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author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glm-master/glm/ext/vector_common.inl | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/External/glm-master/glm/ext/vector_common.inl')
-rw-r--r-- | engine-ocean/External/glm-master/glm/ext/vector_common.inl | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/engine-ocean/External/glm-master/glm/ext/vector_common.inl b/engine-ocean/External/glm-master/glm/ext/vector_common.inl new file mode 100644 index 0000000..67817fc --- /dev/null +++ b/engine-ocean/External/glm-master/glm/ext/vector_common.inl @@ -0,0 +1,147 @@ +#include "../detail/_vectorize.hpp" + +namespace glm +{ + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'min' only accept floating-point or integer inputs"); + return glm::min(glm::min(x, y), z); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'min' only accept floating-point or integer inputs"); + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'max' only accept floating-point or integer inputs"); + return glm::max(glm::max(x, y), z); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'max' only accept floating-point or integer inputs"); + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs"); + return detail::functor2<vec, L, T, Q>::call(fmin, a, vec<L, T, Q>(b)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs"); + return detail::functor2<vec, L, T, Q>::call(fmin, a, b); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs"); + return fmin(fmin(a, b), c); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs"); + return fmin(fmin(a, b), fmin(c, d)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs"); + return detail::functor2<vec, L, T, Q>::call(fmax, a, vec<L, T, Q>(b)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs"); + return detail::functor2<vec, L, T, Q>::call(fmax, a, b); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs"); + return fmax(fmax(a, b), c); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs"); + return fmax(fmax(a, b), fmax(c, d)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal) + { + return fmin(fmax(x, vec<L, T, Q>(minVal)), vec<L, T, Q>(maxVal)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal) + { + return fmin(fmax(x, minVal), maxVal); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord) + { + return glm::clamp(Texcoord, vec<L, T, Q>(0), vec<L, T, Q>(1)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord) + { + return glm::fract(Texcoord); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord) + { + return glm::fract(glm::abs(Texcoord)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord) + { + vec<L, T, Q> const Abs = glm::abs(Texcoord); + vec<L, T, Q> const Clamp = glm::mod(glm::floor(Abs), vec<L, T, Q>(2)); + vec<L, T, Q> const Floor = glm::floor(Abs); + vec<L, T, Q> const Rest = Abs - Floor; + vec<L, T, Q> const Mirror = Clamp + Rest; + return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1))); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec<L, T, Q>(0), x))); + + return vec<L, int, Q>(x + static_cast<T>(0.5)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec<L, T, Q>(0), x))); + + return vec<L, uint, Q>(x + static_cast<T>(0.5)); + } +}//namespace glm |