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authorSebastian Park <SebPark03@gmail.com>2024-04-23 03:38:57 -0400
committerSebastian Park <SebPark03@gmail.com>2024-04-23 03:38:57 -0400
commitafea13471ff50d0c8500210c0a15fcf686a77832 (patch)
treeba2da9611f925aa7c55b4370ce8c2eacb4e77269
parent040a37e1a7546075b25db08ed036f4772a0abf42 (diff)
replace variable names.
-rwxr-xr-xsrc/glwidget.cpp14
-rwxr-xr-xsrc/glwidget.h2
2 files changed, 6 insertions, 10 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp
index 3d02949..d172868 100755
--- a/src/glwidget.cpp
+++ b/src/glwidget.cpp
@@ -81,15 +81,15 @@ void GLWidget::initializeGL()
// INITIALIZE TEXTURE STUFF
// Prepare filepath
- QString kitten_filepath = QString(":/resources/images/anamorphic.jpg");
+ QString ground_texture_filepath = QString(":/resources/images/anamorphic.jpg");
// TASK 1: Obtain image from filepath
- m_image = QImage(kitten_filepath);
+ m_ground_image = QImage(ground_texture_filepath);
// TASK 2: Format image to fit OpenGL
- m_image = m_image.convertToFormat(QImage::Format_RGBA8888).mirrored();
+ m_ground_image = m_ground_image.convertToFormat(QImage::Format_RGBA8888).mirrored();
- auto bits = m_image.bits();
+ auto bits = m_ground_image.bits();
// TASK 3: Generate kitten texture
glGenTextures(1, &m_ground_texture);
@@ -101,7 +101,7 @@ void GLWidget::initializeGL()
glBindTexture(GL_TEXTURE_2D, m_ground_texture);
// TASK 5: Load image into kitten texture
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, m_image.bits());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_ground_image.width(), m_ground_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, m_ground_image.bits());
// TASK 6: Set min and mag filters' interpolation mode to linear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -111,10 +111,6 @@ void GLWidget::initializeGL()
glBindTexture(GL_TEXTURE_2D, 0);
// // TASK 10: set the texture.frag uniform for our texture
-// glUseProgram(m_texture_shader->id());
-// glUniform1i(glGetUniformLocation(m_texture_shader->id(), "sampler"), 0);
-// glUseProgram(0);
-
m_defaultShader->bind();
m_defaultShader->setUniform("sampler", 0);
m_defaultShader->unbind();
diff --git a/src/glwidget.h b/src/glwidget.h
index d875cd1..91df32f 100755
--- a/src/glwidget.h
+++ b/src/glwidget.h
@@ -53,7 +53,7 @@ private:
GLuint m_fullscreen_vbo;
GLuint m_fullscreen_vao;
- QImage m_image;
+ QImage m_ground_image;
GLuint m_ground_texture;
float m_movementScaling;