diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-06 02:22:37 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-06 02:22:37 -0400 |
commit | 7a6ceadedc20f58b7be76654eb8357e3ca0b026d (patch) | |
tree | ef4b93cdb8f92c358c3d4715f6eebd5a2827427b | |
parent | 2ba27898535e01298ef8f0d0b9ffd4e69ce13458 (diff) |
saving
-rw-r--r-- | resources/images/foam.png | bin | 0 -> 653157 bytes | |||
-rw-r--r-- | resources/images/foam2.jpeg | bin | 0 -> 101489 bytes | |||
-rw-r--r-- | resources/shaders/foam.frag | 30 | ||||
-rw-r--r-- | resources/shaders/foam.vert | 6 | ||||
-rwxr-xr-x | src/glwidget.cpp | 12 | ||||
-rwxr-xr-x | src/glwidget.h | 2 | ||||
-rw-r--r-- | src/ocean/ocean_alt.cpp | 2 | ||||
-rw-r--r-- | src/ocean/ocean_alt.h | 7 |
8 files changed, 43 insertions, 16 deletions
diff --git a/resources/images/foam.png b/resources/images/foam.png Binary files differnew file mode 100644 index 0000000..ff7404b --- /dev/null +++ b/resources/images/foam.png diff --git a/resources/images/foam2.jpeg b/resources/images/foam2.jpeg Binary files differnew file mode 100644 index 0000000..e8f2e8c --- /dev/null +++ b/resources/images/foam2.jpeg diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag index 86403d8..91ce3b9 100644 --- a/resources/shaders/foam.frag +++ b/resources/shaders/foam.frag @@ -1,22 +1,27 @@ #version 330 core -in vec4 saturation_const; +in vec2 constants; in vec2 dir; in vec2 tex; in vec3 pos; uniform float time; +uniform float phaseC; // phase constant + uniform sampler2D halftone_texture; +uniform sampler2D foam_texture; + uniform vec2 widthBounds; uniform vec2 lengthBounds; out vec4 fragColor; float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){ + //k = normalize(k); float result = dot(k, xzPos) * 3.14f / adjWaveLength; result = result + phaseC*time*.5f; - result = -tan(result) + 1.57f; + result = -tan(result + 1.57f); result = exp(result) / 4.f; return result; @@ -26,8 +31,23 @@ float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){ void main() { - //float saturation = getSaturation(saturation_const[0], saturation_const[1],saturation_const[2],saturation_const[3]); - vec4 color = texture(halftone_texture, tex); + float height = pos.y; + float saturation = getSaturation(dir, vec2(pos.x,pos.z), 100.f, constants[0]); + vec4 m_uv = texture(halftone_texture, tex); + float m_threshold = m_uv.r * m_uv.g * m_uv.b; + + // final rgba color at x,z pos + vec4 h = vec4(0,0,1,1); + if (saturation > m_threshold) h = vec4(vec3(m_threshold), 1); + + // add fading effect to bubble popping + vec4 g = clamp(.5*saturation - m_threshold, 0, 1) * h; + + // apply foam texture + vec4 foam = texture(foam_texture, tex); + vec4 j = vec4(0,0,0,1); + if (saturation > m_threshold) j = vec4(vec3(g*foam), 1); + - fragColor = vec4(vec3(color), 1); + fragColor = vec4(vec3(saturation), 1); } diff --git a/resources/shaders/foam.vert b/resources/shaders/foam.vert index 6192ba7..261eeea 100644 --- a/resources/shaders/foam.vert +++ b/resources/shaders/foam.vert @@ -7,7 +7,7 @@ layout(location = 3) in vec2 texCoords; // texture coords layout(location = 3) in vec3 norm; // texture coords -out vec4 saturation_const; +out vec2 constants; out vec2 dir; out vec2 tex; out vec3 pos; @@ -38,13 +38,13 @@ vec2 calculateTexCoord(vec3 pos){ float offset = .5f; - return vec2(u_coord + offset, v_coord + offset); + return 6*vec2(u_coord + offset, v_coord + offset); } void main() { dir = direction; - saturation_const = vec4(wavelength, phaseC, position.x, position.z); + constants = vec2(wavelength, phaseC); gl_Position = proj * view * model * vec4(position, 1); pos = vec3(gl_Position); diff --git a/src/glwidget.cpp b/src/glwidget.cpp index f2a6d94..2805d3c 100755 --- a/src/glwidget.cpp +++ b/src/glwidget.cpp @@ -85,8 +85,8 @@ void GLWidget::initializeGL() m_colorShader = new Shader(":resources/shaders/color.vert", ":resources/shaders/color.frag"); m_foamShader = new Shader(":resources/shaders/foam.vert", ":resources/shaders/foam.frag"); - m_halftone_tex = loadTextureFromFile("/Users/jesswan/Desktop/cs2240/ocean-simulation/resources/images/sky_clouds.png").textureID; - + m_halftone_tex = loadTextureFromFile("/Users/jesswan/Desktop/cs2240/ocean-simulation/resources/images/halftone.png").textureID; + m_foam_tex = loadTextureFromFile("/Users/jesswan/Desktop/cs2240/ocean-simulation/resources/images/foam.png").textureID; @@ -361,6 +361,10 @@ void GLWidget::paintGL() glBindTexture(GL_TEXTURE_2D, m_halftone_tex); glUniform1i(glGetUniformLocation(m_foamShader->id(), "halftone_texture"), 5); + glActiveTexture(GL_TEXTURE6); + glBindTexture(GL_TEXTURE_2D, m_foam_tex); + glUniform1i(glGetUniformLocation(m_foamShader->id(), "foam_texture"), 6); + @@ -395,8 +399,8 @@ TextureData GLWidget::loadTextureFromFile(const char *path) glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data); glGenerateMipmap(GL_TEXTURE_2D); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); diff --git a/src/glwidget.h b/src/glwidget.h index dc4ee78..42cfd83 100755 --- a/src/glwidget.h +++ b/src/glwidget.h @@ -91,6 +91,8 @@ private: // FOAM GLuint m_halftone_tex; + GLuint m_foam_tex; + // Timing QElapsedTimer m_deltaTimeProvider; // For measuring elapsed time diff --git a/src/ocean/ocean_alt.cpp b/src/ocean/ocean_alt.cpp index 9ba0042..8f46f1b 100644 --- a/src/ocean/ocean_alt.cpp +++ b/src/ocean/ocean_alt.cpp @@ -317,6 +317,8 @@ std::vector<Eigen::Vector3f> ocean_alt::get_vertices() vertices.push_back(Eigen::Vector3f(horiz_pos[0] + disp[0], height, horiz_pos[1] + disp[1])); m_normals[i] = norm.normalized();//Eigen::Vector3f(-slope[0], 1.0, -slope[1]).normalized(); //std::cout << "normal: " << m_normals[i] << std::endl + m_foam_constants.wavelengths[i] = 2.f *M_PI * m_slopes[i].dot(m_slopes[i]) / Lx; + //std::cout << m_foam_constants.wavelengths[i] << std::endl; diff --git a/src/ocean/ocean_alt.h b/src/ocean/ocean_alt.h index dc9bb33..41c99ba 100644 --- a/src/ocean/ocean_alt.h +++ b/src/ocean/ocean_alt.h @@ -78,11 +78,10 @@ private: const double Lx = 512.0; const double Lz = 512.0; - const int num_rows = 32; - const int num_cols = 32; - + const int num_rows = 64; + const int num_cols = 64; const int N = num_rows*num_cols; // total number of grid points - const double lambda = 0.3; // how much displacement matters + const double lambda = 0.4; // how much displacement matters const double spacing = 35.0; // spacing between grid points const double A = 100; // numeric constant for the Phillips spectrum |