannel)
}
err := n.SendSocket.Close()
if err != nil {
continue
}
}
}
// delete all the neighbors
myNeighbors = make(map[string][]*Neighbor)
// delete all the interfaces
myInterfaces = nil
// delete the routing table
routingTable = make(map[netip.Prefix]Hop)
time.Sleep(5 * time.Millisecond)
}
// TODO: have it take TTL so we can decrement it when forwarding
func SendIP(src Interface, dest Neighbor, protocolNum int, message []byte) error {
hdr := ipv4header.IPv4Header{
Version: 4,
Len: 20, // Header length is always 20 when no IP options
TOS: 0,
TotalLen: ipv4header.HeaderLen + len(message),
ID: 0,
Flags: 0,
FragOff: 0,
TTL: 32,
Protocol: protocolNum,
Checksum: 0, // Should be 0 until checksum is computed
Src: src.IpPrefix.Addr(),
Dst: dest.VipAddr,
Options: []byte{},
}
// Assemble the header into a byte array
headerBytes, err := hdr.Marshal()
if err != nil {
return err
}
// Compute the checksum (see below)
// Cast back to an int, which is what the Header structure expects
hdr.Checksum = int(ComputeChecksum(headerBytes))
headerBytes, err = hdr.Marshal()
if err != nil {
log.Fatalln("Error marshalling header: ", err)
}
bytesToSend := make([]byte, 0, len(headerBytes)+len(message))
bytesToSend = append(bytesToSend, headerBytes...)
bytesToSend = append(bytesToSend, []byte(message)...)
// Send the message to the "link-layer" addr:port on UDP
listenAddr, err := net.ResolveUDPAddr("udp4", dest.UdpAddr.String())
if err != nil {
return err
}
bytesWritten, err := dest.SendSocket.WriteToUDP(bytesToSend, listenAddr)
if err != nil {
return err
}
fmt.Printf("Sent %d bytes to %s\n", bytesWritten, listenAddr.String())
return nil
}
func RecvIP(conn net.UDPConn, isOpen *bool) error {
buffer := make([]byte, MAX_IP_PACKET_SIZE) // TODO: fix wordking
// Read on the UDP port
fmt.Println("wating to read from UDP socket")
_, sourceAddr, err := conn.ReadFromUDP(buffer)
if err != nil {
return err
}
if !*isOpen {
return errors.New("interface is down")
}
// Marshal the received byte array into a UDP header
// NOTE: This does not validate the checksum or check any fields
// (You'll need to do this part yourself)
hdr, err := ipv4header.ParseHeader(buffer)
if err != nil {
// What should you if the message fails to parse?
// Your node should not crash or exit when you get a bad message.
// Instead, simply drop the packet and return to processing.
fmt.Println("Error parsing header", err)
return err
}
headerSize := hdr.Len
headerBytes := buffer[:headerSize]
checksumFromHeader := uint16(hdr.Checksum)
computedChecksum := ValidateChecksum(headerBytes, checksumFromHeader)
var checksumState string
if computedChecksum == checksumFromHeader {
checksumState = "OK"
} else {
checksumState = "FAIL"
}
// Next, get the message, which starts after the header
message := buffer[headerSize:]
// Finally, print everything out
fmt.Printf("Received IP packet from %s\nHeader: %v\nChecksum: %s\nMessage: %s\n",
sourceAddr.String(), hdr, checksumState, string(message))
// TODO: handle the message
// 1) check if the TTL & checksum is valid
// 2) check if the message is for me, if so, sendUP (aka call the correct handler)
// if not, need to forward the packer to a neighbor or check the table
// after decrementing TTL and updating checksum
// 3) check if message is for a neighbor, if so, sendIP there
// 4) check if message is for a neighbor, if so, forward to the neighbor with that VIP
return nil
}
func ComputeChecksum(b []byte) uint16 {
checksum := header.Checksum(b, 0)
checksumInv := checksum ^ 0xffff
return checksumInv
}
func ValidateChecksum(b []byte, fromHeader uint16) uint16 {
checksum := header.Checksum(b, fromHeader)
return checksum
}
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