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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glew/auto/extensions/gl/GL_NV_texture_multisample
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/External/glew/auto/extensions/gl/GL_NV_texture_multisample')
-rw-r--r--engine-ocean/External/glew/auto/extensions/gl/GL_NV_texture_multisample12
1 files changed, 12 insertions, 0 deletions
diff --git a/engine-ocean/External/glew/auto/extensions/gl/GL_NV_texture_multisample b/engine-ocean/External/glew/auto/extensions/gl/GL_NV_texture_multisample
new file mode 100644
index 0000000..9457b5d
--- /dev/null
+++ b/engine-ocean/External/glew/auto/extensions/gl/GL_NV_texture_multisample
@@ -0,0 +1,12 @@
+GL_NV_texture_multisample
+https://www.khronos.org/registry/OpenGL/extensions/NV/NV_texture_multisample.txt
+GL_NV_texture_multisample
+
+ GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+ GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+ void glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ void glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
+ void glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ void glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ void glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
+ void glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)